SWBFGamers

Gaming for the Original SWBF1 and SWBF2/other games => Star Wars Battlefront (2004 Original) => Topic started by: Missile on May 30, 2011, 02:59:52 PM

Title: Star Wars Battlefront III
Post by: Missile on May 30, 2011, 02:59:52 PM
Soooo. Does anybody have any idea when is the release date for Star Wars Battlefront 3 for PC? I tried to find on the internet, but I was unsuccesful.
Title: Re: Star Wars Battlefront III
Post by: Led on May 30, 2011, 04:19:54 PM
never
Title: Re: Star Wars Battlefront III
Post by: Phobos on May 30, 2011, 04:27:04 PM
I am willing to make unofficial swbf3 if I get enough programmers and model builders.
Title: Re: Star Wars Battlefront III
Post by: jdee-barc on May 30, 2011, 05:56:10 PM
I actually was about to ask if people wanted to help me do this as well. oh well. :P

I have an idea for it if you don't have one.
Use the Source Engine and base it off of Team Fotress 2. TF2 is kind of like SWBF in terms of unit classes (five each), and the AI would be smarter then in zero engine. Source Engine has physics and more interactionand zero engine is currently unavailable and doesn't have those features. Or you could somehow use both Zero engine and Source to make it even better (modding in the Zero engine, with odfs, mshs and whatnot is much easier)

You need modders? I'll volunteer! I'm sure others would be more than happy to help.


Other suggestions.
try contacting former creators from Pandemic who made SWBF and SWBf2 (like Dean Betton, who made all the stock models) and psych0fred (assuming he still responds to his email)

go on gametoast. or have someone else do it (if you can't) and ask if like the more famous modders (Maveritchell, Teancum, ggctuk, etc, would be willing to help)
Title: Re: Star Wars Battlefront III
Post by: MileHighGuy on May 30, 2011, 06:56:33 PM
Some people are already doing that kinda. Here's the link
http://www.moddb.com/mods/star-wars-the-new-era (http://www.moddb.com/mods/star-wars-the-new-era)
Title: Re: Star Wars Battlefront III
Post by: Led on May 30, 2011, 07:18:45 PM
There is a really nice COD4 mod too.

Title: Re: Star Wars Battlefront III
Post by: Bamdur on May 30, 2011, 10:07:00 PM
im learning programing so i can probably figure some code out and make an extractor and then we can modify the game that way but im sure thats illegal so i probably wont do it
Title: Re: Star Wars Battlefront III
Post by: SleepKiller on May 30, 2011, 10:19:28 PM
I'd just wait and see if LucasArts will ever make BFIII.
Title: Re: Star Wars Battlefront III
Post by: Missile on May 31, 2011, 02:17:22 AM
Aaah, thanks for suggestions.  ;) I think I'll try to contact the developers of the first two SWBFs - as jdee-barc suggested - just to find out if they are even thinking about creating the third one.
With the modding idea, I personally don't know how to mod and I was kind of unwilling to learn it, since I hoped for an upcoming SWBF 3 release, but I will definitely learn how to mod if the developers answer my question negatively.  :cheers:
Title: Re: Star Wars Battlefront III
Post by: Led on May 31, 2011, 02:48:38 AM
Quote from: Missile on May 31, 2011, 02:17:22 AM
Aaah, thanks for suggestions.  ;) I think I'll try to contact the developers of the first two SWBFs - as jdee-barc suggested - just to find out if they are even thinking about creating the third one.


One thing is for sure--those guys would not be involved in Battlefront 3.  I strongly suggest you leave them alone.

Instead, go here and be one of a few hundred other people that have asked the same question of LucasArts:
http://www.lucasforums.com/forumdisplay.php?f=716

Title: Re: Star Wars Battlefront III
Post by: Missile on May 31, 2011, 04:46:04 AM
Okay, I think I won't contact them. Let's just wait.  :'(
Title: Re: Star Wars Battlefront III
Post by: jdee-barc on June 01, 2011, 12:39:11 PM
Quote from: Bamdur on May 30, 2011, 10:07:00 PM
im learning programing so i can probably figure some code out and make an extractor and then we can modify the game that way but im sure thats illegal so i probably wont do it

It's probably not the most righteous thing to do l but i'm not sure if it would be a huge problem since Pandemic is gone for good (it seems)
Title: Re: Star Wars Battlefront III
Post by: Unit 33 on June 01, 2011, 01:31:22 PM
http://www.battlefront3.net/
- all information regarding SWBF3.
Title: Re: Star Wars Battlefront III
Post by: skirata44 on June 01, 2011, 07:33:18 PM
Quote from: MileHighGuy on May 30, 2011, 06:56:33 PM
Some people are already doing that kinda. Here's the link
http://www.moddb.com/mods/star-wars-the-new-era (http://www.moddb.com/mods/star-wars-the-new-era)

I just looked at the pictures...holy crap. It's so detailed! If/when this comes out, I'm so getting it...
Title: Re: Star Wars Battlefront III
Post by: Missile on June 02, 2011, 05:16:48 AM
Quote from: Unit 33 on June 01, 2011, 01:31:22 PM
http://www.battlefront3.net/
- all information regarding SWBF3.

Ah, thanks for this link. I'll make sure I check it every day :D
Title: Re: Star Wars Battlefront III
Post by: Unit 33 on June 02, 2011, 06:00:33 AM
Quote from: Missile on June 02, 2011, 05:16:48 AM
Ah, thanks for this link. I'll make sure I check it every day :D
I certainly know I do !
It's a pretty dedicated site, full of speculation and rumours, but there's some good "facts" in there too.
Title: Re: Star Wars Battlefront III
Post by: jdee-barc on June 04, 2011, 04:33:41 PM
right now, i'm trying to edit the battlefront executable to open new possibilities (ie. unit and vehicle position limits, carrier class, all the stuff that we want in SWBF but can't get). It's probably not entirely legal so i'm just doing it as an experiment until people can decide on whether its legal or not.
Title: Re: Star Wars Battlefront III
Post by: Unit 33 on June 06, 2011, 11:36:57 AM
Once Battlefront III was cancelled due to unforeseen circumstances, the console versions disappeared... However the PSP port lived on as "Elite Squadron". In which the premise was that battle could take place in space and on land at the same time, thus the player could simply fly in between each "Battlefront". Unfortunately bot rooting is probably too dumb in SWBF to allow a mod like this...
Title: Re: Star Wars Battlefront III
Post by: Phobos on June 06, 2011, 07:21:56 PM
Quote from: jdee-barc on June 04, 2011, 04:33:41 PM
right now, i'm trying to edit the battlefront executable to open new possibilities (ie. unit and vehicle position limits, carrier class, all the stuff that we want in SWBF but can't get). It's probably not entirely legal so i'm just doing it as an experiment until people can decide on whether its legal or not.

what are you modifying it with? cheat engine?
Title: Re: Star Wars Battlefront III
Post by: THEWULFMAN on June 07, 2011, 01:53:35 AM
All True BF3 news is old to me, I keep myself very up to date on that.

And you would be better off editing the BF2 exe, regardless of legality. BF1 is great and all, but has a lot more limitations that BF2 doesn't have. If you could add prone, strafe, the 4 squad commands, and the grappleing hook back into BF2, and make some really good mods, mainly scripting, and updating graphics and a few new amazing maps, and you have BF3.
Title: Re: Star Wars Battlefront III
Post by: Missile on June 07, 2011, 02:38:26 AM
True. And also it would do no harm if the jedis were somehow disabled. Or at least put into a separate game type (like "Force Deathmatch" or something). BF2 online sucks like hell because of this clear unfairness where Jedis fight with helpless troopers, and it also completely destroys the awesome battle-feeling.
Making them weaker in the force would probably solve the problem as well, as it must be really annoying when you run through the city and suddenly a Jedi leaps from like 100 metres away and kills you instantly.
Title: Re: Star Wars Battlefront III
Post by: jdee-barc on June 07, 2011, 12:40:32 PM
I'm mainly looking for anything that has to do with the unit class limit. I'm trying to change it from 5 to 9 (which is Bf2's limitation, not including the hero). I'm using a combination of debuggers, disassemblers, and hexeditors. What is cheat engine?
Title: Re: Star Wars Battlefront III
Post by: Missile on June 07, 2011, 01:42:55 PM
Quote from: Zombie Hotel Developer on June 06, 2011, 07:21:56 PM
what are you modifying it with? cheat engine?

It's possible to modify using Cheat Engine?  ???
Title: Re: Star Wars Battlefront III
Post by: SleepKiller on June 07, 2011, 06:58:20 PM
No offence to what your doing jdee-barc but modifying the exe is against the EULA that comes with the modtools which makes it illegal to do. I would strongly advise against it. 
Title: Re: Star Wars Battlefront III
Post by: THEWULFMAN on June 07, 2011, 09:51:20 PM
Quote from: SleepKiller on June 07, 2011, 06:58:20 PM
No offence to what your doing jdee-barc but modifying the exe is against the EULA that comes with the modtools which makes it illegal to do. I would strongly advise against it.

I concur.
And it is easy to remove heroes without modifying the exe, you can even do it via the settings before you start an online game, a lot of people dont though.
Title: Re: Star Wars Battlefront III
Post by: Giftheck on June 08, 2011, 11:39:28 AM
Quote from: Buckler on May 31, 2011, 02:48:38 AM
One thing is for sure--those guys would not be involved in Battlefront 3.  I strongly suggest you leave them alone.

Instead, go here and be one of a few hundred other people that have asked the same question of LucasArts:
http://www.lucasforums.com/forumdisplay.php?f=716

I would love to get hold of those guys, but for different reasons (more to do with obtaining the PSP BF2 mod tools).

Anyhow, since we have no solid fact, I present to you...

(Best viewed in Notepad with Lucidia Console font at size 10)

Quote====================================
====================================
STAR WARS: BATTLEFRONT - THE ULTIMATE FAN BLUEPRINT
====================================
====================================

Written in Notepad with Lucidia Console font.

==================
==================
Features:
==================
==================
-Choose from preset unit looks or create your own unit look, right down to the armour, eye color and hair color of units.
-Customize your weapons loadout or choose from eight 'classes'.
-New map layout – now you have four different Battlefronts – two land battles, space and capital ship. Each affect the overall outcome of the battle.
-The choice of reinforcements or points in Instant Action mode.
-Choose how you play – whether you play the entire map as a whole or just one section of it (Space, Battlefield 1, Battlefield 2) as in the old games.
-No loading for space-to-captial ship and vice-versa (and possibly no loading for planet-space or battlefield-battlefield)
-Includes many remade maps from Star Wars: Battlefront, Star Wars: Battlefront II and Star Wars Battlefront: Elite Squadron.
-The return of many vehicles including the ARC-170, the A-Wing and the TIE Bomber.

==================
==================
Default Unit Types:
==================
==================

Seven default unit classes will be available to play as. In the Campaign mode, choosing one of these classes only modifies your character's loadout, but in all other modes, your appearance will change with the class.

Class         l Weapons                             
________________________L________________________________________________________________________________
Soldier           Blaster Rifle, Blaster Pistol, Thermal Detonator
Sniper           Sniper Rifle, Blaster Pistol, Thermal Detonator, Recon Droid
Heavy           Missile Launcher, Blaster Pistol, Concussion Grenade, Mines
Engineer        Shotgun, Fusion Cutter, Detpack
Pilot           Commando Pistol, Fusion Cutter
Special           Dependant on Faction
Commando        Multitask Rifle, Commando Pistol, Thermal Detonator
Commander        Dependant on Faction
Custom 1        Customizable unit
Custom 2        Customizable unit
Custom 3        Customizable unit

==================
Special Class:
==================

One of two variable classes, the Special class has a unique setup for each faction.

Faction/Unit      l Weapons                             
________________________L________________________________________________________________________________
Republic Jet Trooper     EMP Launcher, Commando Pistol, Thermal Detonator, Jetpack
CIS Droideka        Dual Blaster Cannon, Shield Generator, Wheel Mode
Rebel Wookie Smuggler     Bowcaster, Grenade Launcher, Time Bomb
Imperial Dark Trooper     ARC Caster, Commando Pistol, Thermal Detonator, Jump Pack

==================
Commander Class:
==================

One of two variable classes, the Commander class has a unique setup for each faction.

Faction/Unit         l Weapons                             
________________________________L_________________________________________________________________________
Republic Clone Commander       Chaingun, Blaster Pistol, Rally, Health/Ammo Dispenser
CIS IG MagnaGuard          Electrostaff, Radiation Launcher, Poison, Health/Ammo Dispenser
Rebel Bothan Spy          Seeker Rifle, Disguise Kit, Rally, Health/Ammo Dispenser
Imperial Officer          Beam Cannon, Orbital Strike, Rage, Health/Ammo Dispenser, Unmask Bothan Spy

==================
Unit Skins:
==================
Each class has a different skin

Class         l Skin                             
________________________L________________________________________________________________________________
Soldier           Ep2/Ep3 Clone Trooper*, Super Battle Droid, Rebel Soldier, Stormtrooper
Sniper           Ep2 Sniper/Ep3 Scout*, Droid Assassin, Rebel Sharpshooter, Scout Trooper
Heavy           ARC Trooper/Ep3 Clone Sergeant*, Assault Droid, Rebel Vanguard, Shock Trooper
Engineer        Ep2 Engineer/Ep3 Faie, Droid Engineer, Rebel Engineer, Imperial Engineer*
Pilot           Ep2 Pilot/Ep3 Pilot, Droid Pilot, Rebel Pilot, Imperial Pilot
Special           Ep2/Ep3 Jet Trooper*, Droideka, Wookie Smuggler, Dark Trooper
Commando        Clone Commando, Droid Commnando, Rebel Commando, Imperial Commando
Commander        Ep2 Commander/Ep3 Commander*, IG MagnaGuard, Bothan Spy, Imperial Officer*
Custom 1        Customizable unit
Custom 2        Customizable unit
Custom 3        Customizable unit

Units with * beside them have variations dependant on map. Episode III units will have different appearances dependant on the map they are in - for instance, the Coruscant map will have the 501st Legion, whereas Kashyyyk has the 41st, and Utapau the 212th, etc. For the Imperials, it depends on where the unit is - for instance, if the Engineer appears on Hoth, it will don an AT-AT Pilot outfit, whereas on the Death Star instead it will don a Death Star Gunner outfit.

Customizable units each have different looks - you can create up to three different looks. These will only change when the player decides to change them.


==================
==================
Heroes:
==================
==================
-The hero system is overhauled - you can now take up to two heroes into battle. In Galactic Conquest you may choose these two heroes if you have purchased them on your profile. For Instant Action, these are predetermined.
-Purchase new heroes for use in Instant Action. Four heroes, one for each faction, are available from the beginning.
-Hero update system - update each hero's abilities, including their Force Powers, their time on the battlefield, and their Stamina.
-New Force Powers:
--Mind Trick - Seize control of a single enemy for a short period of time.
--Repulse - Blast all enemies surrounding you with a massive wave of Force energy.
--Heal - gives all nearby allies a health boost.
--Grip - Grip an enemy with the Force. Useful for pulling enemies out of turrets and open-seated vehicles, or for gripping enemies and sending them flying to their deaths.

NOTE: If a Space Vehicle is not defined, then a vehicle will not spawn at the command post the Hero spawns at. Hero vehicles are only piloted by the hero they are assigned to. Heroes may use any vehicle on the map with the expection of hero-exclusive vehicles.

Default heroes:

Hero          l Faction              l Space Vehicle
_________________________L______________________L______________
-Darth Vader          Empire        TIE Advanced
-Luke Skywalker          Rebels        X-Wing (Modified)
-Mace Windu          Republic        Jedi Interceptor (Purple)
-Count Dooku          CIS           Solar Sailor

Heroes for purchase:

Hero          l Faction              l Space Vehicle
_________________________L______________________L______________
-General Grievous      CIS           Belbullab-22 starfighter
-Durge               CIS
-Darth Maul         CIS           Sith Infiltrator
-Darth Sidious         CIS
-Jango Fett         CIS           Slave I
-Asajj Ventress         CIS           Ginivex-class starfighter
-Savage Oppress         CIS
-Gizor Delso         CIS
-Obi-Wan Kenobi         Republic
-Anakin Skywalker      Republic
-Ki-Adi Mundi         Republic
-Aayla Secura         Republic
-Kit Fisto         Republic        Kit Fisto's Jedi Starfighter
-Shaak Ti         Republic
-Yoda            Republic
-X2            Republic        X2's ARC-170
-X1            Republic        X1's ARC-170
-Beta-000         Republic        Beta's Y-Wing
-Qui-Gon Jinn         Republic
-Boba Fett         Empire        Slave I
-The Emperor         Empire        The Emperor's Shuttle
-X1            Empire        TIE Advanced
-Dark Apprentice      Empire        Rogue Shadow (modified)
-IG-88            Empire
-Grand Admiral Thrawn      Empire
-Shadow Guard         Empire
-Dark Obi-Wan         Empire
-Commander Cody         Empire
-Ben Kenobi         Rebels
-Chewbacca         Rebels
-Han Solo         Rebels        Millennium Falcon
-Princess Leia         Rebels
-General Kota         Rebels
-Starkiller         Rebels        Rogue Shadow (Modified)
-Galen Marek         Rebels        Rogue Shadow
-X2            Rebels        X2's X-Wing
-Beta-000         Rebels        Beta's Y-Wing

==================
==================
Campaign:
==================
==================
Two stories are included in this game.

CLONE RENEGADE: Play as an experimental Clone Trooper during the Clone Wars, as he defects after refusing to obey Order 66, and joins the Rebellion, eventually aiding in the destruction of the Second Death Star at Endor and freeing the Galaxy.

You are an experimental prototype ARC Trooper deployed during the Battle of Geonosis as a field-test for the future ARC units. You survive the Battle of Geonosis only to participate in the Battle of Kamino after the CIS invades your homeworld. After a successful campaign you are assigned to the 212th Legion with Commander Cody, and you next attack Rhen Var, attempting to drive the CIS out of the system. You are then detached to train the next batch of Clone Troopers on Kamino (non-playable) before you are informed of an attack on Coruscant by CIS forces. You participate in the defence of Coruscant alongside the legendary 501st legion, before the Jedi Council assigns you back to the 212th to assist against the last stand of the CIS on Utapau. With the death of General Grievous, Cody receives Order 66 from Palpatine, ordering the death of General Kenobi. However, you shoot Cody and flee the planet. You remain in hiding for years, until the formation of the Rebellion. You will take part in the best and worst moments of the Rebel Alliance, including the battles of Kamino, Yavin, Hoth and Endor, and culminating in the defeat of the Empire.

DARK OBI-WAN: You are a member of a Rebel Alliance Black-Ops team. You have received word of a secret Cloning Facility on Byss. Infiltrating it, you find a facility unlike any other, where Palpatine has been cloning several of the Republic's best-known Jedi heroes. You find information on a "Dark obi-Wan" project, realising that Palpatine plans on using it to replace Darth Vader with a dark-side version of his original Master, Obi-Wan Kenobi. The information is passed on to your leader, General Kota, who immediately alerts Alliance High Command. The Alliance tasks your Black Ops team with hunting down and destroying the Obi-Wan clone. Your mission takes you across the Galaxy, to Coruscant, Mustafar, Geonosis and Polis Massa. As General Kota you take on the deranged Dark Jedi, hunting him down until you find out that he has been killed by Darth Vader.

==================
==================
Maps (including space):
==================
==================
-Bespin – Cloud City (BF1 but expanded), Platforms (BF1)
-Byss - Sith Temple, Cloning Facility
-Coruscant – Jedi Temple (New map), Surface (Elite Squadron but expanded to include the Senate building)
-Dantooine - Rebel Base, Village (Elite Squadron)
-Death Star – Interior (BF2), Superlaser (New map based off TFU)
-Endor – Shield Bunker (mostly based off BF1/BF2), Village (From Renegade Squadron)
-Felucia – Marshland (BF2), Crash Site (New, based on TFU)
-Geonosis – Spire (BF1), Dust Plains (BF2)
-Hoth – Echo Base (BF2), Landing Zone (new)
-Kamino – Tipoca City (new), Timira City (new)
-Kashyyyk – Beachhead (BF2), Island (Elite Squadron)
-Mustafar – Refinery (BF2), Battleground (Elite Squadron)
-Mygeeto – War-Torn City (BF2), Mountains (New map)
-Naboo – Plains (Loosely-based on BF1 but larger), Theed (BF1, but expanded to include the Palace and Hangar)
-Polis Massa - Cloning Facility, Medical Facility
-Rhen Var – Harbor (BF1), Citadel (BF1)
-Sullust - Base (Renegade Squadron), Caves (New)
-Tatooine – Dune Sea (BF1), Mos Eisley (Elite Squadron)
-Utapau – Sinkhole (BF2), Surface (New)
-Yavin IV – Temple (Elite Squadron), Arena (BF1)

==================
==================
Instant Action Modes:
==================
==================

Options for play can be changed here:

General: Changing general options, such as the number of AI units allowed on the map at a time, and whether a timer is on or off.
Conquest: You can change between reinforcement points or assault points.
Classic Mode: Changes options for Classic mode - Conquest reinforcement count percentage, and Assault mode points required to win. You can also switch AI heroes on or off.
Hero: Choose whether heroes are on or off, and how many points/minutes must pass before the hero becomes available, and whether the hero is available to the best player, worst player or a random player.

==================
Conquest
==================
Play a conquest game where the goal is to capture all Command Posts, destroy the enemy captial ship and, depending on your setting, eitehr deplete enemy reinforcements to 0, or obtain the most points. Destroying the enemy captial ship is far more complex - the shields must be lowered first, which can be done from inside a capital ship (unlike Elite Squadron), or outside a capital ship with bombardment of the enemy capital ship. The ship's most vulnerable critical system, however - the main reactor - will be unavailable until all other critical systems are destroyed.

==================
Classic Conquest
==================
A Ground-only version of Conquest where your goal is to capture all command posts and reduce the enemy reinforcement count to 0. You can choose one of the two ground maps to play from, on the Instant Action menu. Dependant on which Classic Conquest mode is selected (Classic Battlefront, or Classic Battlefront II), the classes will change.

-Classic Battlefront mode: Only 5 class choices are selectable - Soldier, Heavy, Pilot, Sniper and Special. Heroes are controlled by AI. Classes do not require points to unlock - all classes are playable immediatley from the start of the battle.
-Classic Battlefront II: 6 class choices are available - Solider, Heavy, Sniper, Engineer, Commander and Special. Players may play as heroes dependant on the settings in Hero settings.

==================
Classic Assault
==================
Space-only mode where you must destroy all the enemy ship's critical systems. You gain points for every critical system destroyed, every unit killed and every ship destroyed. The Main Reactor cannot be accessed and the capital ships cannot be destroyed. Only two classes are available: Marine and Pilot.

==================
1-Flag CTF
==================
Played in either space or on the ground, your goal is to capture the flag and place it in the enemy goal to obtain points.

==================
2-Flag CTF
==================
A Ground-only mode whereby you have to invade the enemy territory to obtain their flag and return safely to your territory.

==================
Hero Mode
==================
A free-for-all mode allowing you to pick either "Heroes" or "Villains", with both teams having units spanning both eras of the game. Much like Battlefront II, heroes from both eras are playable.

==================
Hunt Mode
==================
A Ground-only mode occuring only on some maps. Either invade the enemy territory and kill all enemies or defend your territory from enemy invaders. The following maps have Hunt Modes:

-Bespin – Cloud City - Uhgnaughts vs Imperial Officers
-Coruscant – Jedi Temple - Jedi vs Republic
-Endor – Shield Bunker - Ewoks vs Scout Troopers
-Felucia – Marshland - Acklay vs Republic
-Geonosis – Spire - Geonosians vs Republic Snipers
-Hoth – Echo Base - Wampas vs Rebels
-Kamino – Tipoca City - Anti-Troopers vs Empire,
-Kamino – Timira City - Rebels vs Clones
-Kashyyyk – Beachhead - Wookies vs MagnaGuards
-Naboo – Plains - CIS Snipers vs Gungans
-Tatooine – Dune Sea - Tusken Raiders vs Jawas
Title: Re: Star Wars Battlefront III
Post by: Missile on June 08, 2011, 01:11:25 PM
That is IMPRESSIVE!  :tu:
But tell me... what exactly it is? Is it just a plan for a modded game, or does such a game already exist?
Title: Re: Star Wars Battlefront III
Post by: Giftheck on June 08, 2011, 01:16:51 PM
This is just what I would do if I was designing the game.
Title: Re: Star Wars Battlefront III
Post by: jdee-barc on June 08, 2011, 04:59:29 PM
ok, I'm done trying to mod the exe. I'm not getting any results because its so hard to understand. and its illegal.

ggctuk's idea is similar to the idea i had for bf3. What i really want to do is get the ps2, PSP and xbox assets for both games.

@ggctuk: What were you talking about when you mentioned the psp modtools?

Title: Re: Star Wars Battlefront III
Post by: THEWULFMAN on June 08, 2011, 11:56:30 PM
Its a nice layout ggctuk, but I would like to mention a few things.
A) 90% of what you said could be done in BF2. Space Heroes and Space Hero vehicles are something that can be found in DT2 and my TCW mod.
B) The default space hero for the CIS shouldn't be Dooku, the Solar Sailor isn't made for combat, so he should never be a space hero. Grievous is a good default.
C) One of those things I mentioned that can be done in BF2, is the Mind Trick, I made a Mind Trick weapon that changes the team of the unit it hits to your team.
D) Things that you left out that I feel should be mentioned.
D.1) Advanced Squad commands, more like in Battlefront 1, but just more effective.
D.2) Prone.
D.3) A good grappling hook weapon, and more ODF types too.

I could go on and on here. The only thing you really could do in BF2, is The 3 customizable units. You could do random heroes to go and forth between the 2 heroes, like I have done for my TCW mod. And space to ground maps can be done, not perfectly, but it can be done. 
Title: Re: Star Wars Battlefront III
Post by: Giftheck on June 09, 2011, 12:41:20 PM
Quote from: THEWULFMAN on June 08, 2011, 11:56:30 PM
Its a nice layout ggctuk, but I would like to mention a few things.
A) 90% of what you said could be done in BF2. Space Heroes and Space Hero vehicles are something that can be found in DT2 and my TCW mod.
B) The default space hero for the CIS shouldn't be Dooku, the Solar Sailor isn't made for combat, so he should never be a space hero. Grievous is a good default.
C) One of those things I mentioned that can be done in BF2, is the Mind Trick, I made a Mind Trick weapon that changes the team of the unit it hits to your team.
D) Things that you left out that I feel should be mentioned.
D.1) Advanced Squad commands, more like in Battlefront 1, but just more effective.
D.2) Prone.
D.3) A good grappling hook weapon, and more ODF types too.

I could go on and on here. The only thing you really could do in BF2, is The 3 customizable units. You could do random heroes to go and forth between the 2 heroes, like I have done for my TCW mod. And space to ground maps can be done, not perfectly, but it can be done.

Good point, but almost anything could be done in BF2 - because the core gameplay would be the same.

The Solar Sailor was just what I guessed at, I didn't think it could fight, but it wouldn't actually NEED to fight. It could have some special ability IE act as a mobile spawn point for certain units. I also note that Space Heroes in DT2 *(and I have played) are not actually armed. I'm thinking full heroes, like in Elite Squadron.

The default heroes were based on BF1. That's why I said Count Dooku.

I didn't actually know the Mind Trick could be done in BF2.

And what I left out I thought were a given and thus not actually necessary for inclusion - things like advanced squad commands and prone. Granted I hadn't thought about the Grappling Hook.
Title: Re: Star Wars Battlefront III
Post by: THEWULFMAN on June 09, 2011, 01:31:55 PM
In DT2 the space heroes were unarmed yes, but not in my TCW mod.

And I wanted to correct myself earlier, when I said
"The only thing you really could do in BF2, is The 3 customizable units."
I meant
"The only thing you really could not do in BF2, is The 3 customizable units"

I am the first person to put the Mind Trick into a mod, as I am the first person that thought of the idea and had the ability to do it. It is done through a special Lua command created by a friend Fiodis.
Title: Re: Star Wars Battlefront III
Post by: Phobos on June 09, 2011, 02:03:34 PM
Quote from: SleepKiller on June 07, 2011, 06:58:20 PM
No offence to what your doing jdee-barc but modifying the exe is against the EULA that comes with the modtools which makes it illegal to do. I would strongly advise against it.

I would not advise against it. Battlebelk modified sptest (using cheat engine) to create the sptest loader and remove greenscreen, which is technically an illegal EULA violation. The truth is though, nobody in lucas arts or pandemic cares. Nothing has even been done about it except by GT admins. Nobody would do anything unless it was going to seriously inhibit sales of the game. (Like the supposedly illegal NO CD modded exe that almost everyone has and lucasarts does not care) And unlocking a 6th unit would certainly not cause any problems for them.

An alien wars era would be a fun mod to make. What exactly is a "mind trick" and what is the LUA code to use it in bf1?

I know some people are opposed to the idea of finding out how to modify the executable to unlock the 6th unit on spawn screen for bf1; and those people don't have to participate in our efforts to make the game more fun.
Title: Re: Star Wars Battlefront III
Post by: Giftheck on June 09, 2011, 02:38:22 PM
Can I ask exactly what modifying the BF1 executeable has to do with BFIII?
Title: Re: Star Wars Battlefront III
Post by: SleepKiller on June 09, 2011, 04:38:42 PM
Quote from: Zombie Hotel Developer on June 09, 2011, 02:03:34 PM
I would not advise against it. Battlebelk modified sptest (using cheat engine) to create the sptest loader and remove greenscreen, which is technically an illegal EULA violation. The truth is though, nobody in lucas arts or pandemic cares. Nothing has even been done about it except by GT admins. Nobody would do anything unless it was going to seriously inhibit sales of the game. (Like the supposedly illegal NO CD modded exe that almost everyone has and lucasarts does not care) And unlocking a 6th unit would certainly not cause any problems for them.

An alien wars era would be a fun mod to make. What exactly is a "mind trick" and what is the LUA code to use it in bf1?

I know some people are opposed to the idea of finding out how to modify the executable to unlock the 6th unit on spawn screen for bf1; and those people don't have to participate in our efforts to make the game more fun.


Taken from the EULA

All rights not specifically granted under this Agreement are reserved by LucasArts and, as applicable, their licensors.  You may not:  (1) except as may be required in connection with the installation of the Software, copy the Software; (2) distribute, rent, lease, sublicense or otherwise commercially exploit all or any portion of the Software; (3) modify or prepare derivative works of the Software, except as otherwise may be specifically allowed herein; (4) reverse engineer the Software, derive source code, or otherwise attempt to reconstruct or discover any underlying source code, ideas, algorithms, file formats, programming or interoperability interfaces of the Software by any means whatsoever, except to the extent expressly permitted by law despite a contractual provision to the contrary, and then only after you have notified LucasArts in writing of your intended activities; (5) remove, disable, or circumvent any proprietary notices or labels that may be contained on or within the Software; (6) export or re-export the Software or any copy or adaptation thereof in violation of any applicable laws or regulations; or (7) commercially exploit the Software. 


(2)     New Levels may not modify any COM, EXE, DLL or other executable files. 


Okay so using cheat engine could be passable since it modifys  the memory feed not the EXE it self so you could do something like that but otherwise it is ilegal.

Quote from: ggctuk2005 on June 09, 2011, 02:38:22 PM
Can I ask exactly what modifying the BF1 executeable has to do with BFIII?
Good question.


Title: Re: Star Wars Battlefront III
Post by: jdee-barc on June 09, 2011, 05:06:47 PM
ok, i guess it has almsot nothing to do with it.


In response to Zombie Hotel Dev, I say that you are being slanderous with what you say about the Gametoast Staff (including what you say about them in your signature) and a bit misguided with your ideas about modding the application itself


-Battlebelk didn't mod the actual battlefront.exe, which came with the game and cost money. He modified the sptest.exe, which was for testing and debugging, not playing, and came with the FREE mod tools.


-Battlebelk is one person so LucasArts didn't care about what he did.

-Modding the actual exe is a pretty clear violation of the license (i just read it). because it says its illegal.

Personally,  i believe modding the executable for yourself, for your own benefit, should be fine as long as you keep it to yourself. But if you release a 6-unit, feature-packed enabled patch to the executable on like LucasForums or Filefront's SWBF section, then LucasArts will probably notice and then you might get into some legal trouble.

Title: Re: Star Wars Battlefront III
Post by: THEWULFMAN on June 10, 2011, 03:51:37 AM
Quote from: jdee-barc on June 09, 2011, 05:06:47 PM
ok, i guess it has almsot nothing to do with it.


In response to Zombie Hotel Dev, I say that you are being slanderous with what you say about the Gametoast Staff (including what you say about them in your signature) and a bit misguided with your ideas about modding the application itself


-Battlebelk didn't mod the actual battlefront.exe, which came with the game and cost money. He modified the sptest.exe, which was for testing and debugging, not playing, and came with the FREE mod tools.


-Battlebelk is one person so LucasArts didn't care about what he did.

-Modding the actual exe is a pretty clear violation of the license (i just read it). because it says its illegal.

Personally,  i believe modding the executable for yourself, for your own benefit, should be fine as long as you keep it to yourself. But if you release a 6-unit, feature-packed enabled patch to the executable on like LucasForums or Filefront's SWBF section, then LucasArts will probably notice and then you might get into some legal trouble.

I concur.

Furthermore, editing the .exe would never get you a 6th unit. The best hope would be to recreate all the Lua files we dont have, and then you could probably change those to add more units. The .exe has little to do with how the game operates, its in mainly the Luas that do all the work. The Luas tell the .exe what to do, not the other way around. And editing the luas, if we had them, would be perfectly legal.

And dont think I wouldn't hesitate to report anyone trying to distribute an edited .exe
If you want a 6th unit, mod BF2.

The Mind Trick weapon is used like a force power. It changes the team of whatever unit it hits to your team for awhile, and they fight for you. It can not be done in BF1, as BF1 has a very limited lua command list.

Furthermore, It is unnecessary to continue bashing the staff at GT because you couldnt follow simple rules that you felt were unfair.
Title: Re: Star Wars Battlefront III
Post by: jdee-barc on June 10, 2011, 12:30:52 PM
And Gametoast is fair and equitable in its handling of problems. They ban people who plagarize a lot. Again, they are just abiding by the rules, which they should be. and why are you trashing the GT staff if the rules of this EULA don't exactly concern you? (unless something happened that i didn't see as i've been unable to log in.)

Note to Wulfman: thanks for telling me that its in the luas. now i know where to look.
Title: Re: Star Wars Battlefront III
Post by: Led on June 10, 2011, 02:03:33 PM
in china internet not good

hard typing

keep it real, hard moderating from here

locking topic
Title: Re: Star Wars Battlefront III
Post by: Led on June 14, 2011, 09:33:00 AM
Quote from: SleepKiller on June 07, 2011, 06:58:20 PM
No offence to what your doing jdee-barc but modifying the exe is against the EULA that comes with the modtools which makes it illegal to do. I would strongly advise against it.

OK, there is a fine point that I need to make, and some other general comments.

A violation of a EULA is a violation of the EULA. 

Whether it is illegal or not is determined by a court of law, not by writers of the EULA or the readers of the EULA.

As the owner of this website, I can not allow anything illegal on this website.  Since I am not a lawyer, I would probably go with a conservative assessment, and say that I would not host any file that violated the EULA.  I would also not want any discussions about methods to circumvent copy protection of the game (i.e. how to make the no cd-crack).


Finally, what goes on at GameToast is their business.  They have a huge modder's base, and are a great resource.  SWBFgamers can not compete with that.  I see our niche as being a place for *both* gamers and modders of SWBF. 

I also can see that they have a very rigid set of rules about posting in old topics and such.  By experience, they must have learned that approach suits their needs.  On SWBFgamers, I don't think we need to take such a rigid approach about posting in old topics.  Just keep the new post relevant to the old topic.


Wulfman:  if you want to discuss SWBF2, we have a forum for that (for now).
to all:  look at napseekers mods, I am pretty sure I recall that he had an extra unit (single player only though)
modtester:  yes, I think that modding the sptest.exe is strictly speaking a violation of the EULA (it does say ANY exe file)
modtester:  yes, I agree that I don't think LA cares at this point
me:  it doesn't matter if they don't care, I can't take the risk of hosting any file that violates the EULA--although they probably can't find you, they can find me






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