Hey! So I'm here again for a while it seems.
This time I bring up once again an issue that seems it has been mentioned a few years ago but that has given me a lot of headache. Specifically, when I started converting the SWBF2 maps, there were two in particular that I was not able to convert (Geonosis and Kashyyyk). Looking back in time SleepKiller mentioned that perhaps some maps simply couldn't be converted due to some bugs, whether related to MSH or other files. However, he was able to port Geonosis: Dust Plains to SWBF1.
Apparently after several failed attempts I have realized that perhaps the error is in the terrain itself, since instead I tried to move all the objects on the map without modifying the terrain (just leaving the default .ter file created in BFBuilder for the first time and not doing the hex editing) and the map runs correctly ingame. Then I get to the point where I seem to find a clue: doing HEX editing step to make it usable, I tried ingame when the first 2-3 seconds after spawning suddenly the map crashes. When I re-munged my assets I realized these lines appeared below terrain munging (64bitMunge.bat console):
I don't get what exactly means. AFAIK I guess this map does not use water particles or similar.
NOTE: I have also tried munging the terrain with SleepKiller's tool, following every step before munging the entire map files, but didn't work.
This time I bring up once again an issue that seems it has been mentioned a few years ago but that has given me a lot of headache. Specifically, when I started converting the SWBF2 maps, there were two in particular that I was not able to convert (Geonosis and Kashyyyk). Looking back in time SleepKiller mentioned that perhaps some maps simply couldn't be converted due to some bugs, whether related to MSH or other files. However, he was able to port Geonosis: Dust Plains to SWBF1.
Apparently after several failed attempts I have realized that perhaps the error is in the terrain itself, since instead I tried to move all the objects on the map without modifying the terrain (just leaving the default .ter file created in BFBuilder for the first time and not doing the hex editing) and the map runs correctly ingame. Then I get to the point where I seem to find a clue: doing HEX editing step to make it usable, I tried ingame when the first 2-3 seconds after spawning suddenly the map crashes. When I re-munged my assets I realized these lines appeared below terrain munging (64bitMunge.bat console):
Code Select
...
Munging Geo2.ter
Warning: Discarding additional water layer 1 != 15
Warning: Discarding additional water layer 6 != 15
Warning: Discarding additional water layer 10 != 15
...
I don't get what exactly means. AFAIK I guess this map does not use water particles or similar.
NOTE: I have also tried munging the terrain with SleepKiller's tool, following every step before munging the entire map files, but didn't work.