SWBFGamers

Modding for the Original SWBF1 and SWBF2 => 3D-Modeling, Animation and Texturing => Topic started by: Willkilla on March 03, 2022, 07:28:10 AM

Title: ZE Tools Shadowvolume
Post by: Willkilla on March 03, 2022, 07:28:10 AM
Hello, I'm working on some custom objects for my map, but I can't get shadowvolumes to work. I have followed a tutorial and also saw notes on this site that match what the tutorial said, yet I cannot get XSIZETools to export with a shadow. I also tested importing/exporting an stock asset and it also doesn't display a shadow. I have the custom parameter named correctly. Can't figure out what I'm doing wrong

(https://i.imgur.com/cgDAZZL.png)
Title: Re: ZE Tools Shadowvolume
Post by: Giftheck on March 05, 2022, 02:38:34 PM
Your shadowvolume has to be named "sv_whateveryouwanthere" (in your case, maybe "sv_testobject"). It always has to have the sv_ prefix.
Title: Re: ZE Tools Shadowvolume
Post by: Willkilla on March 05, 2022, 02:58:29 PM
The shadows are showing now. Thank you for helping me with this!
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