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Messages - AnthonyBF2

#196
If you look in the weapon ODF files, you'll see a thing that looks like AIBubbleSizeMultiplier. The lower the value is, the more accurate the AI become with that weapon.
#197
It has been tried several times with low success. Even the times it worked no one joined. The game just isn't popular enough for dedicated mod servers.
The best attempt was made by PyroJockey and this was several years ago when the game was popular - it barely ever saw more than 10 people for more than an hour at a time.
http://gametoast.com/viewtopic.php?t=29507
#198
SWBF2 Modding / Re: bfx campaing mod
March 05, 2017, 07:13:08 AM
somewhere in gametoast in the released mods section, u might have to go back several pages to find it
#199
I thought about a Jabba's Palace as well but don't enjoy SWBF1 enough to put time into it. I created a method to replace Lua scripts inside a compiled file if you want me to help you there, in regards to updating the missionlist.lua
#200
Quote from: Phobos on March 01, 2017, 06:32:41 AM
This appears to be even more true regarding the PS2 than the PC editions.

I'll put any mods I can that are requested on the SWBFSpy PS2 server, but there's more limitations than what is possible for server side changes on the [FC] Battlefront PC server.

This is because the assets used to rebuild files included with mod tools match the PC client assets. In PS2 assets were tweaked but those specific PS2 assets were not released with mod tools. Things have to be adjusted to match the PS2 clients or things will become dysfunctional. So far it seems the only issue is the thing with unit count values. Hopefully that will be the only issue to deal with. I had this same issue in SWBF2 when trying to build a new mission.lvl for the server and it took a pretty long time to go through each map script and guess a correct unit count value, test it, restart the server/ps2 if it crashed, then try again. I really don't want to have to go through this again but I will if I am really needed, and for any other issues that may appear.
#201
I don't care about making mods for the server side any more for either game. I was just pointing out the main issue for those who want to rebuild the mission scripts for Battlefront 1.

Battlefront 1 also doesn't have as many modding capabilities as SWBF2 does, in regards to server side changes.
#202
It may be worth noting that using a custom mission.lvl can crash the game or present that reboot bug. This is because the default unit counts are not the same as the unit counts in the mission lua files included with mod tools. This is one of those things that must match on the host+client side in order for everything to work properly.

The thing that controls this is the SetUnitCount() function. In PC this may be around 30 or 32. In the default PS2 mission.lvl the values were naturally lowered to match the hard coded unit limit of 16 (or close to 16).

It's up to you to use a default mission.lvl or take the time to guess the right values to use for SetUnitCount if you want to use a custom mission.lvl
#203
I use 7zip to unpack and open ISO files. I use ImgBurn to make a new ISO from the files.
#204
I would like to bump this with useful information.

I got another PS2 recently and had it modded by buying a hacked memory with Free McBoot installed onto it. FMCB is a program designed to run homebrew on the PS2 and play burned games or ISO files of PS2 games. There appear to be several ways of playing games using FMCB.

First I tried the DVD approach. I burned a copy of SWBF2. The game would freeze, skip, lag, and glitch out a lot. I concluded this was because I bought a bad DVD quality. Research concludes that the PS2 is picky with DVDs that are not original. Instead of wasting more money on packs of DVDs I looked at the next option which was running games from a shared folder on my computer through a network linked with the PS2. In short, this was too hard and I didn't get it right so I went to the next option.

The third option which I tried seems to be the best - Running the game ISO from a USB drive stick on the PS2.
Now please know the PS2 uses USB v1.1 which is very slow and most PS2 games will be unplayable because of that, this is well documented in the PS2 modding community and strongly advised against.

HOWEVER using the USB option seems to be very good specifically for SWBF2. This is because SWBF2 always loads everything it currently needs at once during load screens. So during gameplay, or during any menu item, the game will never freeze, skip, or lag. The only bad thing about running the game on USB is the actual load screen times will double. This is a small price to pay in my personal opinion seeing how everything else works flawlessly.

Once I got all that taken care of I applied the edits to bypass DNAS and can confirm it works 100% without any issues. Big thanks again to Phobos and/or Snake for making the edits available.

To make things even easier, I edited SWBFRNT2.ELF and replaced all instances of gamespy.com with swbfspy.com. The advantage of this is that now I don't even have to enter the new DNS address into the PS2's network configuration.

So the end result is: SWBF2 can be played online normally and flawlessly as if GameSpy never even died.
I have yet to confirm this with SWBF1 but I assume it will work.

EDIT: Confirmed working 100% for SWBF1. Played with Snake for a few minutes.
#205
General / Re: What is your favorite game console?
February 16, 2017, 10:54:47 PM
PlayStation Portable *checkmark*
#206
I'm hoping it gets cancelled.
#207
SWBF1 Modding / Re: Vehicle Size and Cameras
December 28, 2016, 06:46:50 PM
It may seem like the camera numbers aren't doing anything but it may be because your controllable model is sooo large you can't tell a difference. Make the option file with -scale parameter first and get that the way you want it then when it is small enough it should be viewable like normal.
#208
SWBF1 Modding / Re: Vehicle Size and Cameras
December 28, 2016, 01:10:27 PM
Make an msh option file for your ship's model and put -scale -5.0 in it, of course -5.0 is an example. Your number can be anything but it has to be negative to lower size.
#209
SWBF2 Modding / Re: Weather mode question
December 25, 2016, 05:09:40 PM
Quote from: Delta327 on December 25, 2016, 03:54:29 PM
How do change the units like on the Kothlis map that GAB made?
Im haveing trouble.

GAB put the source files in gametoast and you can look at them as a reference. it is a combination of having different world lvl fils and a randomized lua function. I know gametoast is dead now but it will come back eventually waves hand
#210
Star Wars Battlefront 2 (2005 Original) / Re: GreenScreen
December 18, 2016, 11:58:37 AM
If you don't even have the game installed then the mod tools exe will never run, despite fixing a missing dll error.