SWBFGamers

Modding for the Original SWBF1 and SWBF2 => Requests => Topic started by: 411Remnant on May 29, 2013, 08:04:22 AM

Title: BF1 Cut Content Rebel Bothan Spy Model
Post by: 411Remnant on May 29, 2013, 08:04:22 AM
(https://imageshack.us/scaled/medium/407/444861.jpg)
I have searched the assest and misc downloads(including several of the other member assest threads) several times and couldn't find this particular model. I know it exists, im just having extreme trouble finding it. Any help is greatly appreciated.
Title: Re: BF1 Cut Content Rebel Bothan Spy Model
Post by: Unit 33 on May 29, 2013, 08:13:12 AM
Here's the Filefront link.
http://starwarsbattlefront.filefront.com/file/Bothan_Spy;54236#Download
Title: Re: BF1 Cut Content Rebel Bothan Spy Model
Post by: Phobos on May 29, 2013, 08:13:40 AM
Quote from: 411Remnant on May 29, 2013, 08:04:22 AM
I have searched the assest and misc downloads(including several of the other member assest threads) several times and couldn't find this particular model. I know it exists, im just having extreme trouble finding it. Any help is greatly appreciated.

What map is that image from?

Bothan assets are in the stock ALL.lvl builder, and also in the most recent Alien Assets pack.
http://www.swbfgamers.com/index.php?action=downloads;sa=view;down=395

Quote from: SleepKiller on June 13, 2013, 05:51:42 PM
Gold Man, you do realise I design stuff for games as a hobby right?

First off. With ground to space how many people do you think are going to use the fighters or bombers for taking out the enemy ship? Instead I think I would personally go down to the planet where there is a load of infantry fresh for killing. Even if they did focus on destroying the enemy ship once they had destroyed they would then shift their focus to killing the enemy infantry. Ask yourself, how much fun is it getting ripped to pieces by a ship's cannons. 

what i would like to see is the ships can fight in space and upper atmosphere of the planet, but you have to leave the ships to fight on the ground, or they cant attack infantry. tanks abd planes are OPed in BF1, id like to see some kind of balance in BF3.

Quote from: Black Water on June 12, 2015, 03:21:05 PM
why would someone want to import hours anyway... lol, like it matters.
why would u care, like your opinion matters ??? lol
Title: Re: BF1 Cut Content Rebel Bothan Spy Model
Post by: 411Remnant on May 29, 2013, 08:25:42 AM
Thanks unit33 and phobos.(Phobos, I dont think that particular model was in the alien one, Im pretty that was the BF2 version.)
Title: Re: BF1 Cut Content Rebel Bothan Spy Model
Post by: Kit Fisto on May 29, 2013, 04:48:04 PM
Quote from: Phobos on May 29, 2013, 08:13:40 AM
What map is that image from?
Myrkr: Show of Force based off the Trawn trilogy. Never played the map due to it being in .exe format.

Filefront link: http://starwarsbattlefront.filefront.com/file/Myrkr_Show_of_Force;45966

I couldn't find it here.
Title: Re: BF1 Cut Content Rebel Bothan Spy Model
Post by: Ltin on May 29, 2013, 06:29:06 PM
Wasthe disguise kit iv seen used in many maps created for the bothan spy by pandemic?
Title: Re: BF1 Cut Content Rebel Bothan Spy Model
Post by: Gold Man on May 29, 2013, 06:52:43 PM
Quote from: Ltin on May 29, 2013, 06:29:06 PM
Wasthe disguise kit iv seen used in many maps created for the bothan spy by pandemic?

Actually, the disguise kit was in one of the demos for SWBF1 (the Xbox demo if I remember). Although originally the Rebel Marksman was going to have the disguise kit. The downside was that you would have to hold down the button to keep the disguise on.

As far as I know, I haven't seen the disguise kit used too widely in modmaps, maybe once or twice, but that's it.
Title: Re: BF1 Cut Content Rebel Bothan Spy Model
Post by: Phobos on May 29, 2013, 07:00:52 PM
Quote from: {Alpha}Gold Man on May 29, 2013, 06:52:43 PM
Actually, the disguise kit was in one of the demos for SWBF1 (the Xbox demo if I remember). Although originally the Rebel Marksman was going to have the disguise kit. The downside was that you would have to hold down the button to keep the disguise on.

As far as I know, I haven't seen the disguise kit used too widely in modmaps, maybe once or twice, but that's it.
Disguise as zombie kits are useful too  ;)
Title: Re: BF1 Cut Content Rebel Bothan Spy Model
Post by: Kit Fisto on May 29, 2013, 09:26:04 PM
SWBFI PS2 and Xbox Demo gameplay: http://www.youtube.com/watch?v=XcxGB6t3Y_I&sns=em
Courtesy of Gamertag Towellie. "Coolest guy on YouTube"
Title: Re: BF1 Cut Content Rebel Bothan Spy Model
Post by: D4R|< $1D3 on June 05, 2013, 08:07:06 PM
Demo version seemed so much more realist PS2 and xbox the real offical releases seem less realist (Sw wise)
Title: Re: BF1 Cut Content Rebel Bothan Spy Model
Post by: RepComm on June 05, 2013, 08:21:32 PM
Quote from: {Alpha}Gen.GoldMan
Quote from: LtinWas the disguise kit iv seen used in many maps created for the bothan spy by pandemic?
Actually, the disguise kit was in one of the demos for SWBF1 (the Xbox demo if I remember). Although originally the Rebel Marksman was going to have the disguise kit. The downside was that you would have to hold down the button to keep the disguise on.

As far as I know, I haven't seen the disguise kit used too widely in modmaps, maybe once or twice, but that's it.
Well
Quote from: GTTeancumThe disguise kit crashes the PC version (activated in mods) when used in multiplayer. That could be the reason it was dropped.
Which is funny, I  know I've been an Ewok with that disguise kit while looping about in the Alliance side builder.
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