SWBFGamers

Modding for the Original SWBF1 and SWBF2 => SWBF2 Modding => Topic started by: Kade on May 03, 2020, 10:04:33 AM

Title: Porting a Vehicle to Battlefront 2 From Battlefront 1
Post by: Kade on May 03, 2020, 10:04:33 AM
Message Severity: 3
C:\Battlefront2\main\Battlefront2\Source\LoadUtil.cpp(829)
Unable to find level chunk kade_hover_naboospeeder in C:\Program Files (x86)\Steam\steamapps\common\Star Wars Battlefront II\GameData\AddOn\ATH\Data\_lvl_pc\SIDE\kade.lvl
Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\VehicleSpawn.cpp(191)
Vehicle spawn missing class "kade_hover_naboospeeder"


can someone tell me what im missing here to make my vehicle spawn?

EDIT: okay so i got my vehicle to work. question is.. how do i work out what the texture is?
Title: Re: Porting a Vehicle to Battlefront 2 From Battlefront 1
Post by: Giftheck on May 04, 2020, 03:53:47 AM
Is the model showing up as completely black when it spawns? That would indicate the texture is missing as you suggest.

In that case, what I would suggest is you can download either SWBFViewer (here (https://sites.google.com/site/swbfmodding/swbf-tools)) or Anakin's SWBF Model Viewer (here (http://www.gametoast.com/viewtopic.php?f=64&t=32785)). Open your MSH file in that and hit the 'information' button and that will list all the TGA files that are referenced in the MSH.
Title: Re: Porting a Vehicle to Battlefront 2 From Battlefront 1
Post by: Kade on May 04, 2020, 01:06:23 PM
thank you this has helped alot!
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