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Messages - wsa30h

#76
I would like to take a second to announce the first ever bf1 mod project that will bring new custom maps to the bf1 xbox version. this project will also have some cross eras on some maps. planned maps are as follows
Amador deep forest made by yoda kid converted by me
Jukot forest island made by me
gallidraan ice forest renamed to snowcapped forest made by bobfinkl and jaspo converted by me.
mustafar labaratory elite squadron ported by calboi and ripped by teancum ? converted by me.
death star from bf2 converted by sleepkiller.
abridon city created by rendz.
talay tak base created by aqt. converted by me
geonosis freight dock created by locutus and improved by bf2 anthony then converted by me.
nar shaddaa from kotor ported by teancum and then converted by me.
all of these maps are in the 3.0 expanded edition and a lot of these maps are also standalone addons on moddb.
#77
thank you for your help a bit late now that my expanded edition is finished and i moved onto bf1 xbox but it will come in handy when i return for my next big bf1 pc mod.  :rofl:
#78
General / Re: Wasoh, new Master Modder
June 07, 2021, 02:03:03 PM
yes thank you teancum thats what the expanded edition was mostly about. i will be doing more conversions of bf2 maps in the near future but i would like to focus on the bf1 xbox project for the time being. also must thank you and a lot of other modders on gt and the gt discord i would have either not made it this far or made it much slower.
#79
General / Re: Wasoh, new Master Modder
June 06, 2021, 03:31:32 AM
haha lol dont worry about it.
#80
General / Re: Wasoh, new Master Modder
June 05, 2021, 02:38:48 PM
thank you. my current project since i finished my expanded edition is to bring a lot of that stuff to xbox. so far i have figured out hoe to make custom loading screen for custom xbox maps for bf1. i have also figured out sound and will share my knowledge here in the near future as soon as i test it out more and perfect it.  ;)
#81
General / Re: Wasoh, new Master Modder
June 05, 2021, 10:07:28 AM
thank you very much it could not be done without the awesome members of this site and gametoast.
#83
very awesome however am not fond of the han solo style animation for the pistol but that is just a personal preference great work.
#84
light can definitely cause this if not attached to an object i would remove all lights and add them in one at a time.
#85
SWBF1 Modding / Re: Request sound.lvl file
April 04, 2021, 09:11:03 AM
i will send you the sound when its ready
#86
the death sounds are handled by sounds not announcers so you will need to edit a sound and replace their death sounds in the sfx as well then edit your lua to load it.
#87
please choose your options.
#88
beware that units can slide if the value is set too high or if the view distance is tooo high or if there are too many units.
#89
Released Maps and Mods / Re: DP's Load.lvl Builder
February 20, 2021, 01:12:20 PM
hugely appreciated  :cheer:
#90
SWBF1 Modding / how to make a new custom load config ?
February 19, 2021, 06:57:07 AM
how do i make a new custom load config i have the general idea on how the textures and planets should be named for a custom load.lvl but have no idea on the config parts. and if there is a new load builder ?