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Messages - Led

#6121
Quote from: Fordo on October 17, 2010, 04:56:13 PM
Yes, I do have a crypt32.dll in C:/Windows/System32


This is the code I put in the .bat btw
battlefront.exe  /win /norender /autonet dedicated /resolution 320 240 /nosound /tps 30 /gamename CloudCityNoCP /playerlimit 8 /playercount 1 /bots 2 /noteamdamage /sideselect /difficulty 3 /throttle 3072 /spawn 10 bes2a 500 500 /noaim /unlimitedammo

Try this:
path c:\Windows\System32;%path%
battlefront.exe  /win /norender /autonet dedicated /resolution 320 240 /nosound /tps 30 /gamename CloudCityNoCP /noaim /unlimitedammo /playerlimit 8 /playercount 1 /bots 2 /noteamdamage /sideselect /difficulty 3 /throttle 3072 /spawn 10 bes2a 500 500

The first line in the batch file sets the windows system path.  If this is not where your missing file resides, then modify the line accordingly.

Since it looks for maps at the end of the command line, also move the other commands up in the second line.

I wont argue with you about the .ini file, but be sure that system files are visible in the battlefront directory
and that the bat file is located in this same directory.  If you have run the GUI and don't have an ini file, well, lets just say I dont believe it  ;)

After you show system files, then sort this folder by date.  The Ini file will be the last created file, since it gets modified each time the GUI is run.


#6122
It creates an ini file.

You probably have system files hidden.  In my version of windows, I have to go to
windows explorer
tools
folder options
view
check:  show hidden files and folder
uncheck: hide extensions for known file types
uncheck:  hide protected operating system files

Now, that is besides the point.  Do you get the same error when you use the GUI ?

#6123
Do you get the same error with the GUI ?

(Note that you must run the GUI once to create the intial ini file.)

Buckler/Led
#6124
Hi Analogue,

Good to see you around.  If you make it a DC, I could probably get a few PC players to join.

Buckler
#6126
Released Maps and Mods / BattleBelk's Core.lvl tool
September 25, 2010, 10:37:41 PM
BattleBelk's Core.lvl tool

http://www.swbfgamers.com/index.php?action=downloads;sa=view;down=307

BattleBelk's Core.lvl tool as referred to in this post: 
http://www.swbfgamers.com/index.php?topic=908.0

fixed filefront link is:
http://www.filefront.com/13516141/core.lvl.zip
#6127
Requests / Re: REQUEST: Cloudy City CFC spawn in court
September 25, 2010, 08:39:33 AM
CFC = Carbon Freezing Chamber

Alternatively, Fang, if you could give some general directions on making the modification, it would be greatly appreciated!

:wave:

Buck
#6128
Thanks HC!  I got it. Buckler
#6129
Hi,

I am looking for Battlebelk's imp side buider for 1.2 as described in this post:
http://www.gametoast.com/forums/viewtopic.php?f=1&t=18969

His filefront link is broken. 

Does anyone have it ?

Thanks,
Buckler
#6130
Requests / Re: REQUEST: Cloudy City CFC spawn in court
September 18, 2010, 06:07:15 AM
ty fang!

#6131
Hi,

I will host a PC server for swbf of the maps converted from swbf2.

Here is what I have:

cor1
cto
dea1
fel1
mon1
mus1
myg1
myg2
pol1
uta1




Am i missing any?

Thanks!
#6132
I think Hardcore made a detailed listing of the items cut from SWBF as compared to the early pre-release version.  I am looking for the thread, and will edit my post if I can find it.

Buckler
#6133
Requests / REQUEST: Cloudy City CFC spawn in court
September 09, 2010, 06:12:36 PM
Hi,

I've been getting tired of getting stuck in the CFC without a chance of a breakout.  Would anyone  (FANG :) ) be willing
to make a cloud city mod that is online compatible where the main CFC spawn is in the middle of the courtyard ?



Thanks,
Buckler/Led
#6134
Each SWBF community has its own ideas what make a good match, and to some extent they can evolve too.

The MPCgamers/MacXgamers community was my first experience with online SWBF play, and matches.  The style of play is carried over from the MacXgamers group, and SWBFmac before that.

Someone can feel free to correct me, but what I recall is:

-individual tournaments would always be done to maximize your score based on pre-determined point values for kills/deaths/cp captures



  • unless Bomb was hosting, then the point values and rules always seemed to change in a way that got him second place :)

    -no cheating (with includes wallhacking/glitching) etc

    -anything else goes in the individual tournament--spawn killing, tanking, and if it was advantageous, team killing, too I suppose--again, just try to maximize your points.  Tk was on, so that setting a spawn mine was a serious risk.

    -the players would be gracious to the host, saying TFH (thanks for hosting)  It was not polite to complain about lag,
    since there was nothing that could be done about it.

    -the host would usually say TFJ (thanks for joining)

    Note that the mac players never got the nice dedicated server software like the PCs did, so there was never
    any knowledge of spawn protect (though I think they do have that option, it was just unknown). And, there is
    no way to disable controller aim assist.


    ESL has their own way of doing things, 1.0 clans had there own way, 1.2 clan their own way, etc.  So it important
    for the players to shape thier game play to the community standards.  This last tournament had very few mac players,
    so it would be hard for the PC players that had not been a part of this community to adpapt.  But it is still incumbent
    on the player to learn the rules, in my opinion.

    As for what happened to the server, I think that Jedikiller has a nice new ISP, but it is a little flakey.
    Everyone lagged out the last time he hosted, too.  It may be somthing that comes up.  It is not easy to find a
    good site to host a direct connection server.



    As far as the map choice goes, the maps were made available at least a month before they were played in the tournament.Anyone that had a problem with them could have easily let jedikiller know, and I'm sure he would have picked a different one to accommodate a player.

    Keep in mind that MPCgamers has its roots in the modding community, so a lot of the game play is focused on new and mod maps, even in tournaments.
#6135
Hi MPCers,

I was playing one of Napseekers mods, and some of his units were moving very quickly.

Is there a chance that this can be server-side modded, so that players can move quickly without
the need for a download?

Buckler