Tatooine map (In Progress)

Started by Ginev, June 23, 2013, 10:20:09 AM

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July 15, 2013, 03:00:11 PM #60 Last Edit: July 16, 2013, 02:18:15 AM by Ginev
OMG thanks alot man.Now its working.I am starting to create new models at the moment.



I simply has forgot the Default Texture File type to Png.I switch it to TGA and now works perfect.
Thanks again to all of you guys.BIG thanks to Tirpider aswell.You save me bro!!!  :tu: :cheers:

EDIT:



I made a destroyed evaporator model.Its not good since i am not good in Wing3d and i made it for 10 minutes so sorry for that.I am doing my best.I hope you like it :D

Hey I think that looks great! This new map will be very cool with all the new props.

The model that i am currently working is Interdictor frigate for the empire.I will make and more than 1 hangar.  ::)

Quote from: Ginev on July 16, 2013, 02:19:48 AM
The model that i am currently working is Interdictor frigate for the empire.I will make and more than 1 hangar.  ::)
Ooh those things are grand!
Will it have any impact on the gameplay or will it just sit in the sky looking lovely?

Well my map is also ground to space so the soldiers will not spawn only on the ground.It will be used by the empire soldiers.They will spawn inside the hangar and from there will get tie fighters.I made the hangar beneath the ship just like in FREE RADICAL Bf3 ships.Now i am adding textures and soon will give screenshot.

Ok guys i will say it again.Its not perfect but atleast its something.The texture in some places are terrible :D







In the last picture i am using the BF2 Acclamator explosion effects for my interdictor.I separate my model into 3 chunks but in game only the front (3rd) chunk appear.I dont know where are the other 2 chunks.




This is the odf file chunk section:
Like you see my chunks names are chunk1.msh chunk2.msh and chunk3.msh (in the odf is without the .msh)

CHUNKSECTION        = "CHUNK1"
ChunkGeometryName   = "chunk1"
ChunkTrailEffect   = "spa_sfx_frigate_exp_5"
ChunkNodeName       = ""
ChunkTerrainCollisions  = "0"
ChunkTerrainEffect  = ""
ChunkPhysics        = "FULL"
ChunkOmega      = "0.03 0.01 0.01"
ChunkSpeed      = "2.05"
ChunkUpFactor       = "0.00"
ChunkGravity        = "0.0 0.0 0.0"

CHUNKSECTION        = "CHUNK2"
ChunkGeometryName   = "chunk2"
ChunkTrailEffect   = "spa_sfx_frigate_exp_1"
ChunkNodeName       = ""
ChunkTerrainCollisions  = "0"
ChunkTerrainEffect  = ""
ChunkPhysics        = "FULL"
ChunkOmega      = "0.01 0.01 -0.04"
ChunkSpeed      = "2.03"
ChunkUpFactor       = "0.05"
ChunkGravity        = "0.0 0.0 0.0"

CHUNKSECTION        = "CHUNK3"
ChunkGeometryName   = "chunk3"
ChunkTrailEffect   = "spa_sfx_frigate_exp_5"
ChunkNodeName       = ""
ChunkTerrainCollisions  = "0"
ChunkTerrainEffect  = ""
ChunkPhysics        = "FULL"
ChunkOmega      = "-0.01 -0.01 0.04"
ChunkSpeed      = "2.04"
ChunkUpFactor       = "0.03"
ChunkGravity        = "0.0 0.0 0.0"

I still dont know what are doing all this values.I just copy them from the BF2 Acclamator.
In game only one chunk appear.Explode then begin falling down for 2 sec after that stop in one place and after 1 sec dissapear.  :slap:  :shrug:
How to fix and the other parts to show up?

are we going to be able to fly into the hanger?
Battfront Stuff if your interested.
http://www.youtube.com/user/411Remnant

Yes.The Empire will spawn from there. :D

Little Update:I made this CP for the map.I think its simple but nice :D



I made alot of models but don't have time to show now.Cya for now i am continue working  :wave:

Hey that looks cool! It kind of reminds me of some of your KOTOR maps.

Keep up the great work! :)

That looks awesome cant wait to play it.  :cheer:
Don't call me a mindless philosopher, you overweight glob of grease.

Guys i am using the Interface Tool to change the com_holo_commandpost odf file.I want to change the green friendly color for the Command posts (CPs) to blue color just like in Battlefront 2 but ingame they are still green.If someone did that before please to explain how he did it.I edit this line in the holo odf:

FriendlyColor       = "0 0 255"

This value must make the green colo to be blue but ingame it is still green.
I place this file in to the Interface Tool in custom/common/odf and munge the new common lvl but nothing change.

CP colors are hard coded I thought.

Quote from: Ginev on July 21, 2013, 12:03:38 PM
Guys i am using the Interface Tool to change the com_holo_commandpost odf file.I want to change the green friendly color for the Command posts (CPs) to blue color just like in Battlefront 2 but ingame they are still green.If someone did that before please to explain how he did it.I edit this line in the holo odf:

FriendlyColor       = "0 0 255"

This value must make the green colo to be blue but ingame it is still green.
I place this file in to the Interface Tool in custom/common/odf and munge the new common lvl but nothing change.

Maybe it changes the minimap color?
=AaTc= Forever

SALLY....

-Retired Modder

Quote from: Ginev on July 18, 2013, 12:28:54 AM
Ok guys i will say it again.Its not perfect but atleast its something.The texture in some places are terrible :D







In the last picture i am using the BF2 Acclamator explosion effects for my interdictor.I separate my model into 3 chunks but in game only the front (3rd) chunk appear.I dont know where are the other 2 chunks.




This is the odf file chunk section:
Like you see my chunks names are chunk1.msh chunk2.msh and chunk3.msh (in the odf is without the .msh)

CHUNKSECTION        = "CHUNK1"
ChunkGeometryName   = "chunk1"
ChunkTrailEffect   = "spa_sfx_frigate_exp_5"
ChunkNodeName       = ""
ChunkTerrainCollisions  = "0"
ChunkTerrainEffect  = ""
ChunkPhysics        = "FULL"
ChunkOmega      = "0.03 0.01 0.01"
ChunkSpeed      = "2.05"
ChunkUpFactor       = "0.00"
ChunkGravity        = "0.0 0.0 0.0"

CHUNKSECTION        = "CHUNK2"
ChunkGeometryName   = "chunk2"
ChunkTrailEffect   = "spa_sfx_frigate_exp_1"
ChunkNodeName       = ""
ChunkTerrainCollisions  = "0"
ChunkTerrainEffect  = ""
ChunkPhysics        = "FULL"
ChunkOmega      = "0.01 0.01 -0.04"
ChunkSpeed      = "2.03"
ChunkUpFactor       = "0.05"
ChunkGravity        = "0.0 0.0 0.0"

CHUNKSECTION        = "CHUNK3"
ChunkGeometryName   = "chunk3"
ChunkTrailEffect   = "spa_sfx_frigate_exp_5"
ChunkNodeName       = ""
ChunkTerrainCollisions  = "0"
ChunkTerrainEffect  = ""
ChunkPhysics        = "FULL"
ChunkOmega      = "-0.01 -0.01 0.04"
ChunkSpeed      = "2.04"
ChunkUpFactor       = "0.03"
ChunkGravity        = "0.0 0.0 0.0"

I still dont know what are doing all this values.I just copy them from the BF2 Acclamator.
In game only one chunk appear.Explode then begin falling down for 2 sec after that stop in one place and after 1 sec dissapear.  :slap:  :shrug:
How to fix and the other parts to show up?

I found this: http://www.swbfgamers.com/index.php?topic=220.0

But it doesn't seem like they solved it either..
=AaTc= Forever

SALLY....

-Retired Modder