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#31
OK, SG-17, feel free to post in the new board.   :cheers:
#32
Hey Anyder, let's put SG-17 into the server admin group.
We can have some discussions there about protecting servers from crashing.
#33
General / Re: (HELP) I need the SWBFRAW32 Client
February 28, 2025, 02:41:07 AM
try now
#34
Quote from: SG-17 on February 27, 2025, 04:59:45 PMI figured someone here might know, is there a way to enable Vote to Kick from a server via an argument in the Batch file used to host SWBF1 servers? I can't seem to get the Ban/Kick window to work on the server window so this would be the next best thing.

If I recall, I used a macro program to autoload a ban list--but I think it was based in the GUI version of the game.  Auto-IT. 

I can probably find it if needed.

You can also firewall ban from your router or when using a rented server.
#35
Just an FYI--Kalle now includes an empty master server database.  The Github projects are still there but you have to go back in his list to 2016.

My understanding though is that is is source code and not binaries so there is some serious work involved.

As DP mentioned, we have a very stable master server; I own the domain SWBFspy.com for 10 more years, and probably will renew it for another 10 or 20 after that.  The cost to pay for the server rental is not zero but something I expect to be able to keep supporting.   :cheers:
#36
http://web.archive.org/web/20201009125037/https://github.com/derkalle4/gamespy-masterserver

took some digging, also see other related from above
https://github.com/derkalle4/gamespy-masterserver

I will also note that dark_phantom has experience setting it up, but it has been a while

#37
Best to go to the source--Kalle's Gamemaster on GitHub.

more info here
https://steamcommunity.com/app/6060/discussions/0/522728268818497982/

(edit:  seems to be dead links and I do not see anything on a search any more)
#38
SWBF2 Modding / Re: Terrain doesnt munge?
February 16, 2025, 04:33:52 AM
hmm, I am not sure...but most issues have been run across before...you might try the forum search function (top left) if no one replies.   :cheers:
#39
SWBF1 Modding / Re: Spawn Vehicle in custom map
February 15, 2025, 03:10:37 PM
Welcome!   :cheers:

start here: https://www.swbfgamers.com/index.php?topic=3545.0
and you will find a lot of information in our tutorials section.
#40
Thanks for the follow-up  :cheers:
#41
sure, discuss away  :)
#43
Yeah, i got my own items (well, some I guess) from xfire...not didn't get anyone else's  :cheers:
#44
Thanks  :cheers:




Quote from: Zelenium on September 22, 2024, 01:02:22 PMI increased the maximum possible memory pool allocated by the game for sounds from 32 megabytes to 256.
Current Instruction:
1. Using HexEditor, navigate to address "95AD"
2. Сhange the code from "00 02 E8" to "00 16 E8"
3. Navigate to address "9755"
4. Сhange the code from "00 02 C7 05 38 52 CD 01 80 00 00" to "00 16 C7 05 38 52 CD 01 00 04 00"
5. Now you can use as many sounds as you need for every map
#45
General / Re: 20 years ago today...
September 17, 2024, 01:04:30 AM
here here  :cheers: