Goodbye Sleepkiller, it was a pleasure to know you and learn from your many posts
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#962
SWBF 1 and 2 Tournaments / Re: ICW3 Week 6
September 18, 2013, 02:44:00 PMQuote from: FieroBull on September 18, 2013, 02:24:48 PMIf you wish to play, say so in your clan forum. Please and thank you.
I wanna play some ICW3
#963
Released Maps and Mods / Re: Converted BF2 Test Planet
September 17, 2013, 05:28:44 PM
http://www.swbfgamers.com/index.php?action=downloads;sa=view;down=608 is the 1.0 server in zip format. Go to Data/_LVL_PC and there is a folder called test with a level file in it that you want.
#964
Star Wars Battlefront (2004 Original) / Re: Request: A List of OpenSpy Bugs
September 17, 2013, 01:23:24 PMQuote from: Kniescheibenzerschredderer on September 16, 2013, 12:34:34 PMYes, it worked with the batch file. I also ran it on Vista, because that was my home computer. My laptop is Windows 7.
Does anyone known how to be able to play through Openspy with Windows 7 As OS ?
#965
Forum News and Forum Rules / Re: How to ignore a members PMs
September 16, 2013, 05:46:31 PMQuote from: Ten Numb on September 16, 2013, 05:04:14 PMFor the most part, it is your discretion what can and cannot be sent (what you say can and will be used against you). If you have been receiving abusive messages, they can be reported (just like a normal post). The same goes for the other person, you can also be reported if you send an abusive message.
Can you please clarify what can and cannot be sent in PM's? Also, I've only sent messages to one member in the last month, who are not named Nixo, Oven, and Buckler, that would be "Elite".
#966
Released Maps and Mods / Re: Converted BF2 Test Planet
September 16, 2013, 06:06:31 AM
BF1 test planet exists in BF1 PC server manager I believe. Somehow I got a hold of it, but it wasn't really anything but a black field and I thought I could see stuff in the distance but the closer I got it disappeared. Oh and there were untextured boxes that you couldn't see until you hit them while trying to fight.
#967
Star Wars Battlefront (2004 Original) / Re: Naboo: Prototype?
September 15, 2013, 02:13:43 PM
I thought this was interesting:
Corrected. Wrong message. LoL.
Corrected. Wrong message. LoL.
#968
SWBF1 Modding / Re: Tatooine map (ALPHA stage of the map+DL link just to see the map)
September 12, 2013, 03:07:47 PM
This is great. I'm excited for when everything gets implemented.
I was "Bug searching" and exploring the map today. You can glitch into the Turbolaser tower. Other than that, no bugs that I noticed. Nicely done.
I was "Bug searching" and exploring the map today. You can glitch into the Turbolaser tower. Other than that, no bugs that I noticed. Nicely done.
#969
Released Assets / Re: Serejas driveable Sandcrowler
September 11, 2013, 07:48:46 PMQuote from: Kit Fisto on September 11, 2013, 07:46:26 PMI bet a Jawa invasion of Mos Eisley. Seriously, this is awesome.
I'm officially blown away!
And what map do you have planned for this handy vehicle Sereja?
#970
SWBF1 Modding / Re: [WIP]..Forever (Maps/mods showcase)
September 09, 2013, 02:35:43 PM
Snake, that ship is awesome. Pretty good for just using squares, circles, and lines. I wish I could make ships like that.
While I am at it, this idea is next to impossible with our resources. You fall through or something like that, every time. Although I admit it would be a nice addition to the game along with a "Make the troops walk on" function.
Quote from: {TCE}Call-of-Duty on September 09, 2013, 01:33:06 PM
the player can stand in the ship when it takes of without actually entering the ship.
While I am at it, this idea is next to impossible with our resources. You fall through or something like that, every time. Although I admit it would be a nice addition to the game along with a "Make the troops walk on" function.
#971
Forum News and Forum Rules / Re: Welcome to Dark_Phantom as our newest Moderator
September 07, 2013, 08:13:28 PM
LoL, thanks everyone.
Lets see... Unit33 is the King of the Moderators... Snake is the Lord General His Highness of Glorious Power and Strength... and I'm the Famous Great Mighty Master of the Dark Side of the force! Or Dark_Phantom!
Lets see... Unit33 is the King of the Moderators... Snake is the Lord General His Highness of Glorious Power and Strength... and I'm the Famous Great Mighty Master of the Dark Side of the force! Or Dark_Phantom!
#972
Star Wars Battlefront (2004 Original) / Re: Battlefront screen issue
September 07, 2013, 04:45:14 PM
Have you tried changing resolutions? Or anything like those settings?
#973
SWBF 1 and 2 Tournaments / Re: ICW3 Kastel's Substitute Map
September 07, 2013, 08:13:31 AM
I mean unmodded as in the base map (idc about map skinning and the like). I just want the unmodded sides Ewoks vs Empire. Make like 500-700 Ewoks vs 200 Empire and the battle is very interesting.
#974
SWBF 1 and 2 Tournaments / Re: ICW3 Kastel's Substitute Map
September 06, 2013, 05:05:51 PM
You know, I kind of wanted one of Sereja's maps, but I know that some people can't use them so.... I'm sad.
Nar Shaddaa would have been epic.
I like Docks (a lot actually).
Actually I want Endor. EWOKS vs EMPIRE. UNMODDED (except to get Ewoks without rebels).
-- I actually think this can be a server sided mod
Nar Shaddaa would have been epic.
I like Docks (a lot actually).
Actually I want Endor. EWOKS vs EMPIRE. UNMODDED (except to get Ewoks without rebels).
-- I actually think this can be a server sided mod
#975
Released Maps and Mods / Re: Converted BF2 Test Planet
September 06, 2013, 04:50:07 PM
Is this the one off of the SecretSociety website? I converted it successfully to BF1 (not released) but was more interested in the stuff in the assets than the actual map. If this is it then:
Quote from: PsychoFredQuote from my email about this specific level.
No it was never a map for BF2. It was just a level where artists could test assets.
The only "original" map for BF1 was the prototype map which only worked with a very early version of teh game engine.