Tatooine map (In Progress)

Started by Ginev, June 23, 2013, 10:20:09 AM

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August 12, 2013, 05:10:11 AM #136 Last Edit: August 12, 2013, 02:58:57 PM by Ginev
Where exactly i have to put this?In the Turret odf or in the Turret gun odf?

EDIT:I try the autofire = 1 command but its not working.Hmm strange i really need this to work.I remember there was something more.I remember there was 2 codes not only one.

second EDIT:Damn it i try and try and still not working.I am trying more than 3 hours and still nothing.  :wacko:

If someone know how to get it work can he send me a working turret odf with weapon also (odf files)?I know its stupid to ask for such a simple things since i did it myself before very long time but now.....  :shrug:

There are 3 ODF files in the stock assets with the autofire line:

Shipped Worlds\Hoth\ODF\hoth_bldg_ioncannon.odf (I didn't know this one existed.. cool)
[spoiler]
[GameObjectClass]
ClassLabel = "armedbuilding"
GeometryName = "hoth_bldg_ioncannon.msh"

[Properties]
BUILDINGSECTION = "BODY"
Label = "Ion Cannon"
GeometryName = "hoth_bldg_ioncannon"


BUILDINGSECTION = "TURRET1"

//TurretNodeName = "turret_x"
Controllable = "0"
AutoFire = "1"

//PCMaxTurnSpeed   = "20.0"
//PCMaxPitchSpeed   = "20.0"


TURRETSECTION = "TURRET1"

WeaponName = "hoth_weap_bldg_ioncannon"
AimerNodeName = "cannon_base"
AimerPitchLimits = "0.0 0.0"
AimerYawLimits = "0.0 0.0"
MaxTurnSpeed = "0.0"
MaxPitchSpeed = "0.0"
//PCMaxTurnSpeed   = "20.0"
//PCMaxPitchSpeed   = "20.0"


BarrelNodeName = "barrel"
BarrelLength = "12.0"

FirePointName = "hp_fire"

FoleyFXGroup  = "metal_foley"[/spoiler]

Shipped Worlds\Naboo\ODF\nab_bldg_fambaa_generator.odf
[spoiler][GameObjectClass]

ClassLabel      ="commandarmedanimatedbuilding"
GeometryName      ="nab1_walk_fambaa.msh"


[Properties]

GeometryName      ="nab1_walk_fambaa"

BUILDINGSECTION    ="BODY"
Label          ="Control Zone"
MapTexture       ="hud_dest_icon"
MapScale       =3.0

GeometryName      ="nab1_walk_fambaa"
AnimationName      ="nab_walk_fambaa"
IdleAnimation      ="fambaa_idle"
DeathAnimation      ="fambaa_death"

MaxHealth       ="10000.0"
RespawnTime       ="6000000"

//HoloOdf          = "com_holo_controlzone"
//HoloImageGeometry   = "alliance com_icon_alliance"
//HoloImageGeometry    = "empire com_icon_imperial"
//HoloImageGeometry    = "republic com_icon_republic"
//HoloImageGeometry    = "CIS com_icon_CIS"
//HoloTurnOnTime      = 2.2
//ChargeSound         = "com_blg_commandpost_charge"
//CapturedSound       = "com_blg_commandpost_capture"
//DischargeSound      = "com_blg_commandpost_discharge"
//LostSound           = "com_blg_commandpost_lost"
//DisputeSound        = "com_blg_commandpost_dispute"
AmbientSound        = "all famba_moan"
AmbientSound        = "cis famba_moan"
AmbientSound        = "imp famba_moan"
AmbientSound        = "rep famba_moan"
HurtSound   = "famba_hurt"
DeathSound   = "famba_death"
//SoundPitchDev       = "0.4"

SpawnPointCount       = "6"
SpawnPointLocation       = "8.0 0.0 0.0 5"
SpawnPointLocation       = "8.0 0.0 4.0 5"
SpawnPointLocation       = "8.0 0.0 -4.0 5"
SpawnPointLocation       = "-8.0 0.0 0.0 355"
SpawnPointLocation       = "-8.0 0.0 4.0 355"
SpawnPointLocation       = "-8.0 0.0 -4.0 355"

BUILDINGSECTION = "TURRET1"

PilotType = "self"
Controllable = "0"
AutoFire = "1"

TurretNodeName = "hp_fire"
YawLimits = "150.0 210.0"
PitchLimits = "-30.0 30.0"
MaxTurnSpeed = "0.0"
MaxPitchSpeed = "0.0"
RestDir = "0 0 -1"

WeaponName = "nab_weap_bldg_fambaa_generator"
WeaponAmmo = "0"

[InstanceProperties]
CaptureRegion = ""
ControlRegion = ""
KillRegion = ""
SpawnPath = "FambaSpawnPath"
AllyPath = ""
AllyCount = 65536
Radius = 0.0
ValueBleed = 15
Value_ATK_Alliance =
Value_ATK_CIS =
Value_ATK_Empire =
Value_ATK_Republic =
Value_DEF_Alliance =
Value_DEF_CIS =
Value_DEF_Empire =
Value_DEF_Republic =
Value_DEF_Locals =
VO_All_AllCapture = ""
VO_All_AllLost = ""
VO_All_AllInDispute = ""
VO_All_AllSaved = ""
VO_All_AllInfo = ""
VO_All_ImpCapture = ""
VO_All_ImpLost = ""
VO_All_ImpInDispute = ""
VO_All_ImpSaved = ""
VO_All_ImpInfo = ""
VO_Imp_AllCapture = ""
VO_Imp_AllLost = ""
VO_Imp_AllInDispute = ""
VO_Imp_AllSaved = ""
VO_Imp_AllInfo = ""
VO_Imp_ImpCapture = ""
VO_Imp_ImpLost = ""
VO_Imp_ImpInDispute = ""
VO_Imp_ImpSaved = ""
VO_Imp_ImpInfo = ""
VO_Rep_RepCapture = ""
VO_Rep_RepLost = ""
VO_Rep_RepInDispute = ""
VO_Rep_RepSaved = ""
VO_Rep_RepInfo = "cis_destroy_famba"
VO_Rep_CISCapture = ""
VO_Rep_CISLost = ""
VO_Rep_CISInDispute = ""
VO_Rep_CISSaved = ""
VO_Rep_CISInfo = "cis_destroy_famba"
VO_CIS_RepCapture = ""
VO_CIS_RepLost = ""
VO_CIS_RepInDispute = ""
VO_CIS_RepSaved = ""
VO_CIS_RepInfo = "cis_destroy_famba"
VO_CIS_CISCapture = ""
VO_CIS_CISLost = ""
VO_CIS_CISInDispute = ""
VO_CIS_CISSaved = ""
VO_CIS_CISInfo = "cis_destroy_famba"
Strategic_Filter1 = ""
Strategic_Filter2 = ""
Strategic_Filter3 = ""
Strategic_Filter4 = ""
Strategic_Filter5 = ""
Strategic_Filter6 = ""


SoldierBan = ""
HoverBan = ""
SmallBan = ""
MediumBan = ""
HugeBan = "1"

CollisionScale    = 100.0[/spoiler]

Shipped Worlds\Naboo\ODF\nab_bldg_fambaa_shield.odf
[spoiler][GameObjectClass]

ClassLabel      ="commandarmedanimatedbuilding"
GeometryName      ="nab1_walk_fambaa.msh"


[Properties]

GeometryName      ="nab1_walk_fambaa"

BUILDINGSECTION    ="BODY"
Label          ="Control Zone"
MapTexture       ="hud_dest_icon"
MapScale       =3.0

GeometryName      ="nab1_walk_fambaa"
AnimationName      ="nab_walk_fambaa"
IdleAnimation      ="fambaa_idle"
DeathAnimation      ="fambaa_death"

MaxHealth       ="10000.0"
RespawnTime       ="6000000"

AmbientSound        = "all famba_moan"
AmbientSound        = "cis famba_moan"
AmbientSound        = "imp famba_moan"
AmbientSound        = "rep famba_moan"
HurtSound   = "famba_hurt"
DeathSound   = "famba_death"
SpawnPointCount       = "6"
SpawnPointLocation       = "8.0 0.0 0.0 5"
SpawnPointLocation       = "8.0 0.0 4.0 5"
SpawnPointLocation       = "8.0 0.0 -4.0 5"
SpawnPointLocation       = "-8.0 0.0 0.0 355"
SpawnPointLocation       = "-8.0 0.0 4.0 355"
SpawnPointLocation       = "-8.0 0.0 -4.0 355"

BUILDINGSECTION = "TURRET1"

PilotType = "self"
Controllable = "0"
AutoFire = "1"

TurretNodeName = "hp_fire"
PitchLimits = "0.0 0.0"
YawLimits = "0.0 0.0"
MaxTurnSpeed = "0.0"
MaxPitchSpeed = "0.0"

WeaponName = "nab_weap_bldg_fambaa_shield"
WeaponAmmo = 2

[InstanceProperties]
CaptureRegion = ""
ControlRegion = ""
KillRegion = ""
SpawnPath = "FambaSpawnPath"
AllyPath = ""
AllyCount = 65536
Radius = 0.0
ValueBleed = 15
Value_ATK_Alliance =
Value_ATK_CIS =
Value_ATK_Empire =
Value_ATK_Republic =
Value_DEF_Alliance =
Value_DEF_CIS =
Value_DEF_Empire =
Value_DEF_Republic =
Value_DEF_Locals =
VO_All_AllCapture = ""
VO_All_AllLost = ""
VO_All_AllInDispute = ""
VO_All_AllSaved = ""
VO_All_AllInfo = ""
VO_All_ImpCapture = ""
VO_All_ImpLost = ""
VO_All_ImpInDispute = ""
VO_All_ImpSaved = ""
VO_All_ImpInfo = ""
VO_Imp_AllCapture = ""
VO_Imp_AllLost = ""
VO_Imp_AllInDispute = ""
VO_Imp_AllSaved = ""
VO_Imp_AllInfo = ""
VO_Imp_ImpCapture = ""
VO_Imp_ImpLost = ""
VO_Imp_ImpInDispute = ""
VO_Imp_ImpSaved = ""
VO_Imp_ImpInfo = ""
VO_Rep_RepCapture = ""
VO_Rep_RepLost = ""
VO_Rep_RepInDispute = ""
VO_Rep_RepSaved = ""
VO_Rep_RepInfo = "cis_destroy_famba"
VO_Rep_CISCapture = ""
VO_Rep_CISLost = ""
VO_Rep_CISInDispute = ""
VO_Rep_CISSaved = ""
VO_Rep_CISInfo = "cis_destroy_famba"
VO_CIS_RepCapture = ""
VO_CIS_RepLost = ""
VO_CIS_RepInDispute = ""
VO_CIS_RepSaved = ""
VO_CIS_RepInfo = "cis_destroy_famba"
VO_CIS_CISCapture = ""
VO_CIS_CISLost = ""
VO_CIS_CISInDispute = ""
VO_CIS_CISSaved = ""
VO_CIS_CISInfo = "cis_destroy_famba"
Strategic_Filter1 = ""
Strategic_Filter2 = ""
Strategic_Filter3 = ""
Strategic_Filter4 = ""
Strategic_Filter5 = ""
Strategic_Filter6 = ""


SoldierBan = ""
HoverBan = ""
SmallBan = ""
MediumBan = ""
HugeBan = ""

CollisionScale    = 100.0[/spoiler]

Quote from: tirpider on August 12, 2013, 03:30:05 PM
There are 3 ODF files in the stock assets with the autofire line:

Shipped Worlds\Hoth\ODF\hoth_bldg_ioncannon.odf (I didn't know this one existed.. cool)
[spoiler]
[GameObjectClass]
ClassLabel = "armedbuilding"
GeometryName = "hoth_bldg_ioncannon.msh"

[Properties]
BUILDINGSECTION = "BODY"
Label = "Ion Cannon"
GeometryName = "hoth_bldg_ioncannon"


BUILDINGSECTION = "TURRET1"

//TurretNodeName = "turret_x"
Controllable = "0"
AutoFire = "1"

//PCMaxTurnSpeed   = "20.0"
//PCMaxPitchSpeed   = "20.0"


TURRETSECTION = "TURRET1"

WeaponName = "hoth_weap_bldg_ioncannon"
AimerNodeName = "cannon_base"
AimerPitchLimits = "0.0 0.0"
AimerYawLimits = "0.0 0.0"
MaxTurnSpeed = "0.0"
MaxPitchSpeed = "0.0"
//PCMaxTurnSpeed   = "20.0"
//PCMaxPitchSpeed   = "20.0"


BarrelNodeName = "barrel"
BarrelLength = "12.0"

FirePointName = "hp_fire"

FoleyFXGroup  = "metal_foley"[/spoiler]


Huh. So I guess at some point the intention was for the Ion Cannon prop to shoot at intervals rather than using the static skybox set piece.

I wonder if they left it out for aesthetic or technical reasons.

Quote from: tirpider on August 12, 2013, 03:44:02 PM
I wonder if they left it out for aesthetic or technical reasons.
Lol, if I had to guess, I'd probably say both.
I took a look at it and I think it's texture isn't would it should be...
But I did look at it through SWBFViewer, so I'm not sure what that would be ingame.

It's kinda neat what you find Pandemic flushed down the drain, gives you ideas  :tv:
--
By the way, I am absolutely loving the progress on this. Very cool dude.

Also, the ion cannon disappears until you get real close, and it has no collision. So I guess they had some problems with the model. (Not to mention it'd need some firing animations)
=AaTc= Forever

SALLY....

-Retired Modder

August 13, 2013, 12:57:42 PM #142 Last Edit: August 13, 2013, 02:45:59 PM by Snake
Ok i know its very stupid to ask for such a thing since i did it before but the dumb thing don't work  :o
I add this:

Controllable = "0"
AutoFire = "1"

and still nothing happen so i am thinking can someone make....let say the bespin AA turret to shoot automatically,to test it first and after that to send me the files.I know its very stupid but i can't lose my time with that dumb turret since i have to make and other things ;d

Hi guys i have made ALOT of models but i will show you only one model for now :D



Ohh can someone tell me the code for scrolling textures just like the hangar shields in the BF2 space template assest?I add in the 6th place after ATRB 03 but the game crash.I think this work only for BF2.If someone know some other code that will work in BF1 please tell me.Thanks :) Now i am going to sleep  :sleep:

I LOVE the bump on weapons!
A cool skin would be all the stock weapons bump mapped to be shinny.. That would be epic.

And, if you don't mind me asking. How are you managing to get firepoints and turret nulls/nodes without using XSI? (Maybe I misunderstand how you're actually creating the models :P)

Sweet!! Rends has gotten the scrolling textures in swbf, try looking at those in the coruscant streets assets
=AaTc= Forever

SALLY....

-Retired Modder

Quote from: Snake on August 29, 2013, 06:49:56 PM
Sweet!! Rends has gotten the scrolling textures in swbf, try looking at those in the coruscant streets assets
Better yet, Sereja has gotten them to work! And he's right here, on SWBFGamers! :cheer:

You also might just use a stock model as a reference. Tatooine Cantina has loads of them. You could also take a look at the Bacta power up MSHs, for example.

August 30, 2013, 02:56:55 AM #148 Last Edit: August 31, 2013, 05:14:45 PM by Ginev
I try add shiny to the blue stormtrooper but the game give me Error when try to munge.Don't know why but i think i can't add shiny to soldiers or maybe i am making mistake somewhere...Pff never mind i have so many things to make.Now i am making chunks for all the destructable buildings.When they explode random chunks will fall around. :D I will show you pictures soon.I am continue working!  :mf:

EDIT:

Here is 2 pictures just to keep the topic hot :D



And after i have some fun... :D



After i did this i found that alot of far models begin to pop up and that make everything really looking...stupid.I think i reach the maximum from the Battlefront engine and if i try something more from this the game probably will crash.(Dont worry there is no lag for now) I also check the stock Tatooine cantina for the scrolling textures.I found that the cantina use this value after ATRB:

in the 5th place is "01"
in the 6th place is "03"

I try it but nothing happen.I will search in the Rends Coruscant assest for other values but at this moment i am too lazy :D I am thinking first to make the imperial Tartan Patrol.

Actually, shinny troopers is totally possible, I've done it before, and so have others.
Tutorial on how to add it:
http://www.swbfgamers.com/index.php?topic=4769.0
And how to decrease/get rid of it:
http://www.swbfgamers.com/index.php?topic=4253.0
--
Also, if you're into shinny units, you should try out Ares' Jet trooper skins.. There is just something about being blinded while being shot to death.. I just love it.