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Messages - Jedikiller

#796
It's already in his post up top- listed by Aayla Secura.
#797
Hello Everyone!..

If you are interested in modifying Lucas Arts Star Wars: Battlefront video game for the Personal Computer, you have come to the right place. ;) ) feel free to post them here, and I will answer to the best of my abilities, and add it to a FAQ section in this main post apart from the main tutorials. :)

Now, find the ODF "rep_inf_clone_trooper". Double click to open. To some at first this may all look like a jumbled mess of words, don't worry, you'll understand it soon.

We'll be making a few edits to the clone trooper. Editing weapons will be explained in the next tutorial.

Now, in the Clone Trooper ODF, scroll down to a line that says:

QuoteMaxHealth    = 300.0

This line controls the units health. Let's make him a bit more full of life. change the "300.0" to "500.0". Do not remove he quations or anything else in that line.

Now, the clone troopers health is 200 points higher than average :D (Sorry no mod installation guides here)

If all worked out, you should have a Republic Clone Trooper with more health, slower or faster depending on what you did with speed, and a rocket launcher instead of a pistol!

I hope you understand some basics now!

Guide 2.1: Closer Look at ODF's

Hi! In this guide we will look at a character ODF, weapon ODF, and an "ord" ODF, and I will explain what most of the lines mean.

Taking Apart The Character ODF:

[GameObjectClass]

QuoteClassLabel    = "soldier" -- Explains itself :unsure:
AimFactorPostureStand   = 100
AimFactorPostureCrouch   = 140
AimFactorPostureProne   = 160
AimFactorStrafe    = 60
AimFactorMove     = 70


HurtSound    = "rep_inf_com_chatter_wound" -- Sounds
DeathSound              = "rep_inf_com_chatter_death"
AcquiredTargetSound     = "rep_inf_com_chatter_acquired"
HidingSound             = "rep_inf_com_chatter_hide"
ApproachingTargetSound  = "rep_inf_com_chatter_approach"
FleeSound               = "rep_inf_com_chatter_flee"
PreparingForDamageSound = "rep_inf_com_chatter_predamage"
HeardEnemySound         = "rep_inf_com_chatter_heard"
ShockFadeOutTime        = ""
ShockFadeInTime         = ""
ShockFadeOutGain        = ""
ShockSound              = ""
ClothingRustleSound     = ""
LowHealthSound          = ""
//LowHealthThreshold      = ".25"
FoleyFXClass            = "rep_inf_trooper"

// squad command VO
SCFieldMoveOutSound  = "rep_inf_com_chatter_tac_moveout"
SCFieldHoldSound  = "rep_inf_com_chatter_tac_hold"
SCFieldFollowSound  = "rep_inf_com_chatter_tac_follow"
SCDriverGetInSound  = "rep_inf_com_chatter_tac_needgunner"
SCDriverGetOutSound  = "rep_inf_com_chatter_tac_moveout"
SCPassengerMoveOutSound   = "rep_inf_com_chatter_tac_spreadout"
SCPassengerStopSound   = "rep_inf_com_chatter_tac_stop"
SCPassengerGetInSound   = "rep_inf_com_chatter_tac_needgunner"
SCPassengerGetOutSound   = "rep_inf_com_chatter_tac_moveout"
SCGunnerAllClearSound   = "rep_inf_com_chatter_tac_allclear"
SCGunnerSteadySound  = "rep_inf_com_chatter_tac_stop"
SCGunnerGetInSound  = "rep_inf_com_chatter_tac_needgunner"
SCGunnerGetOutSound  = "rep_inf_com_chatter_tac_moveout"
SCResponseYessirSound   = "rep_inf_com_chatter_tac_yes"
SCResponseNosirSound   = "rep_inf_com_chatter_tac_no"
//ChargeSound    = "rep_inf_com_chatter_tac_charge"

// AI squad command VO
AISCFieldMoveOutSound  = "ai_rep_inf_com_chatter_tac_moveout"
AISCFieldHoldSound   = "ai_rep_inf_com_chatter_tac_hold"
AISCFieldFollowSound  = "ai_rep_inf_com_chatter_tac_follow"
AISCDriverGetInSound  = "ai_rep_inf_com_chatter_tac_needgunner"
AISCDriverGetOutSound  = "ai_rep_inf_com_chatter_tac_moveout"
AISCPassengerMoveOutSound   = "ai_rep_inf_com_chatter_tac_spreadout"
AISCPassengerStopSound  = "ai_rep_inf_com_chatter_tac_stop"
AISCPassengerGetInSound  = "ai_rep_inf_com_chatter_tac_needgunner"
AISCPassengerGetOutSound   = "ai_rep_inf_com_chatter_tac_moveout"
AISCGunnerAllClearSound  = "ai_rep_inf_com_chatter_tac_allclear"
AISCGunnerSteadySound  = "ai_rep_inf_com_chatter_tac_stop"
AISCGunnerGetInSound  = "ai_rep_inf_com_chatter_tac_needgunner"
AISCGunnerGetOutSound  = "ai_rep_inf_com_chatter_tac_moveout"
AISCResponseYessirSound  = "ai_rep_inf_com_chatter_tac_yes"
AISCResponseNosirSound  = "ai_rep_inf_com_chatter_tac_no"
AISCGunnerGetOutSound  = "ai_rep_inf_com_chatter_tac_moveout"

AISizeType    = "SOLDIER"

DropItemClass    = "com_item_powerup_ammo" -- Probability to drop h/a
DropItemProbability  = 0.40
NextDropItem    = "-"
DropItemClass    = "com_item_powerup_health100"
DropItemProbability  = 0.30
NextDropItem    = "-"
DropItemClass    = "com_item_powerup_dual"
DropItemProbability  = 0.10




---------------------------------------------------------------------------------

I will add Guide 3: Simple Weapon Editing Tutorial Soon.

NSFAQ (Not So Frequently Asked Questions)

How To Remove Character Arrows on a Mini Map

Go into your character ODF, find the line MapTexture       = "troop_icon".
and remove the "troop_icon" line or whatever is there so it looks like this MapTexture       = ""
(Thanks Dresh for PMing me this question, I hope you don't mind me adding it here!)


------------------
-Breakdown    |
SWBF1 Modder|
#798
I find myself wishing Free Radical had been able to hold onto the license long enough for Crytek to acquire it... then it would have been awesome, I'm sure.

Pandemic's an average developer- they make some really awesome games every few years, then the rest... not so good. Here's hoping this (if true) is one of those good games.
#799
Requests / Re: Munge request
March 03, 2009, 03:47:35 PM
Sure, Pm me a link.
#800
.chm files are windows help files and as such won't work on a mac. Also, that's for mapping, so it wouldn't do much good anyway, I think.

Try looking in the GT SWBF forum- //http://www.gametoast.com/forums. There's a really good side editing tutorial in the All things SWBF forum. It's what got me started.

However, almost all tutorials will be based on PC, so they will be a bit confusing. Sorry there really isn't a good tutorial up right now :(
#801
A more expedient way to do this is to release a file, maybe called heroes.lvl. Just put only the files you need into that and then munge it. This allows you to have much smaller map sizes, and therefore, much smaller downloads. Might be useful, considering how much space this thing already takes up. Just include that in the mod.

While it does sort of make sense to make it all in one, it's also useful for those who DON'T want to download this huge, >100mb mod and just want your tiny <10mb map.

Something to consider, but nice tut all the same.
#802
That's Theta Squad commando mode, so there are only ten commandos and 100 wookies (or something)
#803
Other Games / Re: Empire At War
February 26, 2009, 03:44:35 PM
I have it, but almost never play it anymore.
#804
Released Maps and Mods / Re: Battlefront Main Play Mod
February 25, 2009, 12:48:58 PM
I'd be happy to host it here, if you like. I can also give it a review.
#805
Welcome Center / Re: Hi!
February 24, 2009, 03:54:06 PM
Ahh, finally... people from SWBFFiles!

Nice to have a staffer over here. Hope you enjoy your time here.
#806
I think you're referring to just overall rank, correct? Like the Gamespy leaderboards, which just steal your score and post it up for each match?
#807
Other Games / Re: Free copy of Lugaru plus interview
February 19, 2009, 07:36:39 PM
Please don't bump. It's only about 3 hours old. Only bump if it's over 30 days.
#808
You'll probably have to watch this site, since as far as I know we are the only site that caters to both crowds.

Also, most people tend to advertise their DCs on GR, in SWBF rooms. Keep on the lookout for those.
#809
staff at anything related to gametoast tend to have a rather inflated opinion of themselves... and think that they are automatically better than anyone else. I wouldn't let it bother you, Ryan... although staff members generally do have the (SWBFFiles Staff) logo next to their name.

regardless, nice to see another mapper. gj dresh!
#810
Welcome Center / Re: hey
February 10, 2009, 03:43:06 PM
Nice to see you over here!