No, this is not an idicator of me cancelling the mod. This is not going to be everything in one go, and might not actually be 'everything'. I just decided to be nice and share some of the stuff I have made. So here goes:
Improved Stock Stormtroopers: http://www.mediafire.com/download/r20d5zbzdjddiuw/SWBFL_Stormtroopers.rar
Luke in Snow Gear (based on EA SWBF): http://www.mediafire.com/download/i9j7c4327l99dlc/SWBFL_SnowLuke.rar
Phase III Dark Trooper: http://www.mediafire.com/download/brecgcnnjj4nvd6/SWBFL_Darktrooper.rar
Screenshots:
[spoiler](https://www.swbfgamers.com/proxy.php?request=http%3A%2F%2Fi23.photobucket.com%2Falbums%2Fb356%2Fggctuk%2FStormtrooper_1.jpg&hash=8e39ba51055776076d2c7fea2cdd02ab76bf304e) (http://s23.photobucket.com/user/ggctuk/media/Stormtrooper_1.jpg.html)
(https://www.swbfgamers.com/proxy.php?request=http%3A%2F%2Fi23.photobucket.com%2Falbums%2Fb356%2Fggctuk%2Fshocktrooper_2.jpg&hash=a053d80dd8016056b0363467e1c44435dd664f9a) (http://s23.photobucket.com/user/ggctuk/media/shocktrooper_2.jpg.html)
(https://www.swbfgamers.com/proxy.php?request=http%3A%2F%2Fi23.photobucket.com%2Falbums%2Fb356%2Fggctuk%2FSandtrooper_1.jpg&hash=4f1e3d45b8712ff85038e9b396428f5a3ddafad0) (http://s23.photobucket.com/user/ggctuk/media/Sandtrooper_1.jpg.html)
(https://www.swbfgamers.com/proxy.php?request=http%3A%2F%2Fi23.photobucket.com%2Falbums%2Fb356%2Fggctuk%2FSnowLuke.jpg&hash=4e5fb7a701e7ab5a90ec543cf89559b593f52173) (http://s23.photobucket.com/user/ggctuk/media/SnowLuke.jpg.html)
(https://www.swbfgamers.com/proxy.php?request=http%3A%2F%2Fi23.photobucket.com%2Falbums%2Fb356%2Fggctuk%2Fdarktrooper.jpg&hash=1a3a6f76e7cc425f1293334f5aedb1d86b1ea713) (http://s23.photobucket.com/user/ggctuk/media/darktrooper.jpg.html)[/spoiler]
Credits:
-Pandemic for the assets
-EA/DICE for the Inspiration (I also took some texture parts from screenshots of Snow Luke)
-LucasArts for the TFU Textures
-Free Radical for the original Dark Trooper mesh
Thank you for releasing a few of these! I think I can find some great use for the dark trooper.
Very awesome! Your Red Stormtrooper is nice!
X1 Republic: http://www.mediafire.com/download/1wdjdedok4sxbxm/SWBFL_X1_Rep.rar
[spoiler](https://www.swbfgamers.com/proxy.php?request=http%3A%2F%2Fi23.photobucket.com%2Falbums%2Fb356%2Fggctuk%2FX1_Republic.jpg&hash=09c1877419a057ddbccbf50b0f406066e5864d54) (http://s23.photobucket.com/user/ggctuk/media/X1_Republic.jpg.html)[/spoiler]
X2: Republic: http://www.mediafire.com/download/tjr64qbftpdae77/SWBFL_X2_Rep.rar
Thank you for releasing more assets. I can see myself using a few of these weapon models. Love that you decreased the trianangles on some of these weapons, great job on these!
Quote from: 411Remnant on June 22, 2016, 11:01:01 AM
Thank you for releasing more assets. I can see myself using a few of these weapon models. Love that you decreased the trianangles on some of these weapons, great job on these!
You're welcome!
For the SWBFEA DLT-20A and MPL, there were multiple models of varying polygonal detail inside the third person files. I chose the ones below 2,000 triangles for the first person weapons, and the ones below 1,000 for the third person weapons. As for the SWBF3 weapons, I combined parts of the third person and first person weapons and I think it worked well.
Thank you so much man! I'll use those weapons for sure! :D
I love the animated textures.... :P
Are they animated? I didn't think I had got that to work.
Oh my bad I thought the fusion cuter have animated textures!
Hope u will be able to make it working.... ::)
Quote from: Cdt Fox on June 22, 2016, 11:47:23 PM
Oh my bad I thought the fusion cuter have animated textures!
Hope u will be able to make it working.... ::)
I have no idea on how to make textures animate. There's never been a clear guide on it. The SWBFIII Legacy guys said I could look into their models but it looks like Pandemic moved the animating texture settings about in SWBFII so their settings don't apply to SWBF.
Quote from: Gistech on June 23, 2016, 12:15:00 AM
I have no idea on how to make textures animate. There's never been a clear guide on it.
Unfortunately that works for SWBF2 only. You may activate the animation code by HEX editor and adding code
04 00 00 00 00 07 10
after ATRB.
Perhaps it's also could be done by adding Render Type 7 in XSI, (but I didn't try it yet).
Some researches link about that:
http://www.swbfgamers.com/index.php?topic=6445.msg68736#msg68736 (http://www.swbfgamers.com/index.php?topic=6445.msg68736#msg68736)
Quote from: Sereja on June 23, 2016, 04:59:10 AM
Unfortunately that works for SWBF2 only. You may activate the animation code by HEX editor and adding code 04 00 00 00 00 07 10
after ATRB.
Perhaps it's also could be done by adding Render Type 7 in XSI, (but I didn't try it yet).
Some researches link about that:
http://www.swbfgamers.com/index.php?topic=6445.msg68736#msg68736 (http://www.swbfgamers.com/index.php?topic=6445.msg68736#msg68736)
I see. But doesn't the CIS Sniper Rifle have an animated texture?
Check out in ARC Caster folder the rep_weap_arccaster_readout.tga . Those 12 small images means that texture is surely made for animation.
Indeed, but would enabling the animation in ZE with Render type 7 work?
In ZE objects with animated texture start blinking by white light.
Great work! I'm really liking the X2/X1 models and the SWBF3 Dark Trooper. :tu:
Any chance you could release the Tatooine rebel?
u are awesome!! :tu:
do u know where i can find the sallust uniforms?
Quote from: Gistech on June 25, 2016, 02:13:46 PM
[spoiler](https://www.swbfgamers.com/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FrmziXYv.jpg&hash=8b1a125fa6ed6c2fbb3514876224d2b713435c28)
(https://www.swbfgamers.com/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FQqNkrzx.jpg&hash=89c54edfe5f509deae926d88b35c01036efb4d60)[/spoiler]
How come your graphics are so nice? Is it a mod or am I missing a setting in my files?
I'm not doing anything in particular with SWBF in that regards.
Wow, thanks a lot man. There's a lot of good stuff here!
Clone Troopers (Phase 1 and 2)
You also get the new Armoured Clone Engineer in here that will be featured on some maps thanks to a suggestion that the Ep3 ARC-170 pilot should be kept to maps with flyers on them (which I agreed with):
[spoiler](https://www.swbfgamers.com/proxy.php?request=http%3A%2F%2Fi23.photobucket.com%2Falbums%2Fb356%2Fggctuk%2FCW_CloneHeavy.jpg&hash=d3533589dc2f2c8a741e61a540a03c5bb07efa6e) (http://s23.photobucket.com/user/ggctuk/media/CW_CloneHeavy.jpg.html)
(https://www.swbfgamers.com/proxy.php?request=http%3A%2F%2Fi23.photobucket.com%2Falbums%2Fb356%2Fggctuk%2FCW_CloneSniper.jpg&hash=9312299a4cf3624b9396d18c358c42ebe1aaf55a) (http://s23.photobucket.com/user/ggctuk/media/CW_CloneSniper.jpg.html)
(https://www.swbfgamers.com/proxy.php?request=http%3A%2F%2Fi23.photobucket.com%2Falbums%2Fb356%2Fggctuk%2FCW_CloneTrooper.jpg&hash=3bc8b43ab1a7f5e0f1392fc31e113605315162e1) (http://s23.photobucket.com/user/ggctuk/media/CW_CloneTrooper.jpg.html)
(https://www.swbfgamers.com/proxy.php?request=http%3A%2F%2Fi23.photobucket.com%2Falbums%2Fb356%2Fggctuk%2FCW_CloneJet.jpg&hash=49d92f98d0366876685929fe6a484799b1c9fb12) (http://s23.photobucket.com/user/ggctuk/media/CW_CloneJet.jpg.html)
[/spoiler]
https://www.mediafire.com/?xtisykf94gn8c2o
CREDITS:
-Pandemic for the base models
-Krome Studios for some helmet parts
-Free Radical for gear parts
NOTES:
-I believe I made these all Override Texture-compatible.
-The jetpacks use the Fett effect, which I did not include. The one I'm using comes from Sereja's assets.
-I have not included the Galactic Marine model as the model itself was not made exclusively for this mod. I can upload this one if I haven't done so before, but I'll do it separately.
Unbelievable :o Give this man a medal of honour
Very nice! I like that these are pretty accurate while they still keep that swbf style.
Good job!
Quote from: Gistech on July 06, 2016, 07:28:14 AM
NOTES:
-I believe I made these all Override Texture-compatible.
I'm afraid they are not. I hope I'm doing something wrong. I have put this in the odf file:
[Properties]
GeometryName = "rep_inf_ep3clonetrooper"
GeometryLowRes = "rep_inf_ep3clonetrooper_low1"
OverrideTexture = "rep_inf_ep3trooper212th"
FirstPerson = "REP\reptroop;rep_1st_trooper"
Please tell me I'm doing something wrong, i love your model :bye:
Is this in the option file for the MSH?
-keepmaterial override_texture
Thank you so much it worked! :cheer:
p.s. i believe it's override_texture and not overridetexture, but maybe I'm wrong.
Quote from: i2Bros on August 20, 2016, 02:24:21 AM
Thank you so much it worked! :cheer:
p.s. i believe it's override_texture and not overridetexture, but maybe I'm wrong.
Indeed you are correct. It's hard to type replies on my phone.
Gistech, can I use your skins for a clone wars mod? Of course I'll credit you. :tu:
By all means! That's what they're there for.
Here is a little skin for these awesome msh. Guess who he is. ;)
If you want i can upload this, but I'll do in another post.
Thank you a lot Gistech. :D
(https://www.swbfgamers.com/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FjL3cXPY.jpg&hash=fe1955c19abf5153046c35206b4ae38880028312)
(https://www.swbfgamers.com/proxy.php?request=http%3A%2F%2Fi.imgur.com%2Fxhh8ySN.jpg&hash=e90aacb94cd72f5f36350c792d03540a93016115)
Would it be possible to get the Republic Sniper Rifle, CIS Charge Launcher and Imperial Magmatrooper?
Quote from: Commander Awesome on August 28, 2016, 08:12:04 PM
Would it be possible to get the Republic Sniper Rifle, CIS Charge Launcher and Imperial Magmatrooper?
I definitely quotes but I'm afraid that an ipotetical magmatrooper msh woul have too manu EA parts.
Quote from: Commander Awesome on August 28, 2016, 08:12:04 PM
Would it be possible to get the Republic Sniper Rifle, CIS Charge Launcher and Imperial Magmatrooper?
I don't have a Magmatrooper in my mod (there is a WIP version that uses some of the textures from the EA version, but none of the meshes - it is far from ready though). I've also not made a CIS Chargelauncher, but if you're referring to the other sniper rifle I used that was based on the Episode III game before switching back to the DC-15X, that was not made by me, that was CodaRez's rifle, which can be found here: http://www.gametoast.com/viewtopic.php?f=64&t=25349
Quote from: Gistech on August 29, 2016, 01:00:12 PM
I don't have a Magmatrooper in my mod (there is a WIP version that uses some of the textures from the EA version, but none of the meshes - it is far from ready though).
Are you referring to this?
http://s23.photobucket.com/user/ggctuk/media/Magma01.jpg.html
Quote from: Gistech on August 29, 2016, 01:00:12 PM
I don't have a Magmatrooper in my mod (there is a WIP version that uses some of the textures from the EA version, but none of the meshes - it is far from ready though).
Yeah, I as referring to the WIP version i2Bros posted above. If it's not ready, that's fine.
Quote from: Gistech on August 29, 2016, 01:00:12 PM
I've also not made a CIS Chargelauncher,
Well, I figured since you converted several other SWBF3 weapons... darn.
Quote from: Gistech on August 29, 2016, 01:00:12 PM
but if you're referring to the other sniper rifle I used that was based on the Episode III game before switching back to the DC-15X, that was not made by me, that was CodaRez's rifle, which can be found here: http://www.gametoast.com/viewtopic.php?f=64&t=25349
I meant the SWBF3 version used in the current beta version.
Quote from: Commander Awesome on August 29, 2016, 03:06:09 PM
I meant the SWBF3 version used in the current beta version.
The republic sniper rifle is the stock one in my mod.
It would be so cool if you made also a jumptrooper model, or a jump pack. But i understand is not easy. The worst thing is that I can't help with .msh because I'm still a noob on XSI and it keeps not working when I try to export :(
do you know Corra_Ashu from facepunch I really want the models she released to be converted to msh.tnx
Here's my recreation of the blaster rifle carried by the Rebels in Rogue One, the A-300. The mesh itself is modified from my previous A280 port and includes both the FPS and third person weapons.
Screenshot:
(https://www.swbfgamers.com/proxy.php?request=http%3A%2F%2Fi23.photobucket.com%2Falbums%2Fb356%2Fggctuk%2FA300Viewer.jpg&hash=0d7cab4e2c6d34a614d3e67f677585ccd1cf9aaf) (http://s23.photobucket.com/user/ggctuk/media/A300Viewer.jpg.html)
DOWNLOAD (https://www.mediafire.com/?r5g5q58chgn9o9g)
Credits:
-Free Radical for the A-280 mesh.