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Messages - wsa30h

#586
how what do i put into powershell to make it munge ?
#587
i get this error when i munge on windows 10 in bf1 mod tools and ingame everything is unlocalized but when i munge in windows 7 or windows 8 its fine how do i make it munge normally on windows 10 here is what i get in windows 10. also everything else works perfect on windows 10 just not localization.
E:\LucasArts\BFBuilder\Databestine\_BUILD_PC\Common>call ..\..\..\Data\MergeLocalize.bat ..\..\..\Data\_SOURCE_PC\Common\Localize  ..\..\_SOURCE_PC\Common\Localize  MungeTemp
Merging ..\..\..\Data\_SOURCE_PC\Common\Localize\English.cfg...
Too many arguments in command line.
Merging ..\..\..\Data\_SOURCE_PC\Common\Localize\French.cfg...
Too many arguments in command line.
Merging ..\..\..\Data\_SOURCE_PC\Common\Localize\german.cfg...
Too many arguments in command line.
Merging ..\..\..\Data\_SOURCE_PC\Common\Localize\Italian.cfg...
Too many arguments in command line.
Merging ..\..\..\Data\_SOURCE_PC\Common\Localize\japanese.cfg...
Too many arguments in command line.
Merging ..\..\..\Data\_SOURCE_PC\Common\Localize\spanish.cfg...
Too many arguments in command line.
Merging ..\..\..\Data\_SOURCE_PC\Common\Localize\uk_english.cfg...
Too many arguments in command line.
Merging ..\..\_SOURCE_PC\Common\Localize\Comments.cfg...
Too many arguments in command line.
Merging ..\..\_SOURCE_PC\Common\Localize\english.cfg...
Too many arguments in command line.
Merging ..\..\_SOURCE_PC\Common\Localize\french.cfg...
Too many arguments in command line.
Merging ..\..\_SOURCE_PC\Common\Localize\german.cfg...
Too many arguments in command line.
Merging ..\..\_SOURCE_PC\Common\Localize\italian.cfg...
Too many arguments in command line.
Merging ..\..\_SOURCE_PC\Common\Localize\japanese.cfg...
Too many arguments in command line.
Merging ..\..\_SOURCE_PC\Common\Localize\spanish.cfg...
Too many arguments in command line.
Merging ..\..\_SOURCE_PC\Common\Localize\uk_english.cfg...
Too many arguments in command line.
#588
is there a fix for localisation not munging it says too many arguments in commandline. but in windows 7 it munges perfectly. so what causes this ?
#589
how do i fix vehicles that i localized but are not showing under my command post ?
#590
when i munge my custom sound with music in bf1 mod tools  the music munges but doesent work ingame but everything else works. when i munge in bf2 mod tools using marvel4s fixed souns mungers music works but one of the faction sounds for weapons and voices dont work. does anyone know if music for bf1 is supposed to have a specific format or bitrate ? also does anyone know why one of the factions would stop working suddenly ? bot factions work when the music is done into a seperate lvl andmunged in bf2 mod tools and then called upon in the lua after the main sound file. does anyone know why this happens ?
#591
how do i fix custom sounds not munging sometimes namely serejas music added to my own custom sound sometimes munges sometimes doesent. also my own music at 44100 16 bit stereo seems to not munge either and everything is referenced in the stm file as it should be. how do i fix this is there a new sound munge bat or tool i can download ?
#592
if anyone has endor music or any music that is ready to munge for swbf 1 or swbf2 could they please post it here ? i cant figure out how to make it in audicity.
#593
is it possible to make custom footsteps work in my custom sounds i need custom footsteps due to cross era with rebels vs droids.  mungle log attached below .
i only get this error just at the last second before it finishes munging the sound.  soundflmunge.exe : Warning : Unknown switch -
  - while munging
#594
where would i download the music from the game ?
#595
also no matter what i change the values here i still die when i exit it. no matter which hovernaut i use it doesent work.  :rant:

SpawnPointLocation      = "9.0 0.0 0.0 5"
SpawnPointLocation      = "9.0 0.0 4.0 5"
SpawnPointLocation      = "9.0 0.0 -4.0 5"
SpawnPointLocation      = "9.0 0.0 4.0 5"
SpawnPointLocation      = "9.0 0.0 4.0 5"
SpawnPointLocation      = "9.0 0.0 4.0 5"
#596
thanks gift heck how do i get physofreds hover naut into third person it doesent allow me to change by default .
it crashes ingame but not in sptest why is that ?
#597
ok so i unmunged the stock all.lvl and got the odf of the hover naut from it but  which line of code tells it to where to spawn me ? odf will be attached below.
#598
hi how do i get custom ffx to work so i have footstep sounds on my map ?
#599
how would i make a 2 new eras for my map with the interface tool ? i made it but had to replace the stock shell and then every map has the option of these 2 eras,but is it possible to make it show only those new eras on my map ?
#600
how do i get the all_hover_hovernaut to not crash the game ? and does it have sounds? or is it unused like the mtt?
if it has sounds what level are they in ?