Recent posts

#1
SWBF1 Modding / Re: Battlefront team colors ch...
Last post by Zelenium - Today at 01:50:58 PM
Updated
#2
SWBF1 Modding / Re: Battlefront team colors ch...
Last post by wsa30h - Today at 01:13:49 PM
also quick question do you plan to make this work for more than 3 teams ?
#3
General / Space Maps - Indie Game
Last post by Echourbs - Today at 10:47:54 AM
Hello Guys, how you doing? Hopefully fine!

I'm just making an Overwatch with Ships/Airplanes, and wanting to get inspiration on SWBF Space Maps.

I'm really trying to make a good Level Design, and i'm looking for maps modded or not that in can get some inspo
#4
SWBF1 Modding / Re: Battlefront team colors ch...
Last post by wsa30h - July 13, 2025, 11:23:10 PM
epic awesome work
#5
SWBF1 Modding / Battlefront team colors change
Last post by Zelenium - July 12, 2025, 04:04:33 PM
I. How to fix multiplayer minimap bug for all teams whose value is greater than 3.
There is a problem when you in multiplayer decide to add more than 3 teams. In singleplayer, each new one will just be yellow (or green/red if they have the right name). However, in multiplayer they will become white or other colors, which is very inconvenient. Plus, the white ones will be visible even to enemies.
The thing is that the developers for some reason instead of 3 bits read only 2 bits of information about the team number to display on the minimap. In addition, they constantly overwrite the correct value with the wrong one. This happens only in multiplayer (in single player there is no overwriting and the values remain correct). I solved the problem by removing overwriting in multiplayer.

The solution:
1. Using HexEditor, find the next code: "57 89 96 DC 00 00 00 E8"
2. Сhange the code from "57 89 96 DC 00 00 00 E8" to "57 90 90 90 90 90 90 E8"

II. How to change the main colors used in the game.
The game has the basic colors sewn in, which are used for a variety of things during game (colors of arrows on the mini-map, health bars, player names and even the message "Leaving the battlefield"). By changing them you can change all the basic colors. However, keep in mind that you cannot change the color for nickname or arrows separately in this way.
You cannot view this attachment.

The solution:
1. Using HexEditor, find the next code: "FF FF FF FF C0 C0 C0 FF 80 80 80 FF"
2. First "FF" is the beginning, change can be started from there. The colors go one by one, no indentation
As you understand, all colors are written as hex numbers (0 to FF). The order of colors is as follows: blue, green, red, alpha.
For example, you can change the red color of enemies to cyan. Just change "20 20 DF FF" to "DF DF 20 FF"

III. I changed the color of the yellow team that is in alliance with the enemy and made them blue.
And similar to the green-red arrows, these ones will change to yellow and blue depending on their relationship to your team.
Essentially, allies will look green or yellow, and enemies will look red or blue (green and red = primary team, blue and yellow = secondary team)
You cannot view this attachment.

The solution:
1. Using HexEditor, find the next code: "08 E9 F9 A0 17 00 90 EB"
2. Сhange the code from "08 E9 F9 A0 17 00 90 EB" to "08 8B 0D 00 7A 72 00 EB"
3. Navigate to address "3048F0"
4. Change the code from zeros to "8A 8C 32 8C 00 00 00 84 C9 7E 0B 8B 0D 00 7A 72 00 E9 15 5F E8 FF 8B 0D F4 79 72 00 0F 8C 09 5F E8 FF 8B 0D DC 79 72 00 E9 FE 5E E8 FF"
#6
Hello and welcome.

You have to download the Mod Tools either located here or on ModDB (just search up SWBF2 mod tools, or whichever game you're using). You would have to modify the tga texture for the ones you want to replace, and odds are you'll just munge (compile) a brand new side .lvl file or if you do want to use the replacement, then you would have to go into the _BUILD_PC folder and find the appropriate .texture file, which you can then insert using his tool.

Is it simple? Yeah, but does require some legwork to get from start to finish.  Feel free to take a look at some of the other side editing tutorials on the website to get a better feel for it.
#7
Star Wars Battlefront 2 (2005 Original) / Simple Texture Editing?
Last post by Krizz - July 05, 2025, 02:15:47 AM
Hello everyone,

I recently bought the Classic Collection
and wanted to change some of the clonetrooper textures.

I know that they are included in the side lvl files and have already used the LVL tool from MAD-AL to extract them. However, they are in .texture format. I am already familiar with TGA and DDS files but what do I do with the .texture file extension to edit them?

I hope you have a simple solution for me. The internet has not yet brought me any solutions.

Greetings
#8
Thanks for sharing! I miss E3, game announcements just don't feel the same anymore...
#9
SWBF1 Modding / Re: SWBF1 Museum Master Thread...
Last post by Epifire - July 02, 2025, 12:01:19 PM
Well you got me to dust off my tools and start looking at SWBF mapping/modeling again!  :cheers:

Hope you get your teams limit upped and working, as I know that was an issue before.

#10
SWBF1 Modding / Re: SWBF1 Museum Master Thread...
Last post by Snake - June 29, 2025, 06:58:21 PM
Good evening fellow battlefrontians,

I have returned from the dead on one of my occasional nostalgia trips and somehow have managed to download, get to work, and remember how to use the SWBF mod tools. I have decided to update the SWBF Museum. It was my crowning achievement that I feel did not live up to what it could have been--even with my limited modding ability. Unfortunately, I was never very good at being organized so I'm trying to piece together what I was able to accomplish vs what needs to be done. I will go back through this thread to make sure all the pictures requested are in the museum and things like that.

I've also added some features like actual gladiators for the empty gladiator arena:

If there's anything you want me to add to the museum please let me know. Some custom models for the museum would be great if anyone is up for that. I would also like to reskin all the yavin assets used so if someone would like to add some pizazz to the stock .tga's and send them to me that would be awesome as well. Still old and stone but something different than the base yavin textures.

I also need to add the SWBF leaderboards but I forget what the link is for that if someone has it on hand.

I tried adding a 7th local team to be zombies that can be released onto the map by breaking a barrier like I did for SLICE base (my AaTc map) but it has been crashing so far. Not sure if I hit the team limit or not.

Anyway, this definitely something I wish I was able to do as a preteen but unfortunately I wasn't ready until nearly 30.  :P  Wish me luck.