Tutorial: Creating your very own unit! [Detailed][Wip]

Started by Bamdur, October 03, 2011, 02:52:59 PM

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This Tutorial will be divided into several parts including
SCREENSHOTS LATER!

  • What you need to get started
  • Tips
  • Getting Started
  • Organization of your unit
  • Setting up your unit
  • Envoloping
  • Texturing/UV
  • (Something else here)


Lets Begin

What you need to get started


  • PhyscoFreds Unit Template (Link will be posted in these paretnthesissssissi)
  • (Optional) A custom mesh
  • (Optional) Custom textures
  • Familiarity with XSI Interface
  • Patience (alot)
  • Pandemics MSH Exporter
And xsi of course..

Optional Tools

  • MilkShape 3d (link)
  • SWBF Msh Viewer
  • something

Tips


  • Save Frequently (really, if you dont youll be sorry)
  • Take your time when adjusting and envoloping
  • Make sure if your using a model you didnt make its not copyrighted/illegal
  • Some more tips i post later


Getting Started

Before you begin, make sure you have pandemics exporter installed. If you dont, i will post a tutorial how to install it later. you also need what was posted at the top section.

You should put your Custom models, Tga files and the Template in a folder to stay organized.




  • Import PhyscoFreds Unit Template Beta into XSI (file,import,model, template .emdl)
  • If not using a custom model (recomeneded for first timers) Texture the override texture with rep_inf_trooper (explained later
  • Set up the template into layers
Before we do that we need to make layers.
Press 6 on yiour keyboard in xsi.
Make 4 new layers called

  • Skeleton
  • Rig
  • Mesh
  • Shadowvolume
(its easiest to press 8 on keyboard and press L to organize it into layers then sort it)
Afterwards Place All objecs that say bone_xxx in the skeleton folder
Place anythign taht says eff_ in the rig folder


Nice to hear you will be updating this. Once I get XSI installed I will try it.