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#781
Star Wars Battlefront (2004 Original) / Re: Saving the Maps
March 30, 2009, 12:07:53 PM #782
Star Wars Battlefront (2004 Original) / Re: Saving the Maps
March 29, 2009, 08:59:46 AM
We are in the process of setting up a downloads manager on the Joomla part of the site.
Obviously, for those of you who don't like that portion of the site, that's going to be a problem, but I'm looking into getting the databases joined.
Obviously, for those of you who don't like that portion of the site, that's going to be a problem, but I'm looking into getting the databases joined.
#783
Other Games / Re: New Zelda Game!
March 26, 2009, 02:39:54 PM
It's a GDC trailer. No april fools there. I think this is real.
#784
Other Games / New Zelda Game!
March 25, 2009, 05:29:46 PM
...on the DS. About trains.
NOOOOOOOOOOOOOOOOOOOOOOOOOO
I so had my hopes up for another Twilight Princess! That was an awesome game.
But no, we get Phantom Hourglass 2, which was fun for the 10 hours it took to complete, then I never played again.
Well, maybe it'll be good. And maybe they'll announce something better at E3.
http://www.gametrailers.com/player/47155.html
NOOOOOOOOOOOOOOOOOOOOOOOOOO
I so had my hopes up for another Twilight Princess! That was an awesome game.
But no, we get Phantom Hourglass 2, which was fun for the 10 hours it took to complete, then I never played again.
Well, maybe it'll be good. And maybe they'll announce something better at E3.
http://www.gametrailers.com/player/47155.html
#785
SWBF1 Modding / Re: Getting BF2 Maps into BF1?
March 25, 2009, 04:09:27 PM
Yes, there are, but they don't do any good, seeing as AFAIK, you can't open converted maps with BF1's ZeroEditor.
#786
Requests / Re: Bloodgulch
March 25, 2009, 03:42:06 PM
No.
If you do this, make sure you don't port anything from halo. That's a bad idea.
If you do this, make sure you don't port anything from halo. That's a bad idea.
#787
SWBF1 Modding / Re: Getting BF2 Maps into BF1?
March 25, 2009, 03:40:53 PM
I probably do
but I haven't been able to satisfactorily make a map that works... i did Polis Massa once, and it worked, but there were tons of collision issues and etc. Couldn't fix it.
but I haven't been able to satisfactorily make a map that works... i did Polis Massa once, and it worked, but there were tons of collision issues and etc. Couldn't fix it.
#788
SWBF1 Modding / Re: Now we can edit the main core.lvl!
March 23, 2009, 09:06:29 PM
Modding of any kind is against the EULA. So... it's not like we're doing anything more illegal than what we're already doing, apparently. But LA and Pandemic endorse modding, so no harm done.
Regardless, nice discovery.
Regardless, nice discovery.
#789
SWBF1 Modding / Re: Moving command posts and fall damage
March 21, 2009, 06:49:16 AM
1. Yes, like an AT-AT? You can, but you have to drive it, or one of the AI does. I don't believe SWBF1 has automatic piloting.
2. Not to my knowledge.
3. Height, since everything falls at the same speed.
4. Yes, since animations are just visual cues to tell you that something is moving. I don't exactly know how, though. The only way I can think of is to make a unit go faster than the animation can go, so that it just slides.
2. Not to my knowledge.
3. Height, since everything falls at the same speed.
4. Yes, since animations are just visual cues to tell you that something is moving. I don't exactly know how, though. The only way I can think of is to make a unit go faster than the animation can go, so that it just slides.
#790
Star Wars Battlefront (2004 Original) / Re: Great Galactic War 3
March 18, 2009, 05:30:52 PM
Mmm, interesting.
Sounds like fun, let us know if we can do anything to help!
Sounds like fun, let us know if we can do anything to help!
#793
Welcome Center / Vacation
March 08, 2009, 06:40:16 AM
Going on vacation (woot) till next Sunday in Mexico.
So, I'll see you in a week! Bye!
So, I'll see you in a week! Bye!
#794
Requests / Re: Another Munge request, please
March 07, 2009, 01:57:04 PM
Send me the munged stuff (just one lvl file, please), and I'll run sptest on it and see if i can figure out the error.
#795
SWBF1 Modding / Re: Making skirts appear on BF2 units in Battlefront I
March 07, 2009, 12:43:48 PM
You have to model them on, I believe, or hex-edit them onto the model.