OverrideTexture compatible Shocktrooper

Started by tirpider, October 15, 2012, 06:36:34 AM

Previous topic - Next topic
October 15, 2012, 06:36:34 AM Last Edit: October 24, 2012, 05:51:49 PM by tirpider
OverrideTexture compatible Shocktrooper

http://www.swbfgamers.com/index.php?action=downloads;sa=view;down=769



tirpider - editing
Pandemic - source materials

A kitbash of the following:
SWBF1 imp_inf_shocktrooper.msh (Pandemic)
and the various tga's, .options, and lowres models that they came with.

Changes:
- Rebuilt NDXL and NDXT tags for compatibility with my process. (only affects console munging, and should be fine.)
- Made OverrideTexture compatible
   - Merged unweighted MODL's as SEGM's into main body MODL.(hands, helmet and knees)
   - Merged unweighted MODL's as SEGM's into first accessory MODL.(pauldron, backpack, packs)
   - Created fake (now real) weights for everything.
   - Re-indexed ENVLs and MNDXs and adjusted WGHTs accordingly.
   - renamed MODLs.

Possible future edits:
- ?

To make use of the override texture, the following line needs to be in the unit's odf
(replace texturename with the name of your texture)
OverrideTexture  = "texturename"  // body
OverrideTexture2 = "texturename"  // backpack, pauldron, packs

This is just the msh and it's .option (required)
I left the filename the same as the original as it is meant to be used as a replacement for the original shocktrooper.
It still requires the same tgas as the original
imp_inf_trooper.tga
imp_inf_trooper_pack.tga

-tirpider (tirpider@yahoo.com)
visit http://www.swbfgamers.com/