LOG:
[spoiler]Opened logfile BFront2.log 2018-11-08 0233
shell_interface: Entered
shell_interface: gPlatformStr, gOnlineServiceStr, gLangStr, gLangEnum: PC GameSpy english 0
ifs_era_handler - Entered
ifs_era_handler - Exited
shell_interface: No custom_gc_0.lvl
shell_interface: No custom_gc_1.lvl
shell_interface: No custom_gc_2.lvl
shell_interface: No custom_gc_3.lvl
shell_interface: No custom_gc_4.lvl
shell_interface: No custom_gc_5.lvl
shell_interface: No custom_gc_6.lvl
shell_interface: No custom_gc_7.lvl
shell_interface: No custom_gc_8.lvl
shell_interface: No custom_gc_9.lvl
shell_interface: Found custom_gc_10.lvl
custom_gc_10: Entered
custom_gc_10: No custom_gc_11.lvl. Will stop searching for any more cGC scripts.
custom_gc_10: Exited
custom_EraButtonList(): Finished building era button table Known eras buttons: 28
custom_GetGMapEras(): Finished building era table Known eras: 28
custom_GetGMapModes(): Finished building game mode table Known Modes: 39
custom_GetMPGameModeList(): Finished building game mode list table List Length: 40
custom_SetMovieLocation()
custom_GetGCButtonList()
custom_SetMovieLocation()
custom_GetFreeformBattleModeList(): Finished building freeform battle mode list Known Modes: 39
ingame stream movies\crawl.mvs
shell_interface: Opening movie: movies\shell.mvs
shell_interface: Leaving
Mission Checker: Entered addme
Mission Checker: addme: Now listening in on AddDownloadableContent() calls
Mission Checker: Exited addme
Tatooine: Tuskencamp - Cannot find rvs.lvl - Skipping KotOR era and modes
Tatooine: Tuskencamp - Cannot find 212.lvl - Skipping BFX era and mode
prev = none iLastPage = nil
prev = texture iLastPage = 1
prev = texture iLastPage = 2
prev = texture iLastPage = 3
ifs_legal.Exit
Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\GameMovie.cpp(399)
Unable to find open movie segment shell_main
ifs_saveop_DoOps LoadFileList
ifs_saveop_DoOps LoadFileList
ifs_saveop_DoOps LoadProfile
ifs_saveop_DoOps LoadProfile
ifs_sp_campaign: Input_Accept(): Entered: [Nil]
ifs_sp_campaign: Input_Accept(): Entered: _tab_instant
missionlist_ExpandMapList()
ifs_missionselect_pcMulti_fnSetMapPreview(): Defaulting index to 1
ifs_missionselect_pcMulti_fnSetMapPreview(): Stored movie name, file: preview-loop MOVIES\pre-movie
custom_CheckChangeMovies(): Update(): Time to change movies
ifs_missionselect_pcMulti_ChangeMovieFile(): MovieFile: nil
ifs_missionselect_pcMulti_ChangeMovieFile(): Closed any open movie
ifs_missionselect_pcMulti_ChangeMovieFile(): Opening movie: MOVIES\pre-movie.mvs
ifs_missionselect_pcMulti_ChangeMovieFile(): Finished opening movie
this.CurButton = check_mode1
cur_button = nil
Checkbox for check_era23 clicked
this.CurButton = check_era23
cur_button = nil
custom_AddMapNew()
custom_printTable(): table: 0660256C
The key, value is: change table: 06A1CE68
The key, value is: mode_ctf_g 1
The key, value is: mode_con_c 1
The key is mapluafile, the formated value is: dag1<A>_<B>
The key, value is: bSelected 1
The key, value is: era_c 1
The key, value is: mode_eli_b 1
The key, value is: era_a 1
The key, value is: mode_ctf_c 1
The key, value is: mode_con_b 1
The key, value is: movieName preview-loop
The key, value is: mode_con_w 1
The key, value is: era_g 1
The key, value is: mode_con_a 1
The key, value is: mode_c1_w 1
The key, value is: mode_c2_w 1
The key, value is: movieFile MOVIES\pre-movie
The key, value is: mode_con_g 1
The key, value is: era_w 1
The key, value is: era_b 1
custom_printTable(): Returning
custom_printTable(): table: 0660472C
The key, value is: key mode_con
The key, value is: subst con
The key, value is: showstr modename.name.con
The key, value is: descstr modename.description.con
The key, value is: icon mode_icon_con
custom_printTable(): Returning
gMapEras.key = era_w Era = era_w subst = w
Adding map: dag1w_con idx: 1
this.CurButton = _map_add
cur_button = nil
this.CurButton = Launch
cur_button = nil
Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\HUDElementBitmap.cpp(380)
HUD BitmapElement unable to find texture hud_target_hint_offscreen
Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\HUDElementBitmap.cpp(380)
HUD BitmapElement unable to find texture hud_target_hint_offscreen
Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\HUDElementBitmap.cpp(380)
HUD BitmapElement unable to find texture btn_directional_pad_LR
game_interface: Entered
utility_functions2: Listening on AddUnitClass() calls
utility_functions2: Listening on SetHeroClass() calls
utility_functions2: Listening on ReadDataFile() calls
game_interface: Reading in custom strings
game_interface: No user_script_0.lvl
game_interface: No user_script_1.lvl
game_interface: No user_script_2.lvl
game_interface: No user_script_3.lvl
game_interface: No user_script_4.lvl
game_interface: No user_script_5.lvl
game_interface: No user_script_6.lvl
game_interface: No user_script_7.lvl
game_interface: No user_script_8.lvl
game_interface: No user_script_9.lvl
game_interface: Found user_script_10.lvl
user_script_10: Entered
user_script_10: Replacing v1.3 (r117)'s AddUnitClass as it should've had a return value. This fixes the Leia bug.
user_script_10: No user_script_11.lvl. Will stop searching for any more user scripts.
user_script_10: Exited
ifs_sideselect_fnBuildScreen()
game_interface: Exited
Message Severity: 2
C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(317)
Memory pool "ClothData" set item count after being allocated
Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\Combo.cpp(2475)
Combo[ba944832]::State[JUMPATTACK_FALL2]::InputLock unknown input '!Strafe'
Message Severity: 3
C:\Battlefront2\main\Battlefront2\Source\Weapon.cpp(2044)
Weapon "rep_weap_lightsaber_ashoka" missing geometry "rep_weap_ahsoka_lightsaber_reverse"
Message Severity: 3
C:\Battlefront2\main\Battlefront2\Source\WeaponMelee.cpp(3252)
WeaponMelee 'rep_weap_lightsaber_ashoka' OffhandGeometry[1] 'rep_weap_ahsoka_lightsaber2reverse' [e792d822] not found!
Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\EntitySoldier.cpp(10471)
Soldier rep_inf_hero_ashoka has geometry collision
Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\VOHelper.cpp(183)
VOSound (rep1_inf_pc_com_hostile_inVehicle): unknown modifier "InVehicle"
Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\VOHelper.cpp(183)
VOSound (rep1_inf_pc_com_bacta_inVehicle): unknown modifier "InVehicle"
Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\VOHelper.cpp(183)
VOSound (rep1_inf_pc_com_mechanic_inVehicle): unknown modifier "InVehicle"
Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\VOHelper.cpp(183)
VOSound (rep1_inf_pc_com_ammo_inVehicle): unknown modifier "InVehicle"
Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\VOHelper.cpp(183)
VOSound (rep1_inf_pc_com_transport_inVehicle): unknown modifier "InVehicle"
Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\VOHelper.cpp(183)
VOSound (rep1_inf_pc_com_backup_inVehicle): unknown modifier "InVehicle"
Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\VOHelper.cpp(183)
VOSound (rep1_inf_pc_com_clear_area_inVehicle): unknown modifier "InVehicle"
Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\VOHelper.cpp(183)
VOSound (rep1_inf_pc_com_defend_inVehicle): unknown modifier "InVehicle"
Message Severity: 3
C:\Battlefront2\main\Battlefront2\Source\Weapon.cpp(2044)
Weapon "rep_weap_inf_pistol" missing geometry "rep_weap_inf_pistol_mini_r"
Message Severity: 3
C:\Battlefront2\main\Battlefront2\Source\Weapon.cpp(2044)
Weapon "rep_weap_inf_fusioncutter" missing geometry "rep_weap_inf_fusioncutter"
Message Severity: 3
C:\Battlefront2\main\Battlefront2\Source\EntityGeometry.cpp(619)
Entity "501_inf_ep3_arf" missing geometry "rep_inf_TCW_501st_ARF_Trooper_Phase2_WIP"
[/spoiler]
I am sick and tired of new EA BF2 overtaking every single OG BF2 page on google.
I am sick and tired that I can't look for issues with modding anymore using google as a search bar.
I am sick and tired how this community is basically dead.
I am sick and tired how basically three-four groups of modders are working to the exact same project but with different name.
I am sick and tired of the way munging sucks and always breaks for no reason.
I am sick and tired of the fact I can't delete a superfluous file from my lvl files without them crashing.
And above all, I think I am very sick and tired of working alone to a project that barely has a point now.
Modding for SWBF1/2 has always been for the satisfaction of the modder. Make happiness where you can. This is a 15+ year old game.
It makes me sad to hear that. I should have started modding this game years ago, but here I am now. Modding this game has become my favorite thing to do in my free time because I always wanted make things the way I wanted them to be since I was a kid.
Gametoast is where most of the SWBF2 modding activity is at. We help here where we can. i2Bros is being overly dramatic.
Quote from: i2Bros on November 07, 2018, 05:41:03 PM
I am sick and tired of new EA BF2 overtaking every single OG BF2 page on google.
I am sick and tired that I can't look for issues with modding anymore using google as a search bar.
I am sick and tired how this community is basically dead.
I am sick and tired how basically three-four groups of modders are working to the exact same project but with different name.
I am sick and tired of the way munging sucks and always breaks for no reason.
I am sick and tired of the fact I can't delete a superfluous file from my lvl files without them crashing.
And above all, I think I am very sick and tired of working alone to a project that barely has a point now.
The above issues are prevalent in any game that is almost 15 years old. Especially when said game has a "reboot" with the exact same name and is part of one of the most popular franchises in history.
If you aren't enjoying it anymore, that's a sign you need to take a break or move on to a new project/game. We are fortunate to even have the opportunity to mod this game and keep it alive (try modding SWBF2015/2017 at the degree we can, it's not going to happen). It's all about having fun ;)
Just my 10 cents to add to this rant, but I personally find it extremely annoying that searching for anything about the original games is almost impossible with the two new identically named games.
you could just type in star wars battlefront, the good one, not the trash one. :rofl:
Quote from: Led on November 07, 2018, 06:27:41 PM
Modding for SWBF1/2 has always been for the satisfaction of the modder. Make happiness where you can. This is a 15+ year old game.
Sorry I went trough a bad week. I solved my issue, but I still decided to take a pause. Thanks for replying and sorry for my rant again.
Quote from: 411Remnant on November 08, 2018, 03:34:31 PM
you could just type in star wars battlefront, the good one, not the trash one. :rofl:
I love this! :P
You can mitigate most of the modern game results by adding commands like -EA -DICE -2017 -2015 in your searches.
Quote from: Anthony_b on November 14, 2018, 12:26:41 PM
You can mitigate most of the modern game results by adding commands like -EA -DICE -2017 -2015 in your searches.
Anyway, I think if you search for "Star Wars Battlefront" or "Star Wars Battlefront II" modern ones appear (at least in my search engine). Uselessly, the "true ones" appear unless you specify the release year of both.
What a good times before EA got into Star Wars universe... :'(