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Messages - (Wusi)Trooper X

#61
Released Maps and Mods / Renegade Squadron (2.0)
October 15, 2014, 04:20:34 PM
Renegade Squadron (2.0)

http://www.swbfgamers.com/index.php?action=downloads;sa=view;down=1187


Creator: gogo12
Description: The following is from the original web page:

Renegade Squadron 2.0 is the latest version of gogo12's space map of the same name. The map is set in space high above a green world, featuring the main capital ships of the Rebels and the Empire fighting it out. There are some frigates and assorted larger vessels placed throughout the map, as well as plenty of fighters to choose from when you launch, some converted from Battlefront II.
Space maps are always hard to do for the first Battlefront, primarily because most of the things that space maps involve in the second game aren't convertible. However, gogo12 seems to have captured what little you can from a Battlefront II space map- the ships and the aerial battles. It's something that not many mappers have tried, simply due to the fact that making a good space map, especially for the first game, is hard to do. This is one of the few space maps there are, and it's pretty good too.
Some of the things ggctuk addressed in his review of the previous version have been fixed, including the ground, which simply kills you if you attempt to get out of your craft. However, there are still a few fixes and bugs that need to be worked out. One of these that I noticed was that there seems to be a problem with the maximum flight height, which needs to be set higher as you can't fly over the large ships, making the battle area very limited. Also, some of the ships you can fly are missing animations or sounds, and some of the ships can be flown through. Those aren't really large problems but should still probably be fixed in order to make the map more polished.
Overall, it's an improvement on the previous version and one of the better space maps for the original Battlefront, but still needs a few small fixes in order to be great.
-Jedikiller

How to Install: Open file with 7 zip or WinRAR and place the folder named RSN in your AddOn folder. The AddOn folder is located most of the time here C:Program Files (x86)LucasArtsStar Wars BattlefrontGameDataAddOn
Need to tell me anything about this file just leave a comment!
#62
Korriban: Valley Of The Sith Lords (1.0)

http://www.swbfgamers.com/index.php?action=downloads;sa=view;down=1188


Creator: Gogo12 and here's a list of credits from the Read Me:
Nikoli for the new statue.
Caleb for the cristals and the caves.
Darthspiderpig for converting me the Ebon Hawk.
Warb_Null for the creation of the Ebon Hawk.
squeddie for the squeddieassest.
Pandemic for the Modtools.
Description: Adds the Korriban Valley of the Sith Lords for you to play on. It seem to be its in the time period of Star Wars  Knights Of the Old Republic. Over all really good work!
How to Install: Open file with 7 zip or WinRAR and place the folder named KVL in your AddOn folder. The AddOn folder is located most of the time here C:Program Files (x86)LucasArtsStar Wars BattlefrontGameDataAddOn
Need to tell me anything about this file just leave a comment!
#63
Released Maps and Mods / Re: Behind enemy Lines (1.0)
October 15, 2014, 03:53:15 PM
Quote from: Phobos on October 15, 2014, 08:03:50 AM
This is one of my favorite maps atm for fighting zombies.

Yeah its a great map to play one of my favorites too.
#64
SWBF1 Modding / Re: Adding 8 New Maps to our Archive!
October 15, 2014, 03:51:09 PM
Quote from: Led on October 15, 2014, 02:40:00 PM
OK, so if you find maps--please check to make sure it is not a duplicate and provide a link for me, or upload them  :cheers:

To check if there not there you can just look though the map section of the downloads and you can search up the files by clicking the search button.
#66
Released Maps and Mods / AaTc Underground
October 14, 2014, 07:06:56 PM
AaTc Underground

http://www.swbfgamers.com/index.php?action=downloads;sa=view;down=1176

Creator: Snake
Description: A quickly put together palace for AaTc Underground.
How to Install: Open file with 7 zip or WinRAR and place the folder named aatcundergO in your AddOn folder. The AddOn folder is located most of the time here C:Program Files (x86)LucasArtsStar Wars BattlefrontGameDataAddOn
Need to tell me anything about this file just leave a comment!
#67
Released Maps and Mods / IRAQ DESERT OUTPOST
October 14, 2014, 07:06:48 PM
IRAQ DESERT OUTPOST

http://www.swbfgamers.com/index.php?action=downloads;sa=view;down=1177


Creator: Snake
Description: One of the versions of IRAQ: D.O.
How to Install: Open file with 7 zip or WinRAR and place the folder named modern9 in your AddOn folder. The AddOn folder is located most of the time here C:Program Files (x86)LucasArtsStar Wars BattlefrontGameDataAddOn
Need to tell me anything about this file just leave a comment!
#68
Released Maps and Mods / ELITE Clan Map
October 14, 2014, 07:06:34 PM
ELITE Clan Map

http://www.swbfgamers.com/index.php?action=downloads;sa=view;down=1178


Creator: Snake
Description: A map made for the ELITE clan for the ultimate training experience.
How to Install: Open file with 7 zip or WinRAR and place the folder named bysnake1 in your AddOn folder. The AddOn folder is located most of the time here C:Program Files (x86)LucasArtsStar Wars BattlefrontGameDataAddOn
Need to tell me anything about this file just leave a comment!
#69
Released Maps and Mods / Ratooine
October 14, 2014, 07:06:21 PM
Ratooine

http://www.swbfgamers.com/index.php?action=downloads;sa=view;down=1179


Creator: Unknown
Description: A flat and kind of large map with some land and space vehicles. Its a ok map, but a new map nether the less!
How to Install: Open file with 7 zip or WinRAR and place the folder named Rat1 in your AddOn folder. The AddOn folder is located most of the time here C:Program Files (x86)LucasArtsStar Wars BattlefrontGameDataAddOn
Need to tell me anything about this file just leave a comment!
#70
Released Maps and Mods / Easter Mod 1.0
October 14, 2014, 07:06:11 PM
Easter Mod 1.0

http://www.swbfgamers.com/index.php?action=downloads;sa=view;down=592
[OLD LINK - Unit 33]

Creator: Snake
Description: I do not know what this mod dose other then I might have something to do with Easter. The mod is just one LVL file name all.LVL. I tried installing it but as far I could tell nothing happen, just need to find out were to put it. If anyone finds out how to install in please tell me.
How to Install: Don't know yet trying to find out :P
Need to tell me anything about this file just leave a comment!
#71
Released Maps and Mods / Behind enemy Lines (1.0)
October 14, 2014, 07:06:04 PM
Behind enemy Lines (1.0)

http://www.swbfgamers.com/index.php?action=downloads;sa=view;down=1181


Creator: gogo12
Description: From Original Web Site:

gogo12 makes a return with the latest and last in his Republic Commando maps. This one presumably takes place on board the Geonosian core ship that you have to board at the end of the first world. It's a very good rendition, and the amount of work it likely took to make this shows greatly.

The map itself is well designed. Corridors, floors, and assorted objects fit together well and don't have many connection errors at all. There are several objects from SWBFII maps that have been retextured and repurposed by the author- the rexturings look authentic and well done, as well as those retextures of custom assets. The map has a corridor like layout- there are several large rooms connected by tight, maze-like passages. This is a very close-quarters fighting map- there is no sniping to speak of and most fights are done up close and personal. There are also a few droid dispensers scattered around, which act as spawnable points for the droids and can be blown up by the clones. Bots are well pathed, and know where they are supposed to go- they are intelligent and will go after the targets they need to, such as CPs and the aforementioned droid dispensers. In one or two places, there are collision errors allowing you to get out of the enclosed map and wander around outside, hacking merrily away. However, these places are few and far between (I only noticed one) and are minor blemishes on an excellent map.

There are some new units- the CIS has a droid with unlimited blaster ammo and the Republic has a clone commando unit with a rifle, sniper, and pistol. There are no jet troopers on the map for the Republic, having been replaced by the commando. There are also some kolto tank props in a few of the rooms- step into them and they will heal you up. There isn't a minimap, which would be helpful in getting around more easily and might be a good thing to add in any possible future versions of the map.

Overall, this map is excellently done. It is well planned, well made, and overall just plain fun. Apart from a few minor gripes, there are no real bugs to impair your enjoyment. If you have the original SWBF, then this map is a must-play. If you like the screenshots or it seems interesting, give it a download. It's well worth your bandwidth.

-Jedikiller

How to Install: Open file with 7 zip or WinRAR and place the folder named BEQ in your AddOn folder. The AddOn folder is located most of the time here C:Program Files (x86)LucasArtsStar Wars BattlefrontGameDataAddOn
Need to tell me anything about this file just leave a comment!
#72
Released Maps and Mods / Fun
October 14, 2014, 07:05:51 PM
Fun

http://www.swbfgamers.com/index.php?action=downloads;sa=view;down=1182


Creator: Han_Skywalker
Description:This makes Kaminio black and partly white. It's hard to find out where you are, but it's fun. It's like the original but is a llitle more fun.
How to Install: Open file with 7 zip or WinRAR and replace and backup kam1 and replace it with this mod.
Need to tell me anything about this file just leave a comment!
#73
Released Maps and Mods / Dantooine (1.0)
October 14, 2014, 07:05:39 PM
Dantooine (1.0)

http://www.swbfgamers.com/index.php?action=downloads;sa=view;down=1183


Creator: gogo12
Description: The following is from the original web page:

gogo12 is back with his new Dantooine map. It's based off of the planet Dantooine's appearance from KotOR. It features a pretty accurate recreation of the map from KotOR, as well as some fun new sides to play around with.
The map itself is very nice- while it suffers from some awkward models (not the fault of the map's creator), it's pretty fun to play and has some nice battles taking place all around its ample spaces. As was mentioned before, it's a pretty accurate recreation of the Jedi Temple and surrounding courtyard areas from KotOR. This area contains several residences, the Temple itself, a small tomblike structure, and lots of grassland and trees.
The sides are a nice addition to the map. As mentioned in the readme, the map is only playable in GCW, which is a nice change from the norm these days. There are some new units for each side and some reskins done to those units that weren't changed- there is a flamethrower trooper for the Empire, and a Bothan spy for the Rebels. All the Rebels have their BF2 models, which is nice, and the Empire has Grand Admiral Thrawn instead of a dark trooper.
While the map is pretty good, there are some bugs- the maxflyheight seems to be set too low, so you can't jump very high. This is somewhat annoying when trying to maneuver around combat. Although I can see the rationale for this, given that the models used to divide up the pathways are pretty low, it's still a bit annoying and it would be nice were it worked around a little bit. Also a common complaint with this author's maps- no minimap, although it isn't really needed as much here since the landmarks are pretty visible from far away.
Overall, this map is pretty fun. We haven't seen a good Battlefront 1 map in a while that had a fairly standard play formula, so if you're looking for something new to play or the screenshots interest you, then give this a download. It's worth your time to give it a shot.
-Jedikiller

How to Install: Open file with 7 zip or WinRAR and place the folder named DAN in your AddOn folder. The AddOn folder is located most of the time here C:Program Files (x86)LucasArtsStar Wars BattlefrontGameDataAddOn
Need to tell me anything about this file just leave a comment!
#74
Released Maps and Mods / Geonosis Clone Wars
October 14, 2014, 07:05:33 PM
Geonosis Clone Wars

http://www.swbfgamers.com/index.php?action=downloads;sa=view;down=1184


Creator: special1
Description: The following is from the original web page:

This guy has been harrassing us with all sorts of things but finally a map we can release.
This is his first map, another reproduction of the battle on Geonosis. I wasn't expecting it to be nearly as big or featured as it was because it is a first map but not the first time I have been surprised.
There are seveal CPs for both sides, no neutral, and a reinforcement count of 1000.
One thing that put this in favour of the Republic and something I really didn't like was that there are a bunch of ATTEs. One or two spawning at every clone CP, I think. That way even catching all the CPs won't put you out of your misry going through the 1000 reinforcement count. While there are a bunch of vehicles, they are spread out to about one per CP.
The only notable bug was a sound issue. Firing sounds didn't work with any flying ship. Could have been lost in the munge, but I doubt it.
A little constructive criticism, now. The cliffs and elevations seemed very sharp and carved/unnatural looking. After using the raise tool there is a 'blend' setting. Use this lightly and it will smooth things out. Also using only one texture makes it very repetitive. It seemed kinda light to be Geonosis IMO. And lastly, watch the usage of ATTEs. Keep in mind they count as CPs, and putting the same number of CPs for each team then adding a bunch of command walkers will throw balance horribly off-kilter.
Anyway. No screenshots as of yet. I guess you'll just have to download and see it for yourself. ;P
-K.

How to Install: Open file with 7 zip or WinRAR and place the folder named clonewars in your AddOn folder. The AddOn folder is located most of the time here C:Program Files (x86)LucasArtsStar Wars BattlefrontGameDataAddOn
Need to tell me anything about this file just leave a comment!
#75
SWBF1 Modding / Adding 8 New Maps to our Archive!
October 14, 2014, 06:57:30 PM
I am going to be uploading 8 new maps and I just wanted to make sure that they may not be already uploaded by someone else. I have already looked them up my self and didn't find them but I just want to make sure by checking in with every one else. The file names are as follow:
Geonosis Clone Wars http://www.swbfgamers.com/index.php?action=downloads;sa=view;down=1184
Dantooine (1.0) http://www.swbfgamers.com/index.php?action=downloads;sa=view;down=1183
Fun http://www.swbfgamers.com/index.php?action=downloads;sa=view;down=1182
Behind enemy Lines (1.0) http://www.swbfgamers.com/index.php?action=downloads;sa=view;down=1181
Ratooine http://www.swbfgamers.com/index.php?action=downloads;sa=view;down=1179
ELITE Clan Map http://www.swbfgamers.com/index.php?action=downloads;sa=view;down=1178
IRAQ DESERT OUTPOST http://www.swbfgamers.com/index.php?action=downloads;sa=view;down=1177
AaTc Underground http://www.swbfgamers.com/index.php?action=downloads;sa=view;down=1176

If there is a file that may have already been uploaded please tell me and I will have it taken down. Another thing is I did not make any of these maps I am just uploading them for the SWBF archive project here's a link to it if you want to check it out. http://www.swbfgamers.com/index.php?topic=8360.0