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Messages - Ty294

#46
Has anyone else tried uploading a file? I've tried yesterday and today and it just hangs up loading infinitely after I hit "Add Download". Maybe it's just my file size or something, but I figured it was worth checking into.
#47
General / Re: Under bombardment.
March 07, 2022, 10:02:33 PM
Been praying for you since this began. Hope you and your family weather the storm!
#48
SWBF1 Modding / Re: Pychofred's Naboo Pilot model
February 25, 2022, 06:59:32 AM
Thanks Sereja, I see the model in here is a bit different in other regards too, but I'll see if I can get it to work for my purposes. Appreciate it!
#49
SWBF1 Modding / Re: Pychofred's Naboo Pilot model
February 22, 2022, 09:26:29 AM
Ah, thanks for the reply!

Do you know if a fixed version of the model already exists out there? (I've never managed to get XSI to work.) The one I've got there is from the convo pack assets.
#50
SWBF1 Modding / Pychofred's Naboo Pilot model
February 22, 2022, 07:30:41 AM
Hi guys, so I'm trying to use the female Naboo Pilot model, but the neck juts out of the chest real awkwardly:



I was under the impression the model was made for BF1, but I'm now wondering if maybe it was made for BF2 and only works with those animations. But just in case, I wanted to see if anyone knows a fix, or has any other information on this.

I guess a potential addition to the question would be is there a way to load the BF2 animations onto one model alone and what animations would those be? I tried using the various ones I found in the BF2 assets but they didn't do anything.

Thanks for any help anyone can render!
#51
Hey guys, this is just a simple request for anyone who is able to use XSI or whatever modeling tool.

Ginev tried to edit these models (which are in the Pandemic assets, but don't work right) for me but there were some issues with it that he ran into that prevented him from being able to convert it properly. Something to do with the UV coordinates and the texture. If someone is able, can they convert it to an .obj with a working texture and send it back to me?

Model Download

Thanks to anyone willing to do this!
#52
SWBF2 Modding / Re: Naboo Prototype Crashing
August 30, 2021, 06:01:06 AM
I don't feel like that is what's causing the crash, because I've seen missing FPM before and the game still runs. Again, I'm probably the worst person to be answering BF2 crash questions, but looking through your error report, these appear to be all the level 3s (I cut out a few of the aimer-related ones since I know those won't hurt anything):

Message Severity: 3
C:\Battlefront2\main\Battlefront2\Source\LuaCallbacks_Mission.cpp(866)
Lua ReadDataFile: Could not open ..\..\addon\BF3\data\_LVL_PC\Core\Shell.lvl

Message Severity: 3
C:\Battlefront2\main\Battlefront2\Source\LuaCallbacks_Mission.cpp(866)
Lua ReadDataFile: Could not open ..\..\addon\YYY\data\_LVL_PC\core.lvl

Message Severity: 3
C:\Battlefront2\main\Battlefront2\Source\LuaCallbacks_Mission.cpp(866)
Lua ReadDataFile: Could not open ..\..\addon\TA2\data\_LVL_PC\core.lvl
ifs_saveop_DoOps     LoadFileList
ifs_saveop_DoOps     LoadFileList
Remaster: settings error,     unable to find settings file, loading default settings
load theme:    ..\..\addon\Remaster\scripts\REMA_theme_script.lvl    REMA_theme_script

Message Severity: 3
C:\Battlefront2\main\Battlefront2\Platform\PC\pcFirstPerson.cpp(69)
FirstPerson::LoadLVLFile: Could not open FPM\nabproto.lvl

Message Severity: 3
C:\Battlefront2\main\Battlefront2\Source\LuaCallbacks_Mission.cpp(866)
Lua ReadDataFile: Could not open SIDE\clones-tex.lvl

Message Severity: 3
C:\Battlefront2\main\Battlefront2\Source\LuaCallbacks_Mission.cpp(866)
Lua ReadDataFile: Could not open SIDE\clones-tex2.lvl

Message Severity: 3
C:\Battlefront2\main\Battlefront2\Source\LuaCallbacks_Mission.cpp(866)
Lua ReadDataFile: Could not open SIDE\clones-mdl.lvl

Message Severity: 3
C:\Battlefront2\main\Battlefront2\Source\LoadUtil.cpp(1019)
Unable to find level chunk rep_1st_clonecommander in FPM\REP\repcomm.lvl;rep_1st_clonecommander

I don't know if any of these things look like a crash problem or not. The first three *look* like it, but I know BF2 projects are loaded with a million things it doesn't need that get munged and don't really need to be (and I don't understand yet what should be kept and what shouldn't be). There looks like some missing side stuff, but again I don't know if you're actually pulling that in-game.

That's about all the help I can offer, since as I said, I still don't know BF2 issues very well myself. I'm guessing that one LUA line I pointed-out didn't fix anything.
#53
SWBF2 Modding / Re: Naboo Prototype Crashing
August 26, 2021, 08:24:32 PM
I'm not as familiar with BF2 LUAs, but right off the bat I can see that your 4th faction has one incorrect line:

SetUnitCount(3, 7)
It should be (4, 7), right now it's referring to team 3 instead of team 4.
#54
Released Maps and Mods / Re: Ranen: Platforms (4.0)
August 26, 2021, 05:24:57 AM
Quote from: Kade on August 25, 2021, 06:11:36 PMYou have to make sure the spawner is not in the floor. Also make sure you max and Min flyer heights are in taller and lower than the spawner

Thanks for the response, though I just figured out yesterday that it was my minflyheight, which apparently functions differently between BF1 and BF2. In BF1 it just ensures that once the flyers take off they won't go below a certain point, in BF2 I guess it literally makes it so the flyers cannot exist below that level. Kinda dumb that they changed that, in my opinion, but I guess it's all part of the learning experience in figuring out BF2 I guess. lol
#55
Released Maps and Mods / Re: Ranen: Platforms (4.0)
August 23, 2021, 03:51:34 PM
Quote from: wsa30h on August 20, 2021, 02:46:30 PMvery well i look forward to seeing it in bf2. also will you convert your geonosis map too ?

No, I think I'm gonna leave that one as BF1 exclusive. Gotta give people some incentive to play the better game. ;)

I have this map partially converted to BF2, but BF2 has a lot of different stuff that I'm not used to, so it's slower going now, especially since I have to rework the sides to function correctly. It will happen eventually though... once I figure out why the vehicles spawn twenty feet in the air above their spawn points! :rant:

Quote from: Kade on August 20, 2021, 09:12:45 AMVery nice. I would also like to see something like this in BF2!! The Textures on the x-wing and the storm troopers look very nice!
Quote from: Clifford_ouk on August 21, 2021, 05:48:47 AMGreat map!

Thank you guys!
#56
Released Maps and Mods / Re: Ranen: Platforms (4.0)
August 20, 2021, 01:27:30 PM
Quote from: wsa30h on August 20, 2021, 02:25:55 AMthis is a great map should be put into bf2 i can do that if you want also when i get back to xbox bf1 this would be a nice map to have.

My next project will be for BF2, so I'll look into converting this map myself since I'm gonna be doing a BF2 thing anyway. Thanks for the offer, in any case.
#57
Released Maps and Mods / Ranen: Platforms (3.0)
August 19, 2021, 03:39:00 PM
Ranen: Platforms (3.0)

http://www.swbfgamers.com/index.php?action=downloads;sa=view;down=1595

So I had mistakenly thought the 2.0 version of this map which is available here and on Gamefront was the latest version of this map, but when I downloaded it to check, I found it was not. Whether I had uploaded the 3.0 or not, I can't say, but if I did, then it was clearly lost in the Filefront shutdown. Truth be told, I may never have uploaded it in the first place! I can't remember.

Anyway, here is Ranen: Platforms 3.0, which had been my newest version of the map for a long time. It featured the latest version of the Gamma Force side, as well as a reskinned rebel faction in opposition. Still a fun map, but the numerous bugs, inconsistencies and lazy cop-outs bugged me, so I created a 4.0, which I will be releasing at the same time (but separate) from this version. They have different directory names, so you can use them both if you want!

Screenshots:










Readme:

Extract folder plt to your Star Wars BattlefrontGameDataAddOn folder.

Version 3.0
-Reskinned IGF Pilot, Scout and Officer
-Reskinned Rebel faction and added tweaked weapons
-Added Instant Action menu video
-Added minimap

#58
Released Maps and Mods / Ranen: Platforms (4.0)
August 19, 2021, 03:38:56 PM
Ranen: Platforms (4.0)

http://www.swbfgamers.com/index.php?action=downloads;sa=view;down=1596

So I had mistakenly thought the 2.0 version of this map which is available here and on Gamefront was the latest version of this map, but when I downloaded it to check, I found it was not. Whether I had uploaded the 3.0 or not, I can't say, but if I did, then it was clearly lost in the Filefront shutdown. Truth be told, I may never have uploaded it in the first place! I can't remember.

In any case, I have uploaded the 3.0, which was the last version of this map I had done before hiatus, in a separate download. After finding the source files for it though, I decided I wanted to just make "a few tweaks" to fix some of the issues with the only one and make the textures and skins a bit better quality and more consistent. And so my few tweaks turned into weeks of near constant modding, which resulted in this, the 4.0 of Ranen: Platforms.

Even if it doesn't seem like the map is all that different, I had to do quite a bit. I realigned the map components from scratch, replaced the Kamino textures so the Kamino props and Bespins props would be so distinctively different from one-another, reskinned the factions, reworked the weapons, and did a host of other small things. The things I'm most proud of are the new Imperial X-Wing (see below) and the reskinned BF1 Rebel fleet trooper. Sure, it would have been easier to use the BF2 Tantive trooper model, but I just wanted to use the BF1 version instead. Also reworked the Flak launcher, and added a weapon that I believe had only been used in my test maps, but never made it to an official release: The Wave Pulser. It's basically Force Push in a gun. :tu:

Lemme know whatcha all think.

Screenshots:
















Readme:

Extract folder RanPlt to your Star Wars BattlefrontGameDataAddOn folder.

Version 4.0
-Redesigned map layout with symmetrical precision
-Reskinned entire Gamme Force side, reworked existing weapons and added new ones
-Restored Rebels mostly to stock weapons, but with new skins
-Sniper rifles are spec'd to Battlefront 2 stats instead of Battlefront 1
-Added new sounds
-Added new sky and atmospheric effects
-Added revised Instant Action menu video
-Added revised minimap

Credits
-God          because in the end, all things are his assets
-Pysch0fred for the Bothan Spy
-Vyse for the custom sound tutorial
-Gistech/giftheck for the PS2 SE-14 model
-tirpider      for fixed Imperial ATAT Commander, MSH Editing Tool, Urban Marksman
-Taiyvx for the flak projectile
-Anyone I missed if you find something of yours in here, please let me know and I will update the credits!

Note: You can run Ranen: Platforms 3.0 at the same time as 4.0, because they have separate directories.
#59
A very helpful fix! Only drawback I discovered is that it disables Freecam if you have that installed.
#60
SWBF1 Modding / Re: SPTest Request
August 14, 2021, 06:11:32 PM
Quote from: Dark_Phantom on August 14, 2021, 05:28:43 PMDude it's been so long since I approved a file, I forgot about it.
Fixed, should be able to be downloaded now.

Thanks!

Also, BAD_AL's solution works perfectly, so we now have a way to use SPTest with Steam!  :tu: