Over four years later, I have returned to work on this, looking to make some improvements to the layout and models:
-I'm aiming to add emissive to many of the 'lights' in the level. They won't be true lights since SWBF1 does not have glow, but it should look better
-I've made the droid hall much wider, you no longer can get trapped behind the stairs
-I've built new ramp modules to add some extra verticality and tweaked existing corridor modules so they can fit together more cleanly
-I've added an option to play with stock sides
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Work is still ongoing so no ETA yet, this one's a bit more complicated than the Battle of Hoth tweaks (which are pretty much done at this point, expect a release in the near future of that)
-I'm aiming to add emissive to many of the 'lights' in the level. They won't be true lights since SWBF1 does not have glow, but it should look better
-I've made the droid hall much wider, you no longer can get trapped behind the stairs
-I've built new ramp modules to add some extra verticality and tweaked existing corridor modules so they can fit together more cleanly
-I've added an option to play with stock sides
You cannot view this attachment.
You cannot view this attachment.
You cannot view this attachment.
You cannot view this attachment.
You cannot view this attachment.
Work is still ongoing so no ETA yet, this one's a bit more complicated than the Battle of Hoth tweaks (which are pretty much done at this point, expect a release in the near future of that)