It seems I have accidentally removed all of my vehicles from my stock REP assets folder for BFBuilder. Can somebody upload the "REP" folder?
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#222
SWBF1 Modding / Star Wars: Battlefront - Anniversary Edition - RELEASING 09/17/24
March 07, 2016, 01:43:36 AM
Hi, all! I am pleased to announce Star Wars: Battlefront - Anniversary Edition - the revival of the former Star Wars: Battlefront Legacy. It is a mod intended to celebrate the 20th anniversary since the release of the original game, and thus the birth of the franchise, and pulls what I consider the best ideas from across all entries in the series - including the ill-fated Star Wars: Battlefront III.
You can see the final pre-release trailer here:
This mod will release 17 September 2024 - the 20th anniversary of the release of Star Wars: Battlefront
You can see the final pre-release trailer here:
This mod will release 17 September 2024 - the 20th anniversary of the release of Star Wars: Battlefront

Quote from: For Archival PurposesEDIT: Official release is done!Go here to download it: http://www.swbfgamers.com/index.php?topic=11040.msg108579#msg108579
So, as you know, I moved the Uprising mod to SWBFII recently. But I still wanted to produce one last SWBF1 mod before I started on Uprising on SWBFII. So, with that in mind, I want to start a mod I amtentativelynaming"The Accuracy Mod""Star Wars: Battlefront Legacy".
The ideas behind this mod are not quite as sweeping as Uprising was going to be, nor will it be "Uprising Lite". I intend on keeping the exact structure of the classes the same (IE no "Brute" class replacing the "Special" class) but intend on making changes to the classes themselves (IE the Shock Trooper will be based off the SWBFEA Shock Trooper, the Dark Trooper will be a PH3 Dark Trooper, weapons will be altered, new sounds etc).
Heroes will of course still be expanded upon, and I'm considering a new campaign but that one is currently low priority.
Current status of the mod is that it is in beta. Screenshots can be found throughout the thread.
#223
Released Assets / Star Wars: Battlefront III AT-AT
March 03, 2016, 02:26:25 PM
Here is is, folks: my first full conversion from SWBFIII. I bring to you the AT-AT.
This is the full package including cutsom sounds and custom ODF files to tinker with at your leisure. I did not make chunks for this, though, as it won't matter what it looks like when it's destroyed.

DOWNLOAD
edit by Led
local link http://www.swbfgamers.com/index.php?action=downloads;sa=view;down=1368
This is the full package including cutsom sounds and custom ODF files to tinker with at your leisure. I did not make chunks for this, though, as it won't matter what it looks like when it's destroyed.

DOWNLOAD
edit by Led
local link http://www.swbfgamers.com/index.php?action=downloads;sa=view;down=1368
#224
Released Assets / SWBFIII Models
February 10, 2016, 12:02:56 AM
In case you weren't aware, the SWBFIII format has now been 100% cracked and models from the game are being posted this very moment.
https://facepunch.com/showthread.php?t=1505237
There's a load of awesome stuff in there: you can see what SWBFIII was going to do with the New Republic, Imperial Remnant and X1's spoiled clones. Also, proper models for X1 and X2!
https://facepunch.com/showthread.php?t=1505237
There's a load of awesome stuff in there: you can see what SWBFIII was going to do with the New Republic, Imperial Remnant and X1's spoiled clones. Also, proper models for X1 and X2!
#225
3D-Modeling, Animation and Texturing / Creating a shadowvolume from a duplicate mesh
February 09, 2016, 01:57:00 AM
Is it possible to create a shadowvolume from a duplicated mesh? I believe you have to remove the textures from the model but I don't know how to do that in Mod Tool.
#226
General / Currently no access to GameToast
February 03, 2016, 11:40:14 PM
Just so you guys know, I currently have no access to my account on GameToast. I wasn't receiving any e-mails and now I know why: somehow my e-mail address on there had been set to junk@gmail.com. Well, I went to correct it and it requires re-validation. I have not received the validation e-mail so I can't log in to my account there. It's of course possible yahoo.co.uk addresses are blocked there so I've sent a couple of alternatives to guru and hope to get the issue resolved soon.
#227
Requests / TFU EVO Trooper
January 30, 2016, 01:37:49 PM
I seem to recall the TFU EVO trooper was converted at one point. I'd like to have that model as it would come in handy to learn how to envelope certain parts of the SWBFEA model.
#228
Other Games / Star Wars: Battlefront III has leaked
January 21, 2016, 02:39:26 AM
Read it and weep EA: http://kotaku.com/star-wars-battlefront-iii-prototype-apparently-leaks-1754127977
It's no great secret: there's even a link to the download on GameToast, I believe.
It's no great secret: there's even a link to the download on GameToast, I believe.
#229
Released Assets / Improved AT-ST
January 13, 2016, 05:50:22 AM
One thing that always bugged me about the stock AT-ST was how... inaccurate it was due to the wrong sounds being used, the mesh being so low detail... so I took it upon myself to improve the AT-ST, from mesh to sounds. Here is my new, improved AT-ST.

https://www.mediafire.com/?kj3ionc68wd7fbh
edit: local link
http://www.swbfgamers.com/index.php?action=downloads;sa=view;down=1364

Code Select
GGCTUK's Improved AT-ST
======================
I have taken the liberty of adding more detail to the stock AT-ST. I have added in more 3D parts from the SWBFIII AT-ST, while also modifying the original mesh to be a bit more accurate.
I have also included ODF and sound files for you to play around with if you want.
SFX used:
-Modified STAP blaster sound from the stock sounds
-New footsteps from the Star Wars Soundboards. However, I have borrowed a couple of hydraulid sounds from the new game.
-Launcher sound from LEGO Star Wars III
CREDITS:
-LucasFilm for Star Wars
-Ben Burtt/DICE for sounds
-Pandemic Studios for original model
-Free Radical for parts from SWBFIII model
https://www.mediafire.com/?kj3ionc68wd7fbh
edit: local link
http://www.swbfgamers.com/index.php?action=downloads;sa=view;down=1364
#230
Released Assets / First Order Stormtrooper
January 09, 2016, 12:19:43 PM
Here is my new First Order stormtrooper. It's more accurate than the first version I did, and the helmet is a heavily modified version of my new stormie helmet. There are also Heavy and Captain variants.
NOTES:
-The rifle is a temp rifle, so I'd suggest using a much better one.
-Have not tested the FPS model out so I don't know if it works or not.
Screens:
[spoiler]

[/spoiler]
Credits:
-Krome Studios: original Stormtrooper helmet
-Disney: texture parts
https://www.mediafire.com/?3q4fe579ghvw761
NOTES:
-The rifle is a temp rifle, so I'd suggest using a much better one.
-Have not tested the FPS model out so I don't know if it works or not.
Screens:
[spoiler]



Credits:
-Krome Studios: original Stormtrooper helmet
-Disney: texture parts
https://www.mediafire.com/?3q4fe579ghvw761
#231
Star Wars Battlefront: EA Reboots 1 and 2 / Your best modes
January 04, 2016, 01:43:45 AM
Whats the mode(s) you do best in with this game? I'm pretty good with Fighter Squadron, when I'm on the Rebels team, but the TIE Fighter and TIE Interceptor in this game suck.
#232
Released Assets / Modified Stormtrooper (Version 3)
December 28, 2015, 02:34:37 AM
Here is my modified Stormtrooper. There's two variants in here. I was inspired to create this version, first by CodaRez, whose improved stormtroopers were miles high above the stock ones, but I decided to improve on them myself, partially because the stock ones are so inaccurate, and partially because somebody requested me to create the 501st Stormtrooper as seen in TFU for Wii and I managed to alter the helmet from that model to fit the stock UV.
Here's a preview of what it looks like from SWBFViewer:
[spoiler]



[/spoiler]
A list of changes:
Credits:
-Main body and hand mesh parts by Pandemic Studios
-Krome Studios for the TFU Wii model parts
-LucasArts for the Stormtrooper belt
-CodaRez for the initial inspiration.
DOWNLOAD
Next up: modified clone troopers.
Here's a preview of what it looks like from SWBFViewer:
[spoiler]





A list of changes:
Quote-Modified the textures
-Switched out the helmet with a modified, re-uved helmet from the Wii version of The Force Unleashed
-Sandtrooper has a different left knee pad
-Belt has been taken from TFU Stormtrooper model, thermal detpack on the back of the belt is from the Wii version
-Sandtrooper gear is from the Wii version of The Force Unleashed (Navy Commando)
-Hands have been welded to the gauntlets. Hand pads are from the FPS model.
Credits:
-Main body and hand mesh parts by Pandemic Studios
-Krome Studios for the TFU Wii model parts
-LucasArts for the Stormtrooper belt
-CodaRez for the initial inspiration.
DOWNLOAD
Next up: modified clone troopers.
#233
Star Wars Battlefront: EA Reboots 1 and 2 / Critic scores coming in
November 17, 2015, 02:54:30 AM
So, the critic's scores are starting to come in now (some had the game days ago but obviously EA had a review embargo out).
So far, here's what has come up:
GameRankings: 78.50% (PS4), 70.50% (XBox One)
MetaCritic: 78/100 (PS4), 73/100 (XBox One)
Videogamer.com: 7/10
Seems pretty consistent with what I was expecting for this game. I wasn't expecting critical acclaim and let's face it, this game needed a bit more time. LucasFilm clearly wanted this out before the new film. Still looks like it will be fun, though I expect the next Battlefront title to include more features.
IGN has yet to post but given their past (7.8 too much water) I would take whatever they say with a dose of salt.
So far, here's what has come up:
GameRankings: 78.50% (PS4), 70.50% (XBox One)
MetaCritic: 78/100 (PS4), 73/100 (XBox One)
Videogamer.com: 7/10
Seems pretty consistent with what I was expecting for this game. I wasn't expecting critical acclaim and let's face it, this game needed a bit more time. LucasFilm clearly wanted this out before the new film. Still looks like it will be fun, though I expect the next Battlefront title to include more features.
IGN has yet to post but given their past (7.8 too much water) I would take whatever they say with a dose of salt.
#234
SWBF1 Modding / Problems modifying stock maps
November 16, 2015, 11:57:00 PM
Hi, it appears I have some problems modifying stock maps. If I try to modify certain maps in ZeroEdit they tend to crash when I test them out. Certain maps I can modify but have to do it by manual editing of the layer files in a text editor. Others just flat-out do not work. The only one I have successfully modded was Naboo Theed when I converted it to include changes in the SWBF2 version. SPTest gives no reason for any crashing.
#235
Requests / Written tutorial on creating animated vehicles
November 06, 2015, 02:20:57 PM
Are there any written tutorials that I can follow to create my first animated vehicle?
#236
SWBF1 Modding / Star Wars Battlefront Uprising [Official Production Thread]
October 21, 2015, 12:39:00 AM
EDIT 01/11/2015: As of today, this mod has moved beyond theory and into early production.
I must stress that at the moment, this is just an idea. I have very little tangible and want to finish Expanded first. I have started a new mod document for this though and am quite far along with the theory.
That being said, I want to make a new mod once I'm finished with Expanded. It will be titled Star Wars Battlefront Uprising. It will take longer to make, not because of the units, but because I intend to make a custom campaign. At the moment, I'm throwing around ideas for the campaign's storyline, but I have an idea on how a more traditional campaign may be done in SWBF. Ginev's ideas for campaign-style maps in SWBF are what I will be basing mine off, but I also have an idea to make it a little like the campaign for Elite Squadron (IE you don't play as clones, you're essentially the only one on your 'team', clones would essentially spawn as native allies). Much like Ginev's maps, it would essentially be a 'straight line' of command posts that you capture and use as checkpoints (here is where it differs from Elite Squadron due to technical limitations: you get spawn tickets to allow you to change classes a limited number of times as you can't change classes at command posts)
The title isn't entirely a coincidence. The mod has some small inspirations from the mobile game Star Wars Uprising.
As I said, at the moment, this idea of a mod is just an idea.
I must stress that at the moment, this is just an idea. I have very little tangible and want to finish Expanded first. I have started a new mod document for this though and am quite far along with the theory.
That being said, I want to make a new mod once I'm finished with Expanded. It will be titled Star Wars Battlefront Uprising. It will take longer to make, not because of the units, but because I intend to make a custom campaign. At the moment, I'm throwing around ideas for the campaign's storyline, but I have an idea on how a more traditional campaign may be done in SWBF. Ginev's ideas for campaign-style maps in SWBF are what I will be basing mine off, but I also have an idea to make it a little like the campaign for Elite Squadron (IE you don't play as clones, you're essentially the only one on your 'team', clones would essentially spawn as native allies). Much like Ginev's maps, it would essentially be a 'straight line' of command posts that you capture and use as checkpoints (here is where it differs from Elite Squadron due to technical limitations: you get spawn tickets to allow you to change classes a limited number of times as you can't change classes at command posts)
The title isn't entirely a coincidence. The mod has some small inspirations from the mobile game Star Wars Uprising.
#237
SWBF1 Modding / IDEA: Star Wars Battlefront: Squadron map ports
October 12, 2015, 02:10:30 AM
I discovered recently that ninja ripper, when twinned with ppsspp, can actually rip out the environment meshes from SWBF Elite Squadron, and with noesis I can convert them to a more conventional format. So it got me thinking: what would people say to a 'port pack' of maps from Renegade Squadron or Elite Squadron? Here's what I'm thinking:
RENEGADE SQUADRON MAPS:
-Boz Pity: Graveyard Valley
-Endor: Forest
-Korriban: Valley Of The Sith Lords
-Ord Mantell: Junkyard
-Saleucami: Caldera City
-Sullust: Imperial Caveran Base
-Tatooine: Mos Eisley
ELITE SQUADRON MAPS (Ground only):
-Bespin
-Coruscant
-Dantooine
-Death Star
-Endor
-Kashyyyk
-Mustafar
-Tatooine
-Vjun
-Yavin IV
RENEGADE SQUADRON MAPS:
-Boz Pity: Graveyard Valley
-Endor: Forest
-Korriban: Valley Of The Sith Lords
-Ord Mantell: Junkyard
-Saleucami: Caldera City
-Sullust: Imperial Caveran Base
-Tatooine: Mos Eisley
ELITE SQUADRON MAPS (Ground only):
-Bespin
-Coruscant
-Dantooine
-Death Star
-Endor
-Kashyyyk
-Mustafar
-Tatooine
-Vjun
-Yavin IV
#238
Released Assets / Sound Effects
October 03, 2015, 01:35:51 PM
Just a small pack I threw together with corrected/new sound effects.
Here's what sounds I have included in the pack:
[spoiler]-AAT side cannon fire (replaced with pitch-lowered Droideka blast in game)
-ARC-170 cannon fire (based off the SWBFES sound)
-AT-AT cannon fire (based off the EASWBF sound)
-AT-ST cannon fire (based off the EASWBF sound, was replaced with turret fire in game)
-CIS Blaster Fire (taken from the TPM video game)
-LAAT/i beam cannon fire (game uses IFT-T/X beam turret fire, this one is from SWRC)
-E-11 Blaster Fire (taken from the Star Wars Soundboards)
-DC-15 Blaster Fire (taken from the ROTS video game)
-Tusken Rifle fire (Taken from the TPM video game, game uses stock REP rifle fire sound here)
-V-Wing cannon fire (based off the SWBFES sound)[/spoiler]
https://www.mediafire.com/?h3dz6v16280a8xu
local link
http://www.swbfgamers.com/index.php?action=downloads;sa=view;down=1351
Here's what sounds I have included in the pack:
[spoiler]-AAT side cannon fire (replaced with pitch-lowered Droideka blast in game)
-ARC-170 cannon fire (based off the SWBFES sound)
-AT-AT cannon fire (based off the EASWBF sound)
-AT-ST cannon fire (based off the EASWBF sound, was replaced with turret fire in game)
-CIS Blaster Fire (taken from the TPM video game)
-LAAT/i beam cannon fire (game uses IFT-T/X beam turret fire, this one is from SWRC)
-E-11 Blaster Fire (taken from the Star Wars Soundboards)
-DC-15 Blaster Fire (taken from the ROTS video game)
-Tusken Rifle fire (Taken from the TPM video game, game uses stock REP rifle fire sound here)
-V-Wing cannon fire (based off the SWBFES sound)[/spoiler]
https://www.mediafire.com/?h3dz6v16280a8xu
local link
http://www.swbfgamers.com/index.php?action=downloads;sa=view;down=1351
#239
SWBF1 Modding Tutorials / Custom FPS models
September 16, 2015, 02:42:36 AM
I am having trouble getting custom FPS models to work with SWBF. I have the model ready but when I munge and test, the model does not show up in FPS mode. There's no error log so I don't know what's going wrong.
#240
Requests / Screnshot from "Star Wars Clone Wars: Battle of Courscant"
August 27, 2015, 02:42:01 AM
Does anybody have access to screenshots for "Star Wars: Clone Wars" (the original animated Cartoon network series)? I'm looking for a screenshot of a particular clone trooper pilot in that, during the Battle of Coruscant episodes (Episodes 22-24, I think). This Clone Trooper appears in the scene where Mace Windu has hijacked and hotwired a Droid Fighter and is flying with it. Can anybody help? I want to kitbash a version of this Clone for my Clone Troopers and Stormtroopers pack.