How to edit a stock world:
Have the mod tools intalled.
Have BFBuilderPro installed.
Create a world using BFBuilderPro, for example, bes10.
Delete the contents of the newly created World1 folder located here:
C:\LucasArts\BFBuilder\Databes10\Worlds\bes10\world1
Go to the Shipped Worlds folder for the stock map.
For example, cloud city is Bespin world2 and it is located at
C:\LucasArts\BFBuilder\Assets\Shipped Worlds\Bespin\world2
Copy the contents of this folder to your world1 folder
C:\LucasArts\BFBuilder\Databes10\Worlds\bes10\world1
We also need the folders:
Effects
MSH
munged
ODF
from C:\LucasArts\BFBuilder\Assets\Shipped Worlds\Bespin
copied to
C:\LucasArts\BFBuilder\Databes10\Worlds\bes10
Using the file explorer, select the folder
C:\LucasArts\BFBuilder\Databes10\Worlds\bes10
right click choose properties and uncheck the
"Read Only" attribute.
In this directory:
C:\LucasArts\BFBuilder\Databes10\Worlds\bes10
delete your bes10.req file
Copy the req file for your world to this spot.
copy
C:\LucasArts\BFBuilder\Assets\Shipped Worlds\Bespin\bes2.req
to this location:
C:\LucasArts\BFBuilder\Databes10\Worlds\bes10
rename the bes2.req file in your data directory to your modid:
right click and rename it to bes10.req
When you run zeroeditor in your data directory, it will be able to
load up the stock map. (Start zero editor in C:\LucasArts\BFBuilder\Databes10, press I agree load the world from C:\LucasArts\BFBuilder\Databes10\Worlds\bes10\World1\bespon2.wld)
If you want to add vehicles, you must edit the LUA file located at
C:\LucasArts\BFBuilder\Databes10\Common\Scripts\bes10
Detailed instructions on adding vehicle spawns are beyond the scope
of the tutorial.
Side modding can be done in the usual manner.
Thanks to Shap and DanielSon777 for debugging the tutorial!
-Buckler/Led
Edit:
Note that if you need to perform localization on the map, the name used in the localization process will be bespin2 in this example, not the name of the mod id (bes10 in this example).
Have the mod tools intalled.
Have BFBuilderPro installed.
Create a world using BFBuilderPro, for example, bes10.
Delete the contents of the newly created World1 folder located here:
C:\LucasArts\BFBuilder\Databes10\Worlds\bes10\world1
Go to the Shipped Worlds folder for the stock map.
For example, cloud city is Bespin world2 and it is located at
C:\LucasArts\BFBuilder\Assets\Shipped Worlds\Bespin\world2
Copy the contents of this folder to your world1 folder
C:\LucasArts\BFBuilder\Databes10\Worlds\bes10\world1
We also need the folders:
Effects
MSH
munged
ODF
from C:\LucasArts\BFBuilder\Assets\Shipped Worlds\Bespin
copied to
C:\LucasArts\BFBuilder\Databes10\Worlds\bes10
Using the file explorer, select the folder
C:\LucasArts\BFBuilder\Databes10\Worlds\bes10
right click choose properties and uncheck the
"Read Only" attribute.
In this directory:
C:\LucasArts\BFBuilder\Databes10\Worlds\bes10
delete your bes10.req file
Copy the req file for your world to this spot.
copy
C:\LucasArts\BFBuilder\Assets\Shipped Worlds\Bespin\bes2.req
to this location:
C:\LucasArts\BFBuilder\Databes10\Worlds\bes10
rename the bes2.req file in your data directory to your modid:
right click and rename it to bes10.req
When you run zeroeditor in your data directory, it will be able to
load up the stock map. (Start zero editor in C:\LucasArts\BFBuilder\Databes10, press I agree load the world from C:\LucasArts\BFBuilder\Databes10\Worlds\bes10\World1\bespon2.wld)
If you want to add vehicles, you must edit the LUA file located at
C:\LucasArts\BFBuilder\Databes10\Common\Scripts\bes10
Detailed instructions on adding vehicle spawns are beyond the scope
of the tutorial.
Side modding can be done in the usual manner.
Thanks to Shap and DanielSon777 for debugging the tutorial!
-Buckler/Led
Edit:
Note that if you need to perform localization on the map, the name used in the localization process will be bespin2 in this example, not the name of the mod id (bes10 in this example).