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Modding for the Original SWBF1 and SWBF2 => Released Assets => Topic started by: Sereja on December 11, 2013, 01:03:18 PM

Title: Clone Commando Pack Sereja edition
Post by: Sereja on December 11, 2013, 01:03:18 PM
Clone Commando Pack Sereja edition

http://www.swbfgamers.com/index.php?action=downloads;sa=view;down=1094 (http://www.swbfgamers.com/index.php?action=downloads;sa=view;down=1094)

This is Republic Commando model & skins.

Source material from Star Wars: Republic Commando video game.

[spoiler](https://www.swbfgamers.com/proxy.php?request=http%3A%2F%2F101.imagebam.com%2Fdownload%2FeIcjGCAdCmNtpKRFP5c6Cw%2F29448%2F294470722%2FRep_Comm_skins.jpg&hash=cae8cb6d4c7d5c2f23538a4c78cbd8ab2201f43a)[/spoiler]

Credits:

Sereja: 3D Final Edition (model remaking & reanimation), specular render effect, shadow and lowrez.
Converted by "-RepublicCommando-"/DarkKnight
-RepublicCommando-: Conversion and optimization, edits.
LucasArts: for SWRC and its source files
Title: Re: Clone Commando Pack Sereja edition
Post by: RepComm on December 11, 2013, 02:05:38 PM
Thank you for fixing these Sereja, you work wonders!
Title: Re: Clone Commando Pack Sereja edition
Post by: Demihn Inferat Anssi Kelail on December 11, 2013, 02:27:41 PM
your awesome  :cheers:
Title: Re: Clone Commando Pack Sereja edition
Post by: Sereja on December 11, 2013, 03:19:00 PM
Thank's! :)

I am not sure, but this models, look's very similar, to released by abdyla, on sketchup.google.com. There is a realy huge assets collection, named 3dwarehouse.
Unfortunately, most of them, released in SketchUp (.skp) format, which can't be recognized by XSI :(.
Title: Re: Clone Commando Pack Sereja edition
Post by: RepComm on December 11, 2013, 04:05:28 PM
The ones on abdyla's collection are converted (To SKP via *.DAE Collada format) from the source files in Republic Commando Modding SDK.

I found out how to get the original format to SKP then exported OBJ format that I can open in XSI.
When using downloaded models, you get errors sometimes (vertex bugs), so thats why I converted the originals.

The source files are too detailed for SWBF to handle as well (8k polys, I think?), so I had to reduce alot  :confused:
--
SKP format is a Sketchup Scene file (like Softimage *.scn or *.XSI), and it would have some extra stuff that XSI can't use even if XSI could read SKP files natively.
--
If you want to get Sketchup models into XSI or anything that supports DAE or OBJ (I don't recommend DAE, it goofs up materials and UV maps..), you can export DAE from Sketchup natively, and here is an export plugin for OBJ format:
https://sites.google.com/site/messiaen64/level-importer/ObjExporter.rb?attredirects=0
Title: Re: Clone Commando Pack Sereja edition
Post by: Dark_Phantom on December 11, 2013, 04:09:47 PM
Have already tossed them ingame and they are awesome.  Thanks so much!
Title: Re: Clone Commando Pack Sereja edition
Post by: {TCE}Call-of-Duty on December 11, 2013, 05:29:42 PM
AMAZING (Heavenly Music Plays in the Background)

EDIT: where did you get the RC source files
Title: Re: Clone Commando Pack Sereja edition
Post by: tirpider on December 11, 2013, 06:03:20 PM
Quote from: Sereja on December 11, 2013, 03:19:00 PM
Thank's! :)

I am not sure, but this models, look's very similar, to released by abdyla, on sketchup.google.com. There is a realy huge assets collection, named 3dwarehouse.
Unfortunately, most of them, released in SketchUp (.skp) format, which can't be recognized by XSI :(.

You will also find several Gametoaster's models in his collection... They have a thread complaining about how he just posted them without asking them. Kinda like he stole them and didn't give credit to the original authors.
Title: Re: Clone Commando Pack Sereja edition
Post by: RepComm on December 11, 2013, 07:33:10 PM
Yes, and there was a sudden stop in his releases a while back as well, I try to avoid using things from Sketchup warehouse, because things tend to get.. Well, Sketchy. (Forgive the pun)

Quote from: {TCE}Call-of-Raindeer on December 11, 2013, 05:29:42 PM
where did you get the RC source files
Quote from: -ChristmasCommando- on December 11, 2013, 04:05:28 PM
from the source files in Republic Commando Modding SDK.
Title: Re: Clone Commando Pack Sereja edition
Post by: {TCE}Call-of-Duty on December 11, 2013, 07:51:10 PM
Where do you get the SDK? Cut to the chase, Jase ( yes im watching it right now...)
Title: Re: Clone Commando Pack Sereja edition
Post by: RepComm on December 11, 2013, 08:19:48 PM
When you install Starwars: Republic Commando video game, it should install the SDK in the system folder automatically, otherwise, I think you can get it separately online?..(unrealed.exe, and corresponding folders of assets).
Title: Re: Clone Commando Pack Sereja edition
Post by: Ginev on December 12, 2013, 12:47:33 AM
sereja can you convert more models from RC or its illegal?If you can why dont you convert all models from the Geonosis level so we can make one amazing Geonosis map :P :D
Title: Re: Clone Commando Pack Sereja edition
Post by: Sereja on December 13, 2013, 02:26:34 PM
Hmm... Thank's for the info... I can't to install Sketchup anyway for now, because haven't enough free space. My PC, have only 153MB for free :).
Quote from: Ginev on December 12, 2013, 12:47:33 AM
sereja can you convert more models from RC or its illegal?If you can why dont you convert all models from the Geonosis level so we can make one amazing Geonosis map :P :D
Yes, it's could be great to have converted Republic Commando assets, but them was converted, by Republic Commando, not by me... I do not have Republic Commando SDK, because, I can't have the original Republic Commando game disc.
Title: Re: Clone Commando Pack Sereja edition
Post by: 411Remnant on December 13, 2013, 03:30:30 PM
I doubt lucas arts would care since they no longer exist. Plus it is a game that no longer makes any kind of large revenue, its not like anyone would bat an eye anyway(especially for a 9 year old game). That's why I like it here, there isn't a big deal being made about it.  :tu: Great job on the release, I was looking for these when one of the mods at gametoast locked his thread. I understood his reason but really it was shame it was taken down. If anyone would be willing to take some  ingame picks, that would be great!
Title: Re: Clone Commando Pack Sereja edition
Post by: RepComm on December 13, 2013, 04:23:28 PM
edit- It would seem the tools I used no longer can be found on the internet.. Unrealed engine sure locked itself up in a tiny cage that I cannot open..
Title: Re: Clone Commando Pack Sereja edition
Post by: xelono on June 14, 2016, 07:33:33 AM
hello Serejas

I have a problem with these models (I know they were converted to SWBF1) importing to SWBF2, the model works properly with animations but has problem loading textures.

Definitely texture load but if you look at the picture, this the load "below" the rainbow effect.

But the hands are occupying the texture (Imp_inf_trooper.tga) looks great.

Any idea why this happens ??
Title: Re: Clone Commando Pack Sereja edition
Post by: Sereja on June 14, 2016, 08:23:49 AM
I have no any idea about reason of this effect. Perhaps SWBF2  have some rainbow render code and use it instead of my specular code for SWBF1...   :shrug:
As far as I know, SWBF2, can't recognize incorrect sized tga's...
To fix it, try to copy some new tga from assets, rename it, open it with some paint editor, and copy & paste image of the commando to this new tga.
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