How can I severely increase the unit number of a side?

Started by i2Bros, September 10, 2016, 01:22:09 PM

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Hi guys, I'm workin on a map but it look quite empty and nothing is really going on, so I wanted to add some units more but when I go back to the game the reinforcements increases but still few units are around. What can I do?
Can I use Ubermode rules still on Conquest?
"Come on, you apes! Do you wanna live forever?"
- Lieutenant Rasczak speaking to the Roughnecks troopers

Does the mission lua look something like this ?
  SetupTeams{
        rep = {
            team = REP,
            units = 150,
            reinforcements = 550,
            soldier = { "rep_inf_ep3_rifleman",9, 25},
            assault = { "rep_inf_ep3_rocketeer",9,25},
            engineer = { "rep_inf_ep3_engineer",9,25},
            sniper  = { "rep_inf_ep3_sniper",9,25},
            officer = {"rep_inf_ep3_officer",9,25},
            special = { "rep_inf_ep3_jettrooper",9,25},
           
        },
        cis = {
            team = CIS,
            units = 150,
            reinforcements = 550,
            soldier = { "cis_inf_rifleman",9, 25},
            assault = { "cis_inf_rocketeer",9,25},
            engineer = { "cis_inf_engineer",9,25},
            sniper  = { "cis_inf_sniper",9,25},
            officer = {"cis_inf_officer",9,25},
            special = { "cis_inf_droideka",9,25},
        }
    }
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Quote from: Anyder on September 10, 2016, 01:29:32 PM

            units = 150,


That's what you'll want to change. It adjusts the amount of AI.

Quote from: Anyder on September 10, 2016, 01:29:32 PM
Does the mission lua look something like this ?
  SetupTeams{
        rep = {
            soldier = { "rep_inf_ep3_rifleman",9, 25},
            assault = { "rep_inf_ep3_rocketeer",9,25},
            engineer = { "rep_inf_ep3_engineer",9,25},
            sniper  = { "rep_inf_ep3_sniper",9,25},
            officer = {"rep_inf_ep3_officer",9,25},
            special = { "rep_inf_ep3_jettrooper",9,25},
           
        },
        cis = {
            soldier = { "cis_inf_rifleman",9, 25},
            assault = { "cis_inf_rocketeer",9,25},
            engineer = { "cis_inf_engineer",9,25},
            sniper  = { "cis_inf_sniper",9,25},
            officer = {"cis_inf_officer",9,25},
            special = { "cis_inf_droideka",9,25},
        }
    }

Make sure to change the class numbers with it as well so that the extra AI aren't limited to the point where they cannot spawn in.
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I found out how to do this: I had to type UberMode (1) or whatever it was to get multiple units spawn in the battlefield.
Now the map is really alive and compelling, thanks to all of you for the help!
"Come on, you apes! Do you wanna live forever?"
- Lieutenant Rasczak speaking to the Roughnecks troopers

Quote from: i2Bros on September 11, 2016, 03:38:49 AM
I found out how to do this: I had to type UberMode (1) or whatever it was to get multiple units spawn in the battlefield.
Now the map is really alive and compelling, thanks to all of you for the help!

Kind of a round about way of doing it, but whatever works I guess :P

Anyder's and Gangstar's method above works too for future reference.
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Quote from: TheGangstarTY on September 10, 2016, 01:37:25 PM
That's what you'll want to change. It adjusts the amount of AI.

Make sure to change the class numbers with it as well so that the extra AI aren't limited to the point where they cannot spawn in.

Dont forget to put 

SetUberMode(1)

Underneath Conquest:start or however its written.
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