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Messages - Dark_Phantom

#871
I can set this up next weekend also with a little bit more planning.

It's been a while since I've set up a mod map server so please bear with me.  Please say some maps you would like to see and I will try to accommodate them.
#872
This sounds more like a problem with your game specifically, not with LAN or servers.  If the final scores are not showing up, then I would look at reinstalling your game completely with disc.  I say this because PLA Cloud City is used quite often and I personally have never seen it.
Do you shut down all programs when you play (other than Tunngle)?  Is your game slow to begin with?  Anything weird on your screen?

The only problem I know of relatively like this is the "End-of-Game hang" where nobody can go on because the Done button does not show up on the scores screen.
#873
General / Re: SWBF1 Clan Confederation In EA's SWBF
March 19, 2014, 11:54:51 AM
I volunteer.  Although if unforeseen circumstances come up, you may need a backup plan.
#874
ODF files can be opened using any text editor.  Like Notepad.
Please check this topic for more programs.
#875
Quote from: Kit Fisto on March 13, 2014, 06:30:25 PM
So just go over to your friends house and bring your computer (or vice versa) and play via LAN. It's the best way to play since you can talk to each other in.....REAL LIFE! Da du du.
;)

That would be great.  Except he's in England.  I'm in America.  Hence the usage of VLAN.
But, how did you get it to work over LAN with VLAN?  Direct Connect days are done without a master server working, and VLAN programs are usually tailored towards Windows with the exception of GR which doesn't support cross-platform even though it says it does.
#876
We would be trying to host a server rather than use the ones that may be up.  Basically, it's a long shot to get a Windows game to play on a Mac and be able to play online using the Windows GR.
#877
BootCamp requires a Windows installation, which I am under the impression he doesn't have.  Otherwise everything would work just fine.
#878
Well, he would like to play with us again, that's why I suggested the PC version.  The only way I know of currently for PCs to play with Mac versions online was DC, which is dead.  I'm not sure of any other program that would go cross platform with Star Wars Battlefront other than Gameranger (which doesn't work right for SWBF).

So, I was hoping with the Windows version of Gameranger, and a Windows version of SWBF, he could just run both programs in Wine to play with Windows gamers.
#879
I think this kind of belongs in this topic...
I have a friend who wishes to come back to SWBF and play.  The problem is, he has a Mac now I believe. 
In theory, couldn't you run the WINE wrapper program in a Mac and, with some tinkering maybe, use PC version of Gameranger to play the PC version of SWBF?  I have seen forums that say that Tunngle either doesn't work or is very buggy when it comes to WINE.  No native Mac port in sight for a long time.
Thanks!
#880
General / Re: Thoughts on Star Wars: The Clone Wars
March 09, 2014, 08:41:54 PM
I watched the first episode of season six and it got a lot darker than I remember.  I guess they were moving towards that but I can't remember as much as there was in that episode.
It makes it a little more interesting, anyway.
#881
SWBF1 Modding / Re: Mission.lvl mod through addon?
March 07, 2014, 07:51:43 PM
At the moment, I notice your "ifs_sp_era" references are not equivalent to the missions you are calling on.

Example:
Code (lua) Select

--ifs_sp_era
{ tag = "mpmc", string = "MPM CLONE WARS", },


Your game is going to look for "BES2mpmc" instead of your reference of BES2g or BES2l.  Change one of your references to equal the other and it should hopefully work.
#882
General / Re: Jabba the hutt
March 06, 2014, 07:35:43 PM
Oops.  Deleted Scene reference :)
#883
General / Re: Jabba the hutt
March 06, 2014, 05:53:07 PM
In the original SW Episode IV there is actually a human where Jabba is in the spaceport.  Not the Special Edition, which is shown on TV.
#884
SWBF1 Modding / Re: Mission.lvl mod through addon?
March 06, 2014, 03:23:06 PM
Well, actually it isn't the randomizer.  The randomizer disabled is giving me the same problem.  I'm going to mess around with a different method and see if I can't fix it.  The method used in Mando Wars is still under construction but the simpler method is making a new mission.lvl (with all stock missions and the new missions you want) and a shell configured with a third era.  I think that this will be less tedious and work better, and I could write a tutorial and an example Shell.  Addon maps may not work with the working method though.
#885
SWBF1 Modding / Re: Mission.lvl mod through addon?
March 05, 2014, 02:15:20 PM
I'm fairly sure there's a tutorial somewhere that implements addon script and a mission file.  I will look for it...