Tga on yavin tree crash

Started by Delta327, August 18, 2015, 09:38:03 AM

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Story well I downloaded a tree bark image and it was perfect for my map and I copied it over to paint.net into a tag file some how how when I munged the map and played it and crashed no error on the miunged log. I dont know how to fix this.
PROJECTS:                                 
BF1:
Sector 3-4482-F
Solar System
BF2:
Shattered Galaxy
Project 171A

Make sure it is saved *without* RLE compression.
Quote from: Abraham Lincoln. on November 04, 1971, 12:34:40 PM
Don't believe everything you read on the internet

Quote from: Led on August 18, 2015, 09:54:19 AM
Make sure it is saved *without* RLE compression.
Well the RLE compression was always turns off on my skin editor thingy.
PROJECTS:                                 
BF1:
Sector 3-4482-F
Solar System
BF2:
Shattered Galaxy
Project 171A

OK.

It it the single most common issue with TGA files.
Quote from: Abraham Lincoln. on November 04, 1971, 12:34:40 PM
Don't believe everything you read on the internet

Quote from: Led on August 18, 2015, 04:19:42 PM
OK.

It it the single most common issue with TGA files.
Well while I was mungeing the world I noticed the map texture was missing should that have anything to do with it?
PROJECTS:                                 
BF1:
Sector 3-4482-F
Solar System
BF2:
Shattered Galaxy
Project 171A

See if you can put the texture back in and munge it again?

Sorry if that doesn't help. I don't mod much.
Formerly:
{Alpha}Gen.Ultimo
[212]Cpl.Ultimo
WUSi.Whisper

Quote from: chameleon on August 18, 2015, 07:56:27 PM
See if you can put the texture back in and munge it again?

Sorry if that doesn't help. I don't mod much.

Well I tried that several time and it keeps saying I'm still missing the file and i have in my world folder. Should I change the tree trunk textures to the default or redo my world ?
PROJECTS:                                 
BF1:
Sector 3-4482-F
Solar System
BF2:
Shattered Galaxy
Project 171A