SWBFGamers

Modding for the Original SWBF1 and SWBF2 => Released Assets => Topic started by: RepComm on August 15, 2013, 12:04:21 AM

Title: Yield Sign Fixed
Post by: RepComm on August 15, 2013, 12:04:21 AM
Fixed Version:
Bugs fixed:
1. A little spelling error on Google Images part ;)
2. Model being all black or white ingame, this is due to the texture not being sized x2 (changed to 512,512).
3. Transparency fix
4. Deleted unneeded polygons, and several UV useless UV maps. (ZEImport_Poly1-5, Sample)
--
Transparency removed due to some "flickering" of the model ingame.

Readme.txt contains details.
Title: Re: Yield Sign
Post by: Dark_Phantom on August 15, 2013, 07:38:03 AM
We're going to have a map in a small Earth town soon.   ::)
Good job with this.  One suggestion:  "Yeild" should be "Yield"   :o
Title: Re: Yield Sign
Post by: Snake on August 15, 2013, 08:27:35 AM
Hahaha, very nice.
Title: Re: Yield Sign
Post by: Carbon27 on August 15, 2013, 08:34:30 AM
Time to back to school RC! You failed the spelling of yield. BTW that's a weird looking sign, I think in my town they are yellow triangles.  :unsure:

I give your little brother permission to make fun of you for all eternity.  ;)
Title: Yield Sign
Post by: RepComm on August 15, 2013, 08:56:55 AM
When I type "Yeild" the browser says it's spelled wrong..
I just know the triangle thingy sticking out of the ground means wait for other people if they're there.

edit2: I was just thinking about a light post, that would be so sweet..
Title: Re: Yield Sign
Post by: Snake on August 15, 2013, 01:09:01 PM
I think I fixed the text
Title: Re: Yield Sign
Post by: Kishan on August 17, 2013, 05:53:44 AM
cool, traffic lights would be sweet also
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