SWBFGamers

Modding for the Original SWBF1 and SWBF2 => Released Assets => Topic started by: Giftheck on January 14, 2011, 11:00:42 AM

Title: Phase II Prototype unit
Post by: Giftheck on January 14, 2011, 11:00:42 AM
Those of you who have been into the Skins showcase thread in the Modelling forum as of late might have seen me working on the Phase II prototype units (as seen in the Clone Wars, season 3), so here they are.

It should work in both BF1 and BF2. Although there is a warning saying I haven't tested the unit fully I have tested it in BF1 and it seems to work OK.

If you use, give credit to me and those in the readme as well (as though you were using each separate thing as addon)

Screens:
(https://www.swbfgamers.com/proxy.php?request=http%3A%2F%2Fi23.photobucket.com%2Falbums%2Fb356%2Fggctuk%2FPhaseIIProtoFinal.jpg&hash=fc4e1710de6186d2653e1d2dd85bf3edf918fdfd)
(https://www.swbfgamers.com/proxy.php?request=http%3A%2F%2Fi23.photobucket.com%2Falbums%2Fb356%2Fggctuk%2FColt_Final.jpg&hash=17b219b2f099ffbf6f4aa1d6dc9d75a8114eb68b)
(https://www.swbfgamers.com/proxy.php?request=http%3A%2F%2Fi23.photobucket.com%2Falbums%2Fb356%2Fggctuk%2FPhaseIIProtoBlueFinal.jpg&hash=dc492881f1d16c9c420cf132e0d07f82332b9323)
(https://www.swbfgamers.com/proxy.php?request=http%3A%2F%2Fi23.photobucket.com%2Falbums%2Fb356%2Fggctuk%2FPhaseIIProtoRedFinal.jpg&hash=5f1bba24e70be6f0d6a638ae191f666d3d39699b)
(https://www.swbfgamers.com/proxy.php?request=http%3A%2F%2Fi23.photobucket.com%2Falbums%2Fb356%2Fggctuk%2FPhaseIIProtoYellowFinal.jpg&hash=e3b5d8ae2014cfaafc5df60092846fecadc17d6b)

Download (http://www.megaupload.com/?d=LQS07DG8)

Credits:

Special thanks go to Darth D.U.C.K. for creating the addon kama, antenna and Phase I fin meshes, to kinetosimpetus for Season 3 pauldron, and to AQT who helped me with hex-editing problems. Thanks to Deviss for the holster addons, and for his advice on hex-editing addons.

A plain unit has been included so you can create your own troopers.


-----------------
edit by buckler:
Megauplaod shut down, updated link is here:
http://www.swbfgamers.com/index.php?action=downloads;sa=view;down=488

see below for tirpider discussion of re-indexing one of the models



Title: Re: Phase II Prototype unit
Post by: {TcF}Dr.Penguin on March 16, 2012, 08:05:35 AM
I'd really appreciate it if some one could tell me where to find these assets.Link is broken. Thanks if any one can find them.
Title: Re: Phase II Prototype unit
Post by: tirpider on March 16, 2012, 09:11:21 AM
GGCTUK-Phase II Prototype.rar (http://dl.dropbox.com/u/58361588/temp/GGCTUK-Phase%20II%20Prototype.rar)
Title: Re: Phase II Prototype unit
Post by: Led on March 16, 2012, 09:48:27 AM
Thanks Tirpider,

I have also uploaded it here.

I encourage everyone to use the FTP or upload capability of SWBFgamers.com for their files.  I am committed to the site for the next 12 years, and after that, if anyone wants the downloads, I will send them to you :)

http://www.swbfgamers.com/index.php?action=downloads;sa=view;down=487
Title: Re: Phase II Prototype unit
Post by: {TcF}Dr.Penguin on March 16, 2012, 11:15:09 AM
Thanks Tripider for the link, I copied every thing out of the "Plain" folder and pasted it in the MSH file of the REP side then made the .ODF look like this:

[GameObjectClass]

ClassLabel          = "soldier"
GeometryName       = "rep_inf_ep3proto.msh"


[Properties]
FootWaterSplashEffect    = "watersplash_sm"
WaterSplashEffect    = "watersplash_md"
WakeWaterSplashEffect   = "watersplash_wade"

Label             = "Republic Trooper"
UnitType         = "trooper"
IconTexture       = "rep_trooper_icon"
MapTexture          = "troop_icon"
MapScale          = 1.4

GeometryName       = "rep_inf_ep3proto"
GeometryLowRes         = "rep_inf_ep3proto_low1.msh"
FirstPerson       = "REP\reptroop;rep_1st_trooper"
FirstPersonFOV         = "70"
ThirdPersonFOV         = "65"
AnimationName      = "all_inf_snowtrooper"

It then crashed when I attempted playing with it, Does any one know what I am doing wrong? I'd appreciate any help you guys can give me.
Title: Re: Phase II Prototype unit
Post by: Led on March 16, 2012, 11:21:51 AM
it should be like this:
GeometryLowRes         = "rep_inf_ep3proto_low1"
Title: Re: Phase II Prototype unit
Post by: {TcF}Dr.Penguin on March 16, 2012, 12:03:57 PM
Thanks Led should have seen that, sorry.
Title: Re: Phase II Prototype unit
Post by: Led on March 16, 2012, 12:15:57 PM
No worries, let us know if you were successful.
Title: Re: Phase II Prototype unit
Post by: Disciple on March 16, 2012, 12:39:02 PM
Hey guys,I`m not good with those mod things,so is it possible that one of you make this as a rep.lvl file and put the download link? Thanks.
Title: Re: Phase II Prototype unit
Post by: Led on March 16, 2012, 12:42:28 PM
penguin, if you get it to work out, please upload your rep.lvl.  we would all be interested in them.

thanks
Title: Re: Phase II Prototype unit
Post by: {TcF}Dr.Penguin on March 16, 2012, 02:07:45 PM
Ok, one of the commanders feet is extremly messed up, any one know any fixes? It's not very important just wondering though.
Title: Re: Phase II Prototype unit
Post by: Led on March 16, 2012, 02:33:25 PM
post a pic please.

Tirpider has been successful at fixing some of these things.  We can try to ask him.

Title: Re: Phase II Prototype unit
Post by: {TcF}Dr.Penguin on March 16, 2012, 03:52:33 PM
Where should I post them?
Title: Re: Phase II Prototype unit
Post by: Led on March 16, 2012, 04:46:04 PM
You can post a picture in this thread.  Since you have xfire, take a screen shot.

You can post a link to the screen shot.

If you want to be fancy and see the picture in the post, use the button in the reply to insert a picture, and then paste your link.  The icon for the picture is the Mona Lisa looking button on the left, just above the  ;) smilely.
Title: Re: Phase II Prototype unit
Post by: {TcF}Dr.Penguin on March 16, 2012, 05:03:58 PM
http://s1213.photobucket.com/albums/cc472/PenguinCommando/?action=view&current=Battlefront2012-03-1615-51-13-46.jpg

You can see it in that photo not very well though, I'll take a better one later tonight, xfire won't work very well at the moment.

edit by buckler:  I made the picture so it can be seen in the post.
Tirpider, is this something that could be fixed?



(https://www.swbfgamers.com/proxy.php?request=http%3A%2F%2Fi1213.photobucket.com%2Falbums%2Fcc472%2FPenguinCommando%2FBattlefront2012-03-1615-51-13-46.jpg&hash=5fea215d09df85950c939c7ac87a1daa47c343dd)
Title: Re: Phase II Prototype unit
Post by: tirpider on March 16, 2012, 06:16:42 PM
I'm assuming it's the 'lucky foot' thinned out and dragging.
Could be a bad envl refrence, malformed bone, or even a mndx sequence error.
All can be fixed (via hex.)
I'll take a  look.

-edit-
First look reveals that all the extra geometry (holster, anntenna, kama, ect.. ) arent indexed in sequence with their placement in the bone heirarchy.
2 possible solutions, index them properly (would require rebuilding the envl for everything that has one) or try to shift them all to the end and then re-index their mndx's.

This might take me all night, I'm fighting  a headache and I have KiaDiMundi cut up in my normal work space.

-edit-
Second look. Yeah, it is definatly because of the sequencing.
It turns out that it will be easier to re-number the MNDX's and re-build the ENVL for the main soldier geometry and shadow volume, than to move the addons to the end.

Moving them to the end would mean building the WGHT and ENVL from scratch and manually translating the POSL locations. It would be a better fix that would offer more flexibility as far as customization goes, but I don't have a reliable method for that at the moment. (I'm facing a simular issue with the bandolier on the Tuskens.)

The addons have no ENVL or WGHTs (just like the hands in some models.) Their wieghting is determined by either their placement in the heirarchy, or the PRNT tag. (effectivly the same.)

I'm looking at the plain model, and hoping that the others are only different in tga reffs.
If that is the case, once I fix one, the rest will only take a cpl of min.
If not, then this will be a long night.
Title: Re: Phase II Prototype unit
Post by: {TcF}Dr.Penguin on March 16, 2012, 08:05:54 PM
More photos:

http://www.xfire.com/profile/jpdpenguincommando/screenshots/?view#122339217

http://www.xfire.com/profile/jpdpenguincommando/screenshots/?view#122339215

(https://www.swbfgamers.com/proxy.php?request=http%3A%2F%2Fscreenshot.xfire.com%2Fs%2F122339215-4.jpg&hash=823fa6afb0e64d7818b103f542b0781aa67fd283)
Title: Re: Phase II Prototype unit
Post by: tirpider on March 16, 2012, 09:20:16 PM
I got the foot fixed.
It was an indexing issue.
The MSH2 was also reporting the wrong size, but I don't think that would have caused that particular error.

I'll go through the other models and see what (if anything) needs to happen there, then up it to the downloads section.

(Ignore the headless Mundi. He is in the process of becomming something else.)
Title: Re: Phase II Prototype unit
Post by: Phobos on March 16, 2012, 09:26:11 PM
First we had black foot, now we have curly-fin foot. Very nice
Title: Re: Phase II Prototype unit
Post by: tirpider on March 16, 2012, 09:44:39 PM
Same model, just different skins. That made it easy :)

Here it is : GGTUCK's Phase II Prototype Unit (reindexed) (http://www.swbfgamers.com/index.php?action=downloads;sa=view;down=488)

Now if I could figure out what happened to Yareal, eh? -edit(I took another swing at him just now aaaand missed :(  )
Title: Re: Phase II Prototype unit
Post by: {TcF}Dr.Penguin on March 16, 2012, 10:08:59 PM
Awesome, thanks!

Title: Re: Phase II Prototype unit
Post by: tirpider on March 16, 2012, 10:37:56 PM
Glad to help.
If ya'll run across any troubled msh's, let me know.
The more broken msh's I have to study, the more breakthroughs come from it. :)
Title: Re: Phase II Prototype unit
Post by: Led on March 17, 2012, 07:10:44 AM
OK Penguin, now that you have made your new rep.lvl and have gotten a lot of help, the way you can help others is to upload your rep.lvl file.  Be sure to include a credits file.

Click on Downloads up at the top.
Select Star Wars Battlefront Mods
At the bottom of the page select Add a Download (in the blue bar)
select your file and upload it.

The community works best when we all help each other.

;)
Title: Re: Phase II Prototype unit
Post by: {TcF}Dr.Penguin on March 17, 2012, 10:01:14 AM
I can't get more then one type of the model into the side, because they are named the same thing so they replace each other, any way to get around this?
Title: Re: Phase II Prototype unit
Post by: {TcF}Dr.Penguin on March 17, 2012, 10:40:16 PM
Darn still having trouble getting multiple commanders to work on one side.
Title: Re: Phase II Prototype unit
Post by: tirpider on March 18, 2012, 08:34:20 AM
To get the guys all working in the same side folder, there is a lot of renaming of files to do.

The msh's each need a unique name
The tga's they call on need unique names
Then the references to those tga's need to be updated in each msh. (hex edited)

-or- (theory)
I'm imagining the modl's could be renamed to override_texture and the skins renamed appropriatly, then add the appropriate lines to the odf. (also altering the .option accordingly)
(haven't tried it, but I don't see why it wouldn't work)

The reason I haven't jumped on this is cause it feels wierd doing those sort of alterations to someone elses model.
I don't mind fixing wierd geometry. I see it as repair work.
I wouldn't mind if it were my model.
But I know some folks are particular about how their work is used or altered.

Is GGTUCK still around and does anyone know if he would mind us mucking about in his msh's?
Title: Re: Phase II Prototype unit
Post by: Led on March 18, 2012, 12:30:39 PM
Quote from: tirpider on March 18, 2012, 08:34:20 AM

The reason I haven't jumped on this is cause it feels wierd doing those sort of alterations to someone elses model.
I don't mind fixing wierd geometry. I see it as repair work.
I wouldn't mind if it were my model.
But I know some folks are particular about how their work is used or altered.

Is GGTUCK still around and does anyone know if he would mind us mucking about in his msh's?

He hangs out more over on GT, but it has even been a while since I've seen him there.  Given that he released his assets, I don't think there is a problem, esp. since they are not apparently easily useable in the current state.

I can work on it--just need to find a bit of time.  I don't have any problem tweaking and repackaging, keeping his credit list intact.

best,
buckler
Title: Re: Phase II Prototype unit
Post by: tirpider on March 18, 2012, 01:19:01 PM
I messaged him (here and there.)
Don't know how soon to expect a reply.

Upon greater reflection, this is a kinda common modification for side building (I would imagine.)
So I went ahead and did it.

I renamed everything. (didn't do the override texture thing.)

Each msh has a a different name so your Geometry and LowResGeometry lines will need to be updated.
They all share a common pistol texture and the pauldron is common for 2 (based on color)

Is there a way to remove the previously upped version and use this one instead?

Download: Phase II Prototype Unit (http://www.swbfgamers.com/index.php?action=downloads;sa=view;down=495)
Readme:
[spoiler]Phase II Prototype Unit
by GGTUCK

If you use, give credit to me (GGTUCK) and those in the readme as well (as
though you were using each separate thing as addon)

Special thanks go to Darth D.U.C.K. for creating the addon kama, antenna and
Phase I fin meshes, to kinetosimpetus for Season 3 pauldron, and to AQT who
helped me with hex-editing problems. Thanks to Deviss for the holster addons,
and for his advice on hex-editing addons.

WARNING: I have not tested this unit fully.

A plain unit has been included so you can create your own troopers.

-edited by tirpider
3/16/2012 - (BF1) Unit has a stretched out foot, I think it's caused by MNDX
            entries for the various addons being out of sync.
          - yep. The MNDX's were shifted by the added MODL chunks. I re indexed
            them and updated the ENVL for the sv_ and main body. All good :)
3/18/2012 - Adjusted file and TX0D names so they could co-exist in the same side
            folder.


Credit list:
GGTUCK               Phase II Prototype Unit construction
Darth D.U.C.K.       Kama, Antenna and Phase I Fin
kinetosimpetus       Season 3 Pauldron
AQT                  Hex-editing assistance
Deviss               Holsters and Hex-editing assistance

(no tirpider because I had no creative addition to this unit.)
[/spoiler]
Title: Re: Phase II Prototype unit
Post by: Led on March 18, 2012, 01:26:30 PM
Quote from: tirpider on March 18, 2012, 01:19:01 PM
Is there a way to remove the previously upped version and use this one instead?


done.  thanks!
Title: Re: Phase II Prototype unit
Post by: {TcF}Dr.Penguin on March 23, 2012, 11:48:50 AM
Rep.lvl - http://www.mediafire.com/?eryxzbhdong4nee
Title: Re: Phase II Prototype unit
Post by: Led on March 24, 2012, 05:43:19 AM
penguin,

Thanks for releasing this.  It appears that you made the low res msh the same for all the units.  In the distance, they all look alike.

If someone wants to make low res mesh subs for these units, it would be nice :)

Title: Re: Phase II Prototype unit
Post by: Giftheck on July 13, 2012, 01:51:20 PM
So, what kind of fix has been done beyond making the textures overrideable? I only ask because on GameToast, AceMastermind also fixed this unit for me.
Title: Re: Phase II Prototype unit
Post by: tirpider on July 13, 2012, 01:54:21 PM
I still have my source folder for it.
I'll dig into it and post a detailed list of what I did when I get back from the store :)
Title: Re: Phase II Prototype unit
Post by: tirpider on July 13, 2012, 02:55:25 PM
Ok.

Someone pointed out a foot that was not rendering correctly in-game (BF1, I don't know how they were acting in BF2)

It turned out that there was an issue with the way the material indexes were lining up (MNDX)

All I did was make sure there were no duplicate MNDX's and went back through to make sure the ENVL's pointed to the corrected MNDX's.

Then someone wanted to be able to use them all in one side, so I did the override texture thing.
I looked at the download, and I didn't make an override texture change to them.
I went the way of making filename changes to accomodate all the files being in the same side folder.
In retrospect, override texture would be a much better way to handle it. (I didn't know how to make it happen then)

I believe that is all I did to them.
(I see no other differences in my work folder)

-edit
I did find some more.
The original MSH2 size entry was off a bit and I also did some file renaming.

I did keep the original documentation for it, and annotated my changes, but declined to add my name to your credit list, as my additions were maintenance and not creative.

-edit
Looking at them again.. If I were to do anything else at all.. it would be to make the material for the skirts doublesided, and add a skirt to the lowres models.
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