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Topics - Sereja

#41
Released Assets / Serejas_Komari_Vosa_sabers
August 22, 2014, 11:29:49 AM
Serejas_Komari_Vosa_sabers

This is my Komari Vosa Lightsabers.

http://www.swbfgamers.com/index.php?action=downloads;sa=view;down=1167

[spoiler][/spoiler]

They are adopted for SWBF1. One of them, should be used as melee weapon, other as addon.

You can use it as you wish, but if you release it in your mod, you should credit me!

Credits: me, Sereja.
#42
Released Assets / Serejas Umbaran Gun
August 22, 2014, 04:50:16 AM
Serejas Umbaran Gun

This is my Umbaran Gun.

http://www.swbfgamers.com/index.php?action=downloads;sa=view;down=1166

[spoiler][/spoiler]

You can use it as you wish, but if you release it in your mod, you should credit me!

Credits: me, Sereja.
#43
Released Assets / Serejas LAAT Gunship
August 08, 2014, 02:35:46 PM
Serejas LAAT Gunship

http://www.swbfgamers.com/index.php?action=downloads;sa=view;down=1164

This is my, adopted for SWBF1, upgraded LAAT Gunship.
The model is almost stock, but with new parts.

[spoiler][/spoiler]
[spoiler][/spoiler]
[spoiler][/spoiler]

Features:

1. New more realistic ball turrets added.
2. SWBF2 takeoff animation added.
3. New interrior model parts added
4. New chunks added.
5. New textures & render effects added.

Thanks to Pandemic and LucasArts for SWBF assets, and Ande for ZETools.

You can use it as you wish, but if you release it in your mod, you should credit me!

Credits: me, Sereja.
#44
Sereja's Adding SWBF2 Unit Animation for SWBF1 Tutorial.

So, you need to add an animation from SWBF2? No problem... Well, actualy there is problem: only one free slot, named GAM, can be available, plus it's suitable for melee weapon only (no targeting pose). Are the many SWBF2 anims could be ported at once? Sure, but in this case, stock SWBF1 animation, have to be replaced.
Let's try to add a new animation for Darth Vader for example.

1.  Open the next folder:
C:\BFBuilder\Assets\Shipped Common Animations

2. Copy Human_Bank_1 folder, and place it in to the next direction:
C:\BFBuilder\Data\Common\Animations

3.  Open the next folder:
C:\BF2_ModTools\assets\Animations\SoldierAnimationBank\vader
You may see a list of Darth Vader anims. Not all of them realy useful for SWBF1, so choose carefuly. Mostly, it's should be:
1. shoot
2. idle
3. walk
4. run.

4. Choose and copy:
vader_sabre_stand_attack1a_full.msh
vader_sabre_stand_idle_emote_full.msh
vader_sabre_stand_walkforward_full.msh
vader_sabre_stand_runforward_full.msh

5. Paste them in to the next folder:
C:\BFBuilder\Data\Common\Animations\Human_Bank_1

6. We already know, the game, can accept only specific list of the GAM animation, so how it's should be named?
Open the next folder:
C:\BFBuilder\Assets\Shipped Add On\DataTAT3\Common\Animations\gam_inf_gamorreanguard
You may see a list of possible new addon animation names. So, now you need to rename your

vader_sabre_stand_attack1a_full.msh
vader_sabre_stand_idle_emote_full.msh
vader_sabre_stand_walkforward_full.msh
vader_sabre_stand_runforward_full.msh

in to the

human_gam_stand_shoot.msh
human_gam_stand_idle_emote.msh
human_gam_stand_walkforward.msh
human_gam_stand_runforward.msh

7. Now, in the folder
C:\BFBuilder\Data\Common\Animations\Human_Bank_1
you have to find bat file, named munged, and click on it.

8. Open the next folder:
C:\BFBuilder\Data\Common\munged
There, you have to find 2 new created files, named

human_animation_1.zaabin
human_animation_1.zafbin

and cut them.

9. Now, open your Interface Tool. If you do not have it, it's realy bad, specialy at this stage of the process, but here goes nothing... So let's imagine, you have it, and we may continue this travel anyway.
Open the next folder:
C:\Interface\Data\Common\munged
and paste

human_animation_1.zaabin
human_animation_1.zafbin

Perhaps, you need to backup stock ones first.

10. Open the next folder:
C:\Interface
Find there a bat file, named common, and click on it. Press any key, when popup window stop run.

11. Open the next folder:
C:\Interface\_LVL_PC\Common\ENG
If everything done correct, you should find there a new created common.lvl.

12. Copy your new custom common.lvl, and paste it, in to the next folder:
C:\Program Files\LucasArts\Star Wars Battlefront\GameData\Data\_LVL_PC\Common\ENG
You should back up the stock common.lvl first!

Actualy, as alternative, you also may add new custom common.lvl in to your custom map folder, in direction like this:
C:\Program Files\LucasArts\Star Wars Battlefront\GameData\AddOn\MapID\Data\_lvl_pc\COMMON
In this case, you have to add this line, in to your Mission LUA:
--end soundlvl
ReadDataFile("dc:COMMON\\common.lvl");
-- Start sidelvls


13. Open Darth Vader's weapon .odf (usualy it's imp_weap_lightsaber), and add instead of stock, next line:
AnimationBank       = "gam"

14. Munge your map, and test. If everything done correct, Darth Vader, should have his new animation.
Enjoy! :)
#45
Released Assets / Serejas Slave 1
June 06, 2014, 05:55:59 PM
Serejas Slave 1

This is my, adopted for SWBF1, Firespray-31 craft: Slave-1.

http://www.swbfgamers.com/index.php?action=downloads;sa=view;down=1148

[spoiler][/spoiler]
[spoiler][/spoiler]
[spoiler][/spoiler]
[spoiler][/spoiler]
Features:

1. Animation.
2. Render effects & textures.
3. Thrust effect.
4. Turrets & Cannons.
5. First person view cockpit.
6. Well adjusted odf's.
7. Shadow.
8. Collision.
9. Damage hp hardpoints.
10. Lowres.
11. Chunks.

Thanks to Pandemic and LucasArts for SWBF assets, and Ande for ZETools.

You can use it as you wish, but if you release it in your mod, you should credit me!

Credits: me, Sereja.
#46
Released Assets / Serejas Millenium Falcon
May 28, 2014, 03:03:30 PM
Serejas Millenium Falcon

This is my, adopted for SWBF1, YT-1300 freighter: Millenium Falcon.
The model is almost stock. I just turn it from prop, to the fully functional flyer.

http://www.swbfgamers.com/index.php?action=downloads;sa=view;down=1141

[spoiler][/spoiler]
[spoiler][/spoiler]
[spoiler][/spoiler]
[spoiler][/spoiler]
[spoiler][/spoiler]

New Custom Features:

1. Animation.
2. Render effects & textures.
3. Thrust effect.
4. Turrets & Cannons.
5. New interrior parts.
6. First person view cockpit.
7. Well adjusted odf's.
8. Shadow.
9. Collision.
10. Damage hp hardpoints.
11. Lowres.
12. Chunks.

Thanks to Pandemic and LucasArts for SWBF assets, and Ande for ZETools.

You can use it as you wish, but if you release it in your mod, you should credit me!

Credits: me, Sereja.

Have a nice flight! :)
#47
Released Assets / Serejas HH-87 Starhopper
May 21, 2014, 05:14:05 AM
Serejas HH-87 Starhopper

http://www.swbfgamers.com/index.php?action=downloads;sa=view;down=1139

This is my HH-87 Starhopper.

[spoiler][/spoiler]
[spoiler][/spoiler]
[spoiler][/spoiler]
(HH-87 Starhopper, mostly used by Hutt police.)

The model adopted for SWBF1, have custom takeoff animation, and some render effects.

If you release it in your mod, you should credit me.

Credits: me, Sereja.

Have a nice flight!
#48
Released Assets / Serejas wookie guns pack
March 31, 2014, 01:06:26 PM
Sereja's wookie guns pack

This is my wookie guns pack.

http://www.swbfgamers.com/index.php?action=downloads;sa=view;down=1124

Content:

disruptor rifle
[spoiler][/spoiler]
wookie long gun
[spoiler][/spoiler]
wookie rocket launcher
wookie rocket
[spoiler][/spoiler]
ryyk blade
[spoiler][/spoiler]
wookie twin turret
[spoiler][/spoiler]

You can use it as you wish, but if you release it in your mod, you should credit me!

Credits: me, Sereja.
#49
General / Darth Vader for president!
March 30, 2014, 03:13:46 PM
I hope it's in't too much about my country politics, but it was just too funny for missing:
http://rt.com/news/vader-presidential-hopeful-ukraine-885/
#50
Released Assets / Serejas Otoh Gunga assets
March 03, 2014, 05:51:26 PM
Sereja's Otoh Gunga assets

http://www.swbfgamers.com/index.php?action=downloads;sa=view;down=1119

This is my, adopted for SWBF1, Serejas Otoh Gunga assets.

Hard to believe, isn't it?

Sorry, but they aren't finished as a map.

You can use it as you wish, but if you release it in your mod, you should credit me!

Credits: me, Sereja.
#51
Released Assets / Serejas_Mark-VIII_tank
March 03, 2014, 03:17:21 PM
Serejas_Mark-VIII_tank

http://www.swbfgamers.com/index.php?action=downloads;sa=view;down=1118

This is my, adopted for SWBF1, modificated Mark-VIII tank.

[spoiler][/spoiler]

[spoiler][/spoiler]

Thanks to Ande for ZETools.

You can use it as you wish, but if you release it in your mod, you should credit me!

Credits: me, Sereja.
#52
Released Assets / Serejas GAT
March 03, 2014, 02:15:43 PM
Serejas GAT

http://www.swbfgamers.com/index.php?action=downloads;sa=view;down=1117

This is my, adopted for SWBF1, GAT (Graund Assult Tank).

[spoiler][/spoiler]

Thanks to Psych0fred for model , and Ande for ZETools.

You can use it as you wish, but if you release it in your mod, you should credit me!

Credits: me, Sereja.
#53
Released Assets / Serejas Polar Express assets
March 03, 2014, 01:53:32 PM
Serejas Polar Express assets

http://www.swbfgamers.com/index.php?action=downloads;sa=view;down=1116

This is my, adopted for SWBF1 and SWBF2, Polar Express assets.

[spoiler][/spoiler]

Features:
1. My models, effects, reticules and huds; hex edited sides;
2. some weapon are chargable;
3. 5th weapon added;
4. SWBF2 sound effects added;

Thanks , and Ande for ZETools.

You can use it as you wish, but if you release it in your mod, you should credit me!

Credits: me, Sereja.
#54
Released Assets / Serejas Crab Spider Droid
March 03, 2014, 12:36:10 PM
Sereja's Crab Spider Droid

This is my, adopted for SWBF1, Crab Spider Droid.

http://www.swbfgamers.com/index.php?action=downloads;sa=view;down=1115

[spoiler][/spoiler]

Thanks to Psych0fred for anim, and Ande for ZETools.

You can use it as you wish, but if you release it in your mod, you should credit me!

Credits: me, Sereja.
#55
Released Maps and Mods / Serejas Polar Express
February 09, 2014, 02:33:37 PM
Serejas Polar Express

Brilliant! Explosive! Must See!

POLAR EXPRESS.
------------------------

This is my SWBF map: Polar Express.
http://www.swbfgamers.com/index.php?action=downloads;sa=view;down=1112

[spoiler][/spoiler]
[spoiler][/spoiler]
[spoiler][/spoiler]
[spoiler][/spoiler]
[spoiler][/spoiler]
[spoiler][/spoiler]
[spoiler][/spoiler]
[spoiler][/spoiler]
[spoiler][/spoiler]
[spoiler][/spoiler]
[spoiler][/spoiler]
[spoiler][/spoiler]
[spoiler][/spoiler]

Features:
1. My models, effects, reticules and huds; hex edited sides;
2. some weapon are chargable;
3. 5th weapon added;
4. 2nd, locals added;
5. stock side mission.lvl added;
6. SWBF2 sound effects added;
7. SWBF2 unit animation added.
8. Fancy retro movie style added;

Instalation:

1. Put the 029 folder in to your C:\Program Files\LucasArts\Star Wars Battlefront\GameData\AddOn folder

My map, as usualy, overload by effects, so, if you use slow PC, you have to use stock sides mission.lvl from my Stock_Sides folder, put it, in to your C:\Program Files\LucasArts\Star Wars Battlefront\GameData\AddOn\029\Data\_lvl_pc folder, make backup first.

Story:

CW
Some supernatural activity, was detected in the Polar Express, so passengers, have to investigate this weird events. Seems, the only way to detect unwelcomed invaders - check if everyone have a Golden Ticket...

GCW
Stock.

Easter Egg contest: just find my avatar pic, and you win!

KNOWN BUGS:

1. Muzzleflash effects become appear in random places. Not sure, but looks like this bug was added by SWBF creators.
2. Muzzleflash effects, in some reason absorbed by reflection regions, so, may dissapear.
3. CW era train sound not works. Reason unknown.

Enjoy!
#56
Scummies / "Blocade issues"
January 30, 2014, 07:23:23 PM
Well, I have no idea, if I may stay in the internet connection any longer, so have to let you know. Because of some revolution in my country happens, there is exist a high possibility, of the goverment may shut down our tv, net connection, and everything else for ulimited terms, in any time. That's realy sad, because some of my new project, is almost ready. In any case, I have to say good by, and try to survive in those civil conflict :mf:.
Still, if everything path away safely, I will continue to keep modding... ;)
#57
Released Assets / TIE Tank, adopted for SWBF1
December 19, 2013, 04:59:56 PM
TIE Tank, adopted for SWBF1

http://www.swbfgamers.com/index.php?action=downloads;sa=view;down=1095

This is TIE Tank, adopted for SWBF1.

[spoiler][/spoiler]

Credits:

Tread remaking, adding shadow, render effects, odf fix, by: Sereja

TIE Tank model Made by: AceMastermind
#58
Released Assets / Clone Commando Pack Sereja edition
December 11, 2013, 01:03:18 PM
Clone Commando Pack Sereja edition

http://www.swbfgamers.com/index.php?action=downloads;sa=view;down=1094

This is Republic Commando model & skins.

Source material from Star Wars: Republic Commando video game.

[spoiler][/spoiler]

Credits:

Sereja: 3D Final Edition (model remaking & reanimation), specular render effect, shadow and lowrez.
Converted by "-RepublicCommando-"/DarkKnight
-RepublicCommando-: Conversion and optimization, edits.
LucasArts: for SWRC and its source files
#59
Released Assets / Serejas AT-AP
October 22, 2013, 12:00:20 PM
Serejas AT-AP

http://www.swbfgamers.com/index.php?action=downloads;sa=view;down=1042

This is my, adopted for SWBF1, AT-AP.
[spoiler][/spoiler]
[spoiler][/spoiler]
This model, was originaly maded by FragMe!. I just add stock (scaled) AT-ST animation, and remade turrets, so now it is playable for SWBF1.

Credits: me, Sereja.
FragMe! for original model.
#60
Released Assets / Serejas Turbotank
October 13, 2013, 03:11:14 PM
Serejas Turbotank

http://www.swbfgamers.com/index.php?action=downloads;sa=view;down=1038

This is my, adopted for SWBF1, republic Turbotank (Juggernaut).
The model is based on assets by DooFi, but most of parts was remaded and deleted, so there is actualy not much left.
[spoiler][/spoiler]
[spoiler][/spoiler]
[spoiler][/spoiler]
Features:
New animation, woking treads, turrets, collision, shadow, lowrez, chunks, render effects.

Known issues:
1. Some parrts (mostly wheels), have incorrect shadow artifact bug. Reason: issue of the one of last ZETools version. Can be fixed only by Ande.
2. AI can't use side turrets in all directions. Reason: it have very unusual construction, and I do not know, how to set it up correct, without ruin the model canon look's.

Credits: me, Sereja.
DooFi for some of the textures and model parts.

Enjoy the ride!