~Ghost~ (Phantom's team of Epic Phantomness) will be playing TcF at 9pm EST tonight.
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#917
Requests / Re: lvl files extractor ?
January 28, 2014, 10:35:04 AM
For that particular thing, you will need the mission.lvl editor by Battlebelk. What it does is take the original .lua files and then compile them into a new mission.lvl file. A guide by Phobos is linked for your convenience.
http://www.swbfgamers.com/index.php?topic=3641.0
Included in that is also the link to Battlebelk's toolbox with the builder.
Edit: Or just use the link Mart had to get just the builder.
http://www.swbfgamers.com/index.php?topic=3641.0
Included in that is also the link to Battlebelk's toolbox with the builder.
Edit: Or just use the link Mart had to get just the builder.
#918
SWBF 1 and 2 Tournaments / Re: SWBFGamers 5v5 Tournament Signup (Closed)
January 22, 2014, 03:59:07 PM
Syrion has confirmed via PM that he will be joining Dark_Phantom's Team of Epic Phantomness.
#919
SWBF1 Modding / Re: Tatooine map (I am working now)
January 22, 2014, 09:15:23 AM
I don't work with the core.lvl much so I can't help you too much there...
The level was great. There were a couple things I noticed:
- The biggest one I think was the "Carbon Freezing Chamber-like" command post. Walking out one of the doors is a glitch. There should be something blocking the door because you can walk right through one of the bottom doors (There is a wall on the outside).
-The other big one I noticed is a flaw with the creation of the portable shield. It is tough to fix, or even notice for that matter. Basically, do not hit the shield button too many times too fast or you will become the shield, to which your demise is a crashed game because you can't switch back. (You may be able to if you respawn...? Maybe). Encountered this problem with my creations like that.
There were a few small ones but I don't quite remember except low-rez sides and first person views are kind of awkward. Low-rez vanguard is a trooper (with a backpack) (I know, it's not a big deal, but I might as well say it), and I noticed another one like that. First person gloves do not match the user sometimes.
Other than this, it was great to destroy buildings all the time and have an expansion to Mos Eisley. Great job!
The level was great. There were a couple things I noticed:
- The biggest one I think was the "Carbon Freezing Chamber-like" command post. Walking out one of the doors is a glitch. There should be something blocking the door because you can walk right through one of the bottom doors (There is a wall on the outside).
-The other big one I noticed is a flaw with the creation of the portable shield. It is tough to fix, or even notice for that matter. Basically, do not hit the shield button too many times too fast or you will become the shield, to which your demise is a crashed game because you can't switch back. (You may be able to if you respawn...? Maybe). Encountered this problem with my creations like that.
There were a few small ones but I don't quite remember except low-rez sides and first person views are kind of awkward. Low-rez vanguard is a trooper (with a backpack) (I know, it's not a big deal, but I might as well say it), and I noticed another one like that. First person gloves do not match the user sometimes.
Other than this, it was great to destroy buildings all the time and have an expansion to Mos Eisley. Great job!
#920
Star Wars Battlefront (2004 Original) / Re: UEF Server
January 21, 2014, 05:09:40 PMQuote from: {TCE}Call-of-Duty on January 19, 2014, 03:23:10 PM
Well normally server crashers have high pings, so just kick the people with high pings
Nope. Server crashing (as far as SWBF goes) does not rely on ping. I can't tell you how many times (a longgg time ago) I got booted because "High ping" or "lagger". Slow Internet was never an excuse...
#921
Requests / Re: 6th Unit Slot Discussion / BattleBelk's Glass Shell Builder
January 21, 2014, 12:43:26 PM
You are wrong on this count. If anyone attempts to use a "Recon Droid" spawner, and it uses a soldier class the game will crash. And without the "soldier" classlabel, your unit will be mutated. Very very badly.
Unless it is all recon droids or something with "droid" classlabel, then the exe will reject it.
It doesn't matter who has it, Multiplayer will crash. Single Player will support that type of mod, Multiplayer will not. Multiplayer has extra limitations that are hard-coded.
Unless it is all recon droids or something with "droid" classlabel, then the exe will reject it.
It doesn't matter who has it, Multiplayer will crash. Single Player will support that type of mod, Multiplayer will not. Multiplayer has extra limitations that are hard-coded.
#922
Requests / Re: 6th Unit Slot Discussion / BattleBelk's Glass Shell Builder
January 21, 2014, 12:03:32 PMQuote from: Snake on January 19, 2014, 06:28:41 AMThat is correct. I have reconstructed something along the lines of what Napseeker did in his awesome mods, and AI will not use them. They also do not work online. Unless they are like all different types of recon droids or mouse droids...
AI won't be able to select the new 5 classes though right?
Adding more "soldier" classlabels just causes a crash ingame. Multiplayer is inflexible with this type of stuff and it's hard coded into the exe, so we can't change that. Single Player is much more forgiving.
#923
SWBF 1 and 2 Tournaments / Re: SWBFGamers 5v5 Tournament Signup Pages
January 14, 2014, 02:12:46 PM
Yes! Now I just need three more people. Step right up... Sauce and Phantom and
#924
SWBF 1 and 2 Tournaments / Re: SWBFGamers 5v5 Tournament Signup Pages
January 07, 2014, 02:46:24 PM
I will participate... unless it is starting before January 21. I'm kind of tied up until then.
P.S. I voted 28 January.
P.S. I voted 28 January.
#925
Released Assets / Re: Clone Commando Pack Sereja edition
December 11, 2013, 04:09:47 PM
Have already tossed them ingame and they are awesome. Thanks so much!
#926
Released Maps and Mods / Re: Serejas Kashyyk Beachhead
December 11, 2013, 01:09:19 PM
For some reason Galactic Civil War crashes for me. Clone Wars works just fine.
I love this. Sereja turned a kind of disappointing SWBF2 level into an intense firefight that is so much fun to play over and over.
I love this. Sereja turned a kind of disappointing SWBF2 level into an intense firefight that is so much fun to play over and over.
#927
Released Maps and Mods / Re: Mandalorian Wars: Beta 1 Release
December 05, 2013, 06:40:43 PM
Actually they are Icemember models (which are most likely that SWBF2 Jango Fett, but with awesome colors).
Link is.... on the assets thread under Asset packs. Internet acting weird though, it's Icemember's Mando New Breed I think...
Link is.... on the assets thread under Asset packs. Internet acting weird though, it's Icemember's Mando New Breed I think...
#928
Released Maps and Mods / Re: Mandalorian Wars: Beta 1 Release
December 03, 2013, 06:35:57 PMQuote from: MileHighGuy on December 03, 2013, 06:32:43 PM
I would use the pistol animation instead. Its better than the guy walking like a droid imo.
Ok, will do.
#929
Released Maps and Mods / Re: Mandalorian Wars: Beta 1 Release
December 03, 2013, 06:11:35 PMQuote from: MileHighGuy on November 28, 2013, 11:31:49 PMYou can only load one Mandalorian Wars level per session. I have no clue why. I can't tell if there is a break in my code or not as it almost seems like it isn't even opening the next mission... If anybody wants to take a look be my guest. Also, it was the best thing for a Wrist Blaster. I didn't know of any better animations floating around.
It crashed once i finished a match (during the loading screen to start it up again). This was endor. Also, why do you use the super battle droid animations? They look wonky on humans.
Quote from: bk2_modder on November 29, 2013, 02:42:11 PM
Cool mod except the text for the weapons do not show up, the Mando super battle droid animation is a bit off (their head turns to the side) and my custom Republic side was deactivated. Is there any way to at least allow me to use this mod and my 501st clone troopers (from Jedi vs Clones mod) at the same time? Again, cool mod, been looking for something like this for a few months
1.) Core modding is something on my to-do list. No custom localization done yet.
2.) I need someone to fix that animation. I'm XSI illiterate :lol:
3.) Your custom side mod should only go non-functional on certain levels (Hoth, Endor) and whatever else has an AT-RT. If you want I can adjust it and throw the AT-RT in it's own level file like I originally wanted to.
Thanks for the feedback! If anyone wants to help, it would be appreciated.
#930
General / Re: Christmas/New Year's Discussion
December 03, 2013, 01:28:46 PM
Yay it's that time of year. I love festive names