Are there any map makers who are available to make a map for me? I have a mac so I can't really do anything to help...
This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.
#3077
Released Maps and Mods / Re: DEATHSTAR: INTERIOR Conversion By SleepkIller
April 20, 2012, 04:15:46 PM
Is there a way to make the rebels have those skins in your latest Tantive IV port?
#3078
Star Wars Battlefront (2004 Original) / Re: Best era to play in
April 20, 2012, 06:40:20 AM
I also agree with Droideka. No one era is more fun to play in. Thats why this game is so great!
#3079
Requests / Idea for the legion changer
April 20, 2012, 06:39:12 AM
I have no modding knowledge whatsoever so I have no clue if this will work. I had this idea that after Sleepkiller releases a legion changer without the effects modders, instead of making online compatible skins, just make it an option on the legion changer to change into their skin they made! Could that possibly work?
#3080
Star Wars Battlefront (2004 Original) / Best era to play in
April 19, 2012, 06:59:13 PM
Why did you choose what you did?
#3081
Released Maps and Mods / Re: DEATHSTAR: INTERIOR Conversion By SleepkIller
April 19, 2012, 06:55:54 PM
AWESOME!!!! Does it include the falling bridges?
#3082
Star Wars Battlefront (2004 Original) / Re: When did you get you first copy of SWBF 1?
April 18, 2012, 08:52:56 PM
I played it at my friends house all the time when it came out but I actually got my own last summer.
#3083
Star Wars Battlefront (2004 Original) / When did you get you first copy of SWBF 1?
April 18, 2012, 04:22:46 PM
add comments if you want
#3084
Requests / Re: What happened with the legion changer?
April 17, 2012, 08:22:50 PM
Awesome! My favorite became the 212th and 501st right away! Btw, Can't wait for you death star conversion map.
#3085
Requests / Re: What happened with the legion changer?
April 17, 2012, 06:36:53 PM
Sleepkiller=master of modding AND porting maps!!!!
Btw your effects are freakin awesome, but is there a way to make the old effects on with the legion changer still there, because I kinda like the old effects best ( hope you don't take offense ).
Btw your effects are freakin awesome, but is there a way to make the old effects on with the legion changer still there, because I kinda like the old effects best ( hope you don't take offense ).
#3086
Requests / Re: What happened with the legion changer?
April 17, 2012, 06:15:01 AM
Thank you sleepkiller!!! Is it online compatible?
#3087
Requests / What happened with the legion changer?
April 16, 2012, 08:59:57 PM
I read this and it seems awesome but I don't think it was ever released?! What happened?
Link to what I'm talking about: http://www.swbfgamers.com/index.php?topic=4047.msg41303#msg41303
Link to what I'm talking about: http://www.swbfgamers.com/index.php?topic=4047.msg41303#msg41303
#3088
General / Do you watch "Star Wars The Clone Wars"?
April 14, 2012, 08:29:56 AM
Put your opinions about the show below...
#3089
Requests / Re: A mod map idea
April 14, 2012, 08:25:26 AM
well I have a mac so I cant really make it...
How about this, get 4 skiffs from mos eisley and put them in a circle "floating" around the sarlaac pit and make 2 of them CPs. then have it where if you fall of the skiffs you go down a steep hill that you cant climb up and you fall in the sarlaac pit! to connect the 4 skiffs you would have a narrow platform for people to walk across. The skiffs would each have 1 turrent attached on them like in mos eisley. I wanted to have jabbas sail barge but if you cant make it then this would be just as good. One thought though should it be where the CPs can't be captured and you spawn on any of the 4 skiffs or should the CPs be capturable. Let me know if you think it is or
How about this, get 4 skiffs from mos eisley and put them in a circle "floating" around the sarlaac pit and make 2 of them CPs. then have it where if you fall of the skiffs you go down a steep hill that you cant climb up and you fall in the sarlaac pit! to connect the 4 skiffs you would have a narrow platform for people to walk across. The skiffs would each have 1 turrent attached on them like in mos eisley. I wanted to have jabbas sail barge but if you cant make it then this would be just as good. One thought though should it be where the CPs can't be captured and you spawn on any of the 4 skiffs or should the CPs be capturable. Let me know if you think it is or
#3090
Requests / Re: A mod map idea
April 14, 2012, 07:43:45 AM
How long would it take to make a new model?