SWBFGamers

Modding for the Original SWBF1 and SWBF2 => Released Assets => Topic started by: Giftheck on December 17, 2010, 12:53:35 PM

Title: Assets release: BF1-Compatible BF2 Unit models
Post by: Giftheck on December 17, 2010, 12:53:35 PM
Finally, here are the BF2 units ready for Battlefront 1.

The pack has been updated.

Download (http://www.megaupload.com/?d=NW497DEA)

Some screens:
[hide](https://www.swbfgamers.com/proxy.php?request=http%3A%2F%2Fi23.photobucket.com%2Falbums%2Fb356%2Fggctuk%2FClone_Commander_Caped.jpg&hash=2f919a573be861288517daeb6c092072502fe408)
(https://www.swbfgamers.com/proxy.php?request=http%3A%2F%2Fi23.photobucket.com%2Falbums%2Fb356%2Fggctuk%2FGalactic_Marine_Caped.jpg&hash=e45e22cb3556c9b1c3d213c229a9b8fb817dc6e6)
(https://www.swbfgamers.com/proxy.php?request=http%3A%2F%2Fi23.photobucket.com%2Falbums%2Fb356%2Fggctuk%2FSandtrooper_caped.jpg&hash=651bf7a37c01d83236fa49129fe63114cb374567)
(https://www.swbfgamers.com/proxy.php?request=http%3A%2F%2Fi23.photobucket.com%2Falbums%2Fb356%2Fggctuk%2FColdAssault.jpg&hash=cecc01e08ba09250f9df4517308a88a9834a6f7b)[/hide]

Changes from V1:
-Removal of Wookie until dreads problem can be fixed
-Addition of the Galactic Marine model and a Shock Trooper with kama (thanks to DarthD.U.C.K. for the kama)
-Addition of the Cold Assault Trooper

Glitches and errors:
-All kama may be one-sided, despite me hex-editing the models to allow for double-sided textures with hard-edged transparency (I'm not sure if it will work). Sorry, guys, but if it doesn't work as planned, then the one-sided skirts are better than no skirt and to be frank you won't be looking at a unit's legs anyway while you're playing. I haven't tested this out for myself though. The Cold Assault Trooper is the only model exempt since it is made from the stock Snowtrooper.

Special thanks go to Darth D.U.C.K. for creating the addon kama meshes, to AQT who created the static-caped Episode III sniper and heavy trooper, and who helped me with hex-editing problems. Thanks to Deviss-Rex for his advice on hex-editing addons, and to whoever made the Clone Commander skin.

WARNING: I have not tested these units fully.
Title: Re: Assets release: BF1-Compatible BF2 Unit models
Post by: Xfire Keenmike aka cull on December 17, 2010, 01:33:53 PM
How does the wookie tentacles look in swbf1 game?
Title: Re: Assets release: BF1-Compatible BF2 Unit models
Post by: Phobos on December 17, 2010, 01:46:32 PM
This is so nice even though I never post here anymore I want to post to say thank you for releasing this wookie warrior with dreads in swbf1.
Title: Re: Assets release: BF1-Compatible BF2 Unit models
Post by: Giftheck on December 18, 2010, 09:55:50 AM
Quote from: Xfire Keenmike aka          cull on December 17, 2010, 01:33:53 PM
How does the wookie tentacles look in swbf1 game?

Exactly the same as they do here - static.
Title: Re: Assets release: BF1-Compatible BF2 Unit models
Post by: Xfire Keenmike aka cull on December 18, 2010, 04:30:31 PM
You will poke your eye out kid. This is a joke said many times in tv and if you hang out with me. Don't follow to close to the wookie or you know what. I like it. So nice to have a cool looking troop without holes in head.
Title: Re: Assets release: BF1-Compatible BF2 Unit models
Post by: MileHighGuy on December 18, 2010, 09:03:31 PM
Hey the wookie's dreads are acting up
(https://www.swbfgamers.com/proxy.php?request=http%3A%2F%2Fscreenshot.xfire.com%2Fs%2F108313256-4.jpg&hash=6622f01325f544da6499822d647c244594cdb216)
Title: Re: Assets release: BF1-Compatible BF2 Unit models
Post by: Giftheck on December 19, 2010, 01:01:55 AM
I heard about this on GameToast. I thought at first I made an error but it seems more likely that the wookie skeleton in BF2 is different, and in BF2 the dreads animate themselves, which means that the unit might need to be reboned (exactly what happened with Aayla until Napseeker released a BF1-compatible Aayla). Of course, I could be wrong and it could be a simple matter of me hexediting the dreads in the wrong place.

I am aware Napseeker solved this once. However he has never released that Wookie.
Title: Re: Assets release: BF1-Compatible BF2 Unit models
Post by: Giftheck on January 07, 2011, 06:07:41 AM
The pack has been updated.

Changes from V1:
-Removal of Wookie until dreads problem can be fixed
-Addition of the Galactic Marine model and a Shock Trooper with kama (thanks to DarthD.U.C.K. for the kama)
-Addition of the Cold Assault Trooper

Download (http://www.megaupload.com/?d=NW497DEA)

Some screens:
(https://www.swbfgamers.com/proxy.php?request=http%3A%2F%2Fi23.photobucket.com%2Falbums%2Fb356%2Fggctuk%2FClone_Commander_Caped.jpg&hash=2f919a573be861288517daeb6c092072502fe408)
(https://www.swbfgamers.com/proxy.php?request=http%3A%2F%2Fi23.photobucket.com%2Falbums%2Fb356%2Fggctuk%2FGalactic_Marine_Caped.jpg&hash=e45e22cb3556c9b1c3d213c229a9b8fb817dc6e6)
(https://www.swbfgamers.com/proxy.php?request=http%3A%2F%2Fi23.photobucket.com%2Falbums%2Fb356%2Fggctuk%2FSandtrooper_caped.jpg&hash=651bf7a37c01d83236fa49129fe63114cb374567)
(https://www.swbfgamers.com/proxy.php?request=http%3A%2F%2Fi23.photobucket.com%2Falbums%2Fb356%2Fggctuk%2FColdAssault.jpg&hash=cecc01e08ba09250f9df4517308a88a9834a6f7b)
Title: Re: Assets release: BF1-Compatible BF2 Unit models
Post by: Delta-1035 on January 07, 2011, 08:00:04 AM
Oh thanks, good job man.  :happy:
Title: Re: Assets release: BF1-Compatible BF2 Unit models
Post by: Xfire Keenmike aka cull on January 10, 2011, 09:02:39 AM
Quote from: ggctuk2005 on December 19, 2010, 01:01:55 AM
I am aware Napseeker solved this once. However he has never released that Wookie.
Even if he releases that wookie it would be too late for me to use it in a sides. I am different now.
Title: Re: Assets release: BF1-Compatible BF2 Unit models
Post by: Phobos on April 16, 2011, 05:22:00 PM
Quote from: Xfire Keenmike aka          cull on January 10, 2011, 09:02:39 AM
Even if he releases that wookie it would be too late for me to use it in a sides. I am different now.
I wonder if a solution to this can be found. I have always wanted to have the dreaded wookie bf2 warrior in bf1. I say that if Napseeker can solve it, we can. If battlebelk can make a mod but not say how, and I can figure it how after enough testing, then anything is possible.
Title: Re: Assets release: BF1-Compatible BF2 Unit models
Post by: {TcF}Dr.Penguin on March 28, 2012, 10:47:30 PM
Does any one else have issues getting the plain commander to work?
Title: Re: Assets release: BF1-Compatible BF2 Unit models
Post by: Led on March 29, 2012, 01:11:40 AM
Quote from: {TcF}Dr.Penguin on March 28, 2012, 10:47:30 PM
Does any one else have issues getting the plain commander to work?

got a link?
Title: Re: Assets release: BF1-Compatible BF2 Unit models
Post by: {TcF}Dr.Penguin on March 29, 2012, 06:48:29 AM
http://www.swbfgamers.com/index.php?action=downloads;sa=view;down=478
Title: Re: Assets release: BF1-Compatible BF2 Unit models
Post by: SleepKiller on March 29, 2012, 02:40:25 PM
Quote from: {TcF}Dr.Penguin on March 28, 2012, 10:47:30 PM
Does any one else have issues getting the plain commander to work?
Explain the problem properly. Is it crashing? Is the skin not showing correctly? Are there model glitches on it? Just saying issues doesn't help us help you.
Title: Re: Assets release: BF1-Compatible BF2 Unit models
Post by: {TcF}Dr.Penguin on March 29, 2012, 03:18:13 PM
Sorry, It crashes, I've tried 4 different times.
Title: Re: Assets release: BF1-Compatible BF2 Unit models
Post by: Led on March 29, 2012, 03:30:58 PM
make sure RLE compression is off on the TGA files
Title: Re: Assets release: BF1-Compatible BF2 Unit models
Post by: {TcF}Dr.Penguin on March 29, 2012, 09:37:59 PM
I did, still crashes, darn.
Title: Re: Assets release: BF1-Compatible BF2 Unit models
Post by: Delta-1035 on February 15, 2018, 04:02:15 AM
Is it possible to reupload this?

EDIT: no problem, I found the v2.0 pack. Sorry for the bump.
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