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Messages - Dark_Phantom

#886
Released Assets / Re: Sereja's Nar Shadda Assets
March 04, 2014, 06:54:47 AM
That is correct.  I've been trying to download all the awesomeness since he started uploading.
#887
Quote from: SleepKiller on March 03, 2014, 09:29:31 PM
His fate is regrettable. But Sally is just and I'm sure he deserved the fate she gave him.

RIP Call of Duty

He should not have questioned Sally.  It was very unwise and Sally will get her revenge.  I think we should take this time to reflect on what we have and to not make the same mistake Call of Duty did.
#888
Released Assets / Re: Serejas Otoh Gunga assets
March 03, 2014, 09:34:10 PM
Absolutely amazing map and assets.  Great job!
#889
Scummies / Re: "Blocade issues"
March 03, 2014, 08:40:15 PM
Please stay safe Sereja.  That should be your first priority.
We will miss you!  Whenever you can, come back and say hi.
#890
Requests / Re: [REQUEST] Select all maps button
March 03, 2014, 07:09:01 AM
Here's actually what I did to it (see in action in Mando Wars Beta here

Section of code...
Code (lua) Select

----Hack by Phantom.  Forces new era to call on a universal lua file that is flexible enough to read different levels.
----Works by taking stock letters and puts them down as normal. All others call on Mandalorian level.
----For extra era to work, set the "this.CurButton" value and set your era in it.  Mandalorian Wars
----is set up this way due to it being a three era mod, not any more (for now).  Just figured this way was much
----simpler for just 1 extra era.
----9/5/13 ----Changed to accommodate new buttons later.

    if ((this.CurButton == "a") or (this.CurButton == "c") or (this.CurButton == "i") or (this.CurButton == "r")) then
        ---- SelectedMap = Selection.mapluafile .. this.CurButton ----this.AttackerChar, fix because the game wasn't registering Clone Wars
        SelectedMap = Selection.mapluafile .. this.CurButton
    elseif (this.CurButton == "mando") then
        SelectedMap = "UNIVmando"
    else
        SelectedMap = "Debug" ---- need this to see if Mando Wars works without falling back on "mando"
    end
   
----This next part defines selection as "q", making it easier to declare and then put in the text file.
----The mapluafile is pulled from the past command, and the way I set it up kept the Selection.mapluafile
----intact, while making it LOOK like it isn't used anymore.  Tricked ya, didn't I?

local q = Selection.mapluafile

----MOVED TO A BETTER LOCATION ---- 7/6/2013 ifs_main
----writeto("Data\\_LVL_PC\\UNIV\\values.txt")

if(SelectedMap == "UNIVmando") then
appendto("Data\\_LVL_PC\\UNIV\\values.txt")   
write(q)
write("\n")
end


I'm in the process of making this more efficient (at some point), but this is what my amateur programming mind could do.  If you want to see the rest of it sometime, just ask.
#891
Requests / Re: [REQUEST] Select all maps button
March 03, 2014, 05:21:19 AM
This may help in your travels too.  I edit this one a lot in Mando Wars.
Code (lua) Select

498.function ifs_missionselect_fnSetMapAndTeam(this,Selection,Team1Str,Team2Str)
499.        local SelectedMap = Selection.mapluafile .. this.AttackerChar
500.        local Side = 1 -- 1 or 2
501.        local SideChar = this.CurButton -- 'a' 'c' 'i' or 'r'
502.
#892
Engel is a beast, that's why his team won.  Kept killing me  :P
Really, great game guys.

Edit: Anyone have screenshot they can send me?  I would like one if someone did.  Thanks!
#893
That was pretty epic.
#894
I think he may mean for the 1.3 Beta version.
#895
SWBF1 Modding / Re: SPTEST_HotKeys & Ideas
February 27, 2014, 06:46:31 AM
Quote from: Vîathan on February 26, 2014, 10:52:31 PM
..The thing about "Blocking Minimap" is that in theory, you can't turn it off due to the fact that all players would have to have it...

Yes, thats it. As I said, a tool that blocks. Like an AntiCheat.
It logs kills/deaths/cps and time and stuff and blocks the minimap.
You aren't getting what I'm saying.  Everyone would need the trainer on for this to work.  So if I wanted radar, all I would do is not get the trainer.
#896
SWBF1 Modding / Re: SPTEST_HotKeys & Ideas
February 26, 2014, 07:06:32 PM
Quote from: Vîathan on February 24, 2014, 09:52:00 AM
EDIT: It's NOT a RadarHack toggler for battlefront! It only hides & show the "skin" of it

Hey,
I've created a little tool that toggles holos & minimap & collision render for SPTEST.exe

Heres a little video

I know in SPTEST it's not that cool thing, but the MiniMap show and hide toggler is interesting I think.
If we find the address in battlefront.exe, I could make a tool for tournaments that blocks the minimap/radar hack!
Well, one bad thing: you will not be able to see your mates..

What do you think?  :cheers:

And if we can make this work, it's also possible to enable (all) other stuff from SPTEST. Like showflyerheights or something.

- Vîathan
The thing about "Blocking Minimap" is that in theory, you can't turn it off due to the fact that all players would have to have it.  You can't really stop the executable file on someone else's end.
If you really wanted to get rid of it another way, you could always use custom sides with mapscale = 0 or no map icon.
Theories are meant to be tested over and over again though. :)
#897
Darth X,
I know that you are probably frustrated with these problems, but we have trouble helping you when you do not explain them thoroughly.
Did you place it in the Addon folder?  Is there an addme.script file?  You may want to start from scratch and follow these directions step-by-step from the beginning: Gametoast SWBF2 section

I say Gametoast because I can't really find a SWBF2 modding step-by-step unless you go through the search button.
#898
May I ask who the representative for the Extreme Emo Wookiees' team is?  I see Eliad is listed first but I can't seem to find his contact info.

Edit: Seriously, I just posted this and Klexmer messaged me.  Klexmer is representative.
#899
General / Re: Conspiracy?
February 20, 2014, 08:12:16 PM
Quote from: SleepKiller on February 20, 2014, 04:58:36 PM
Dark_Phantom isn't actually a phantom.
My favorite conspiracy theory.

Quote from: -RepublicCommando- on February 20, 2014, 07:22:45 PM
The whole site is just a sort of matrix prison that all former and current battlefront players are trapped in.
The matrix prison project was originally hosted by Buckler/Led, but eventually the evil master mind Bamdur took over and threw Led in it as well. The gamespy servers were our only way out, which Led and SK already knew, but to no avail, as the evil prison keeper had already shut the servers down.

An attempted to free as all with the Openspy project was too weak to get us all out, and the rest of us "active members" remain here, hoping tunngle will glitch the matrix out one day..

*Gets nailed in the back of the neck with virtual sniper rifle bullet*

Second favorite conspiracy theory.  This one is actually true.  But how about this one...

QuoteI am Sleepkiller.
#900
SWBF1 Modding / Re: Script error BFbuilder.
February 16, 2014, 08:38:24 PM
Ok, could you please describe it in more detail?  I cannot fix a problem that I don't even know the issue.

The first thing I could see is that you downloaded the mod tools, but they are not in the recommended location.
Quote from: BFBuilder Readme
The default install folder for this toolkit is C:\LucasArts\BFBuilder and changing this path may disrupt the functionality.
All of the mod tools must stay together exactly as packaged in the SWBF unsupported mod tools download.  They will not run as you want them to separately from each other.