Hi fellow battlefrontians i have a weird issue where in my battlefront 1 map that i converted for battlefront 2 it crashes with high level of foliage or high spread level of 0.1 but is totally fine at 0.5 i have 3 layers of foliage and here is my prp file contents. Layer(0)
{
SpreadFactor(0.5);
Mesh()
{
GrassPatch("nab1_grass.odf", 80);
File("editor_grasspatch.msh", 80);
Frequency(100);
Scale(1);
Stiffness(0.0);
ColorVariation(0.1);
}
}
Layer(1)
{
SpreadFactor(0.2);
Mesh()
{
GrassPatch("nab1_grass_close.odf", 30);
File("editor_grasspatch.msh", 30);
Frequency(100);
Scale(1);
Stiffness(0.0);
ColorVariation(0.1);
}
}
//Layer(2)
//{
// SpreadFactor(0.5);
// Mesh()
// {
// GrassPatch("nab1_prop_grass_tall.odf", 80);
// File("editor_grasspatch.msh", 80);
// Frequency(100);
// Scale(1);
// Stiffness(0.0);
// ColorVariation(0.1);
// CollisionSound("");
// }
//}