Munging is totally stuck

Started by i2Bros, June 13, 2016, 12:46:00 PM

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Munging stops here, i don't know why. The last thing i did was putting an HD JKA Darth Vader model in the msh folder... :ohmy:

imp_inf_darthvader_low1 has 497 vertices and no collision geometry - using normal geometry
... Exporting hard skinned
_ReduceShadowMesh: reduced edge count from 1386 to 1384
_CreateShadowMesh(lod:0): created hires shadow (233 verts 1384 edges)

"Come on, you apes! Do you wanna live forever?"
- Lieutenant Rasczak speaking to the Roughnecks troopers

How long is it not continuing the munge
PROJECTS:                                 
BF1:
Sector 3-4482-F
Solar System
BF2:
Shattered Galaxy
Project 171A

It reached one hour!  :blink:
"Come on, you apes! Do you wanna live forever?"
- Lieutenant Rasczak speaking to the Roughnecks troopers

Quote from: i2Bros on June 14, 2016, 07:15:16 AM
It reached one hour!  :blink:
Have u tried with a normal model ?
I dont really think hd models are gonna do much in swbf2 tbh
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June 15, 2016, 12:53:35 AM #4 Last Edit: June 15, 2016, 03:23:44 AM by i2Bros
I'm gonna try even though i'm a bit disappointed... now i have full hd stormtroopers but a  :censored: darth vader   :shrug:

edit by Led:  no cursing on the website. I've sent you the rules.
Sorry Led, my bad.
"Come on, you apes! Do you wanna live forever?"
- Lieutenant Rasczak speaking to the Roughnecks troopers