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Messages - Giftheck

#2341
Finally. I've come to the end of the road, so here are all my assets for the Battlefront Main Play Mod.

http://files.filefront.com/13638709

Edited by buckler:  Links broken, if anyone has these files, please let me know and we can put them up here.

local link
http://www.swbfgamers.com/index.php?action=downloads;sa=view;down=632



RULES:

-You may use this to make a mod for either Battlefront I or Battlefront II.
-You may NOT use this to continue the Battlefront Main Play Mod.

Credits:

-Maveritchell and psych0Fred for helping me to figure out sound.
-Pandemic for the Mod Tools, and LucasArts for the game.
-Pandemic and LucasArts again for the assets from the BF1 and BF2 Mod Tools.
-Everyone I asked for help to get this done (curse you Boba Fett for not working for so long!)
-I read through the credits of the Conversion Pack for BF2, and yet I found nothing on who made the Republic skins. So, whoever made them, thanks to you too.
-ARC_Commander for the BFX assets
-Darth D.U.C.K. for the Royal/Shadow Guard
-Taivyx for force pike
-Napseeker for the new General Grievous (he works fine for me!), and the help making the Flamethrower.
-Commander Fordo for some clone skins
-Satti for shadow stormtrooper skin (modified by me)
-Dragon93 for Shadow Trooper, and tutorial on Clone trooper skins
-AceMastermind for OOM droids
-RepSharpshooter for the 501st skin
-Qdin for Commander Cody
-OOM-9 for the DC-15 carbine
-Pandemic for the BF1 and BF2 assets
-Majin Revan for Clone Commando
-NeoMarz for DC-17m
-RebelScum and imp_strikeforce for Utapau, Mustafar and Mygeeto BF2 to BF1 map conversion.
-BattleBelk for Interface Tool, "mission.lvl" and "core.lvl" tools
-AQT for the 501st Legion Stormtrooper skin (modified by me to better resemble the TFU 501st)

Thanks to DarthD.U.C.K for pointing these out (they're not in the readme because the readme of the assets I borrowed from failed to mention them)

neomarz made the clonecommando
Qdin made the dc-17m
Dragonum made the DC15 sidehandblaster the commando uses
Eric landrenau made the royalguard,
Vyse converted the clonecommando
Darth_z converted the royalguard
DarthD.U.C.K. fixed it and set it up for battlefront

If I've left anyone out, please let me know.

That said, download and enjoy!
#2342
SWBF1 Modding / Re: BF Main Play Mod Final
April 21, 2009, 03:07:26 PM
Imperial Engineer's not available on all planets, mind. And that Galactic-Marine looking (sort-of) unit is the Incinerator's snow gear... he was going to be red but I left in the blue by mistake, tweaked it a bit and hey-presto. The black Clone Sniper is from the beta screnshots of Battlefront.

I'm uploading it to OPS also so we can have it on SWBF Files. Then I'll release the assets sometime tomorrow.
#2343
Quote from: "Master Verik":shock:  jesus you wouldnt say that you surfived that  :shock:

Ahem...

Quote from: "The_Pi"[img]Had a bit of fun with ATF on the debug version of SWBF. Set myself to infinite ammo and life then walked into the middle of an enemy area

Hardly impressive TBH, although it looks good. BTW, I would rather use BattleBelk's SPTest Runner, it gets rid of that green half of the screen.
#2344
Same.
#2345
I took this when I was playtesting version 6 of the Main Play Mod.



The unit is me, by the way, I had just taken the Spire just before the last CIS units were killed off.
#2346
SWBF1 Modding / Re: BF Main Play Mod Final
April 21, 2009, 11:52:13 AM
The final is uploading now. 313 MB I tell ya!

I got some screens to share with you while we wait:












EDIT: It's here: Temp link: http://files.filefront.com/Main+Play+Mo ... einfo.html
#2347
How to get one working with a mod map though... I believe, following the DC: suffix, it should go something like:

ReadDataFile("dc:../../MODID/Data/_LVL_PC/MODID/MODOID.lvl")
#2348
SWBF1 Modding / Re: BF Main Play Mod Final
April 20, 2009, 07:26:06 AM
I wouldn't know why - I copied and modified the AT-ST ODF file.

Just finishing the touches to the sides now, I have given the CIS more variation as well. I've also given the Dark Trooper a white skin and also given the snow Incinerator a new skin too (kinda reminds me of the Galactic Marines, but it wasn't intended that way at first. Then I stuck with it)
#2349
SWBF1 Modding / Re: BF Main Play Mod Final
April 19, 2009, 01:33:48 PM
It didn't seem to glitch out, and besides, only the players could ride it in there, the AI doesn't do that, it seems.
#2350
SWBF1 Modding / Re: BF Main Play Mod Final
April 19, 2009, 12:39:09 PM
Oh, here's the "beta" jet Trooper appearing in the mod:




And did you notice you could walk the AT-RT into Yavin IV Arena via the side entrances?

#2351
SWBF1 Modding / Re: Getting BF2 Maps into BF1?
April 17, 2009, 03:30:22 PM
Sooo... back on topic... any ideas? Teancum of GT has said that for Naboo Prototype I would have to reverse-port the BF2 source he used (since it originally came from BF1).
#2352
SWBF1 Modding / Re: BF Main Play Mod Final
April 17, 2009, 04:28:55 AM
Yeah, I accidentally left in the "Explosion" lines, I will take them out.
#2353
SWBF1 Modding / Re: BF Main Play Mod Final
April 16, 2009, 02:50:15 PM
I went for continuity over sheer balance with the fighters, hence why the TIEs are faster than X-Wings, and take more of the X-Wing's fire than the X-Wing can the TIE's fire.

I think perhaps lowering the transport health might do as well. In BF2 it's understandable to have tons of health for transports, but in BF1 it makes fighting them tedious and dragged out.
#2354
SWBF1 Modding / BF Main Play Mod Final
April 16, 2009, 01:20:50 PM
GT topic: http://www.gametoast.com/forums/viewtop ... =1&t=17098

So, I'm working on the absolute final version before I betray you all and start looking to buy Battlefront II. But before I do... any thoughts on what I should incorporate in this final version?

New features:

-Swapped weapons for the Heavy Troopers and Pilots - now the Clone Pilot will use the Commando Pistol before the ARC Caster.
-Separating the "Prototype" Stormtroopers, adding the Imperial 501st seen at the beginning of TFU to Kashyyyk only.
-Various other minute changes

After the final version:

-Complete assets release. You get EVERYTHING inside my sides folders. You CAN NOT, however, use them to continue the mod as I will be using them in the BF2 Main Play Mod.

Anything else to add?
#2355
Hey, welcome UNIT33. Enjoy your stay.