SWBFGamers

Gaming for the Original SWBF1 and SWBF2/other games => Star Wars Battlefront (2004 Original) => Topic started by: SleepKiller on June 18, 2011, 05:14:48 AM

Title: PC Dedicated Server Command Reference
Post by: SleepKiller on June 18, 2011, 05:14:48 AM
You get the idea.

/spawn
/logfinalscore
/audiomaxchannels
/audiosamplerate
/audionoenhance
/audiomixbuffer
/ppass
/email
/name
/connect
/install
/fixedfunction
/win
/nocheckcd
/log
/resolution
/gameslice
/difficulty
/noteamdamage
/noaim
/password
/noframelock
/tps
/nomovies
/randomize
/heroes
/netregion
/bots
/sideselect
/netplayers
/throttle
/crashed
/noai
/soundwarning
/quakecam
/skill
/team
/fixedrate
/nostartupmusic
/nosound
/nowait
/norender
/lan
/gamename
/playerlimit
/playercount
/autonet
/nodrag
/loss
/latency
/bandwidth
/nonames
/firstperson
/nointro
/ShowAllServers
/ShowAllSessions
/notvalues
/playback
/record
/loadspam
/lang
/demomode
/unlimitedammo
/invincible
/framerate
/ainotext
/ai
/profile


Once again these are not tested but I found them in the section that has the ones that do work so....

EDIT: Oh and for these go in battlefront server.ini under APP_COMMAND_LINE_BASIC= . Just saying for those newbies....
Title: Re: PC Dedicated Server Command Reference
Post by: Bamdur on June 18, 2011, 07:52:44 AM
ive looked in exe my self a while back and ive tested many, most dont work
Title: Re: PC Dedicated Server Command Reference
Post by: Phobos on June 18, 2011, 02:36:20 PM
Some of those are meant for the main game executable not the dedicated server. For example, creating a shortcut to battlefront.exe and adding the /nointro command will remove the intro ads.
Title: Re: PC Dedicated Server Command Reference
Post by: Led on June 18, 2011, 03:10:19 PM
yes--and you can see which ones are for what version or dediserver only by examining the executable file for the respective version
Title: Re: PC Dedicated Server Command Reference
Post by: SleepKiller on June 18, 2011, 06:09:23 PM
They are all from the dedicated server exe and I've tested a few and ones like /logfinalscore are actually pretty handy in my opinion.
Title: Re: PC Dedicated Server Command Reference
Post by: JediKB on June 23, 2011, 05:45:06 AM
In PC swbf, we use Battlebelk's anti-glitch dedicated server, I think he made some other adjustments as well.

This is the command line:

(https://www.swbfgamers.com/proxy.php?request=http%3A%2F%2Fdl.dropbox.com%2Fu%2F2276262%2Fcommand%2520line.png&hash=0ae81d81533ff82f95b4be0e231a380a06b470c0)
Title: Re: PC Dedicated Server Command Reference
Post by: Phobos on June 23, 2011, 12:17:40 PM
Quote from: JediKB on June 23, 2011, 05:45:06 AM
In PC swbf, we use Battlebelk's anti-glitch dedicated server, I think he made some other adjustments as well.

This is the command line:

(https://www.swbfgamers.com/proxy.php?request=http%3A%2F%2Fdl.dropbox.com%2Fu%2F2276262%2Fcommand%2520line.png&hash=0ae81d81533ff82f95b4be0e231a380a06b470c0)

The only command there I have not seen is /randomize. How does that work?

Anti-glitch is done by adding death regions to the stock map with zeroeditor. Can be done easily with bfbuilder.

Quote from: SleepKiller on June 18, 2011, 06:09:23 PM
They are all from the dedicated server exe and I've tested a few and ones like /logfinalscore are actually pretty handy in my opinion.
Maybe, but I have not found /nointro to have any use for dedicated tools, only the main playing executable.

Also we have thoroughly tested /nocheckcd, which is supposed to skip the cd key authorization. It does not work at all. In fact we had more problems with invalid cd keys when using that command. I think it is either bugged or was never completed.
Title: Re: PC Dedicated Server Command Reference
Post by: Led on June 23, 2011, 02:14:18 PM
/randomize sets random maps from the list, instead of a sequential map list
Title: Re: PC Dedicated Server Command Reference
Post by: Phobos on June 23, 2011, 04:13:50 PM
Quote from: Buckler on June 23, 2011, 02:14:18 PM
/randomize sets random maps from the list, instead of a sequential map list
Any idea how the swbf algorithm computes what is "random"?
Title: Re: PC Dedicated Server Command Reference
Post by: [FC]Target on June 23, 2011, 05:22:59 PM
... well considering it is imposible to produce a truly random setting good question
Title: Re: PC Dedicated Server Command Reference
Post by: Led on June 23, 2011, 07:17:56 PM
I sure what ever is was compiled with has a (pseudo) random number generator.  SWBF would have to have something, since there are probabilities everywhere in the AI programming (when to drop ammo, how accurate to shoot, etc.)

Title: Re: PC Dedicated Server Command Reference
Post by: Bamdur on June 23, 2011, 08:00:42 PM
If the game is scripted in c++ probably using a math.random function but within its own limits
Title: Re: PC Dedicated Server Command Reference
Post by: Phobos on June 24, 2011, 02:29:01 PM
Speaking of when to drop ammo, I know a trick to make AI heal you. Press f2 to make him follow you, then stand in front of where he is looking and press f1. He will throw a pack if he has one. If not try it a few more times because it doesn't work every time.
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