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#5776
General / Re: change port to 3659
September 09, 2011, 10:35:57 AM
the SWBF dedicated server software will automatically get the next available port, starting from 3658.

So, the next is 3659, 3660, etc.


There is nothing you need to do, other than make sure the appropriate port range is available to the internet.
#5777
SWBF 1 and 2 Tournaments / Re: Sniper Tournament Bracket
September 06, 2011, 09:24:50 AM
tournament died!

Sorry  :'(
#5778
SWBF1 Modding / Re: about munging sides
August 30, 2011, 06:48:08 AM
Giving a trooper a green costume would be a skin mod; one way to do that is covered in this tutorial:
http://www.swbfgamers.com/index.php?topic=3762.0

(This method does not use XSI, but it is rather crude because the image is 2-D that gets wrapped around the 3-D character.)


Putting another stock character on a map is a mission mod, covered by this tutorial:
http://www.swbfgamers.com/index.php?topic=3641.0



Until you get the mod tools, all of this will seem very theoretical.  Get the mod tools, play around with it, go over the tutorials yourself, and things will start to make a lot more sense.







#5779
SWBF1 Modding / Re: about munging sides
August 29, 2011, 09:45:10 AM
In order to munge you need the ODF files and the executables that compile or munge the files.  The mod tools from Pandemic are pretty huge.

Read this tutorial:
http://www.swbfgamers.com/index.php?topic=8.0

I would not recommend using a library computer, as you would have to install a lot of stuff on it.
Can you get some one to give you an old PC with windows XP on it?

Such things are nearly trash these days, but it would be perfect for modding SWBF!


This is the model of computer that I mod and play SWBF on:

http://www.ebay.com/itm/Dell-Dimension-E510-80GB-DVD-DVD-RW-Works-/110736035362?pt=Desktop_PCs&hash=item19c861ce22








#5780
Tech Support / Re: download problems
August 28, 2011, 12:09:46 PM
maybe the location you are trying to extract them to is protected some how.  Try extracting them to your desktop, then move them to addon.


#5781
Requests / Re: Helicopter
August 28, 2011, 01:19:01 AM
I thought maybe I've seen spinning props before but I cant remember for certain.  I know SWBF2 has those things on Utapau near the sinkhole.  Maybe some insight can be gained from that.
#5782
ok, Unit33 you are now a moderator!

the old style link looks like this:
http://www.mpcgamers.com/smf/index.php?action=downloads;sa=downfile&id=180

and needs to be changed to look like this:
http://www.swbfgamers.com/index.php?action=downloads;sa=downfile&id=180


I made a backup copy of Ryans post, so in case something goes wrong we can fix it.

Maybe a search and replace would work.


The other issues are that many links are dead, and the screenshots on Ryans Mac account
don't work anymore either :(


Let me know if you have trouble being able to modify his posts.

Thanks!

#5783
Requests / Re: GCW space map
August 27, 2011, 06:54:14 AM
I have Space: Battle over Coruscant, CSWM and will upload it. 

Is Jango the author?

edit:  we have it here already:

http://www.swbfgamers.com/index.php?action=downloads;sa=view;down=121
#5784
Bump Away!

This thread really needs to be updated a lot to replace the MPCgamers.com links with SWBFgamers.com links...any volunteers?

:)

#5785
Requests / Re: REQUEST: trooper target
August 24, 2011, 06:49:13 PM
hi bamdur, thanks!  I don't think we need a bullseye, but up to you  :cheers:
#5786
Requests / Re: REQUEST: trooper target
August 24, 2011, 04:09:59 PM
Hi Mike,

Yes, I would like a target that can be used to practice shooting while flying using a dark trooper.  Head shot specific, stationary, or nearly stationary target, that I could place on a mod map or cloud city modification, the target being in the shape of say a rebel trooper unit, or empire trooper unit, etc.
#5787
Requests / Re: REQUEST: trooper target
August 24, 2011, 04:33:45 AM
ah, I was thinking of just something simple that I could place in the courtyard of cloud city for fly-by practice.  All of these ideas are great--and I would use whatever anyone would come up with, and host it for all to enjoy. 

But I would rather have something simple, than not have something complicated :)

Let me know if I can help!

Thanks
#5788
Requests / Re: REQUEST: trooper target
August 22, 2011, 06:26:12 PM
Hi Bamdur,

3-d if possible. 

I have noticed that the courtyard turret auto-repairs some times.

Hey--maybe I could have some AI run around and repair them, like in Mos Eisley :P

#5789
Requests / REQUEST: trooper target
August 22, 2011, 05:32:10 PM
Hi,

I wanted to see if anyone could make a stationary trooper target that I could use for fly-by dark trooper head shot practice.

The idea would be to have the thing stay still, and then blow up when you get the equivalent of a headshot, and
then maybe rebuild itself.

Thanks!
#5790
Welcome Center / Re: yo
August 20, 2011, 11:29:21 PM
welcome  :cheers: