This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.
#6092
Forum News and Forum Rules / IMPORTANT NOTE: Download Links
January 16, 2011, 12:33:05 PM
Note that any download links that point to MPCgamers.com will no longer work.
I will try to edit the posts to point to SWBFgamers.com downloads, but it may take a while.
For now, if you see an MPCgamers.com link, we have the maps--you will just have to go to the download section to find it.
Thanks
I will try to edit the posts to point to SWBFgamers.com downloads, but it may take a while.
For now, if you see an MPCgamers.com link, we have the maps--you will just have to go to the download section to find it.
Thanks
#6093
Requests / IMPORTANT NOTE: Download Links
January 16, 2011, 12:25:33 PM
Note that any download links that point to MPCgamers.com will no longer work.
I will try to edit the posts to point to SWBFgamers.com downloads, but it may take a while.
For now, if you see an MPCgamers.com link, we have the maps--you will just have to go to the download section to find it.
Thanks
I will try to edit the posts to point to SWBFgamers.com downloads, but it may take a while.
For now, if you see an MPCgamers.com link, we have the maps--you will just have to go to the download section to find it.
Thanks
#6094
SWBFspy (Internet), GameRanger, and GoG / HOW TO: Post About Direct Connection Servers
January 15, 2011, 08:51:12 AM
SWBF players will need the following information for your Direct Connection (DC) SWBF server:
Subject Line: Date and Time of your DC
In the message:
IP address:
Maps: standard or Mod-Map
Other: any other mod file needed
Additionally, it is very helpful if you can post links to any mod maps you are using.
All the best,
Buckler
Subject Line: Date and Time of your DC
In the message:
IP address:
Maps: standard or Mod-Map
Other: any other mod file needed
Additionally, it is very helpful if you can post links to any mod maps you are using.
All the best,
Buckler
#6095
SWBF 1 and 2 Tournaments / Re: SWBF War - Week 5 - Tatooine
January 15, 2011, 05:38:35 AM
I can host--let's keep this alive
Buckler
Buckler
#6096
Forum News and Forum Rules / Forum Reorganization
January 13, 2011, 01:32:39 PM
Since the purpose of this forum is for SWBF players and modders, I would like to re-organize the forums--with Bamdurs suggestion, I have made an assets forum and an XSI forum. Please let me know if you have any other suggestions.
#6097
Star Wars Battlefront (2004 Original) / Re: If Rebellion Made a PSP-exclusive Squadron 3 game...
January 13, 2011, 08:16:39 AM
Hi ggctuk,
Thanks for finding the new site!
Buckler
Thanks for finding the new site!
Buckler
#6098
Forum News and Forum Rules / SWBFgamers.com
January 12, 2011, 06:25:08 PM
JediKiller has moved away from Star Wars Battlefront, but there are some of us that have stayed behind. I have purchased the domain SWBFgamers.com and JK has essentially set up the SWBF related forums for me on the new site. I have a three year lease on the domain, and have paid for three years of hosting on hostgator.
I hope this can be a place for all SWBF gamers and modders--both Mac and PC--that still enjoy the game.
Long Live SWBF!
Buckler aka Led
I hope this can be a place for all SWBF gamers and modders--both Mac and PC--that still enjoy the game.
Long Live SWBF!
Buckler aka Led
#6099
Star Wars Battlefront (2004 Original) / Re: How do you delete hight limits?
January 11, 2011, 01:39:12 PM
The way that I know how to do this is to use BattleBelk's Mission tools. Available for download here on MPC.
Edit the max fly height value in the map's LUA file, create a new mission.lvl file and replace in on the server. This can be done as a server side only mod.
Specific intructions can be found on gametoast. Do a search for topics started by Battlebelk.
Led
Edit the max fly height value in the map's LUA file, create a new mission.lvl file and replace in on the server. This can be done as a server side only mod.
Specific intructions can be found on gametoast. Do a search for topics started by Battlebelk.
Led
#6100
Star Wars Battlefront (2004 Original) / Kadarra Coast by Direction Connection 1/7/2011, 9:00 pm central
January 06, 2011, 03:30:44 PM
Hi MPC'ers,
I will host Naboo Kardarra Coast by Direction Connection on Friday Night 1/7/2011 at 9:00 PM central time
for my clan and we invite you to join us:
-Mod Map 9:00 pm central time
Naboo Kadarra Coast:
http://www.filefront.com/17759363/NabKC.zip
this map will be hosted by Direct Connection
(choose Direct Connection instead of internet) and enter this IP
address to join the server on 1/7/2011 at 9:00 pm central
69.246.184.48
----------
Best Regards,
Led/ Buckler
I will host Naboo Kardarra Coast by Direction Connection on Friday Night 1/7/2011 at 9:00 PM central time
for my clan and we invite you to join us:
-Mod Map 9:00 pm central time
Naboo Kadarra Coast:
http://www.filefront.com/17759363/NabKC.zip
this map will be hosted by Direct Connection
(choose Direct Connection instead of internet) and enter this IP
address to join the server on 1/7/2011 at 9:00 pm central
69.246.184.48
----------
Best Regards,
Led/ Buckler
#6101
SWBF1 Modding / Re: Using Two Standard Maps
December 27, 2010, 05:52:40 PM
some are definitely better than others
Here are some videos of various combinations that I played around with:
http://www.xfire.com/profile/rtlbuckler/videos/
Edit:
The interesting thing is that players that dont have the new mission.lvl file dont see the second map. But the collision is modified--they can fall through the floor.
It may be possible then to load a second map that was just, say for example, vehicle spawns. So then cloud city could have an at-st spawn in the court or something. I have not done any mapping, so if someone wants to help, perhaps we could try it out
Here are some videos of various combinations that I played around with:
http://www.xfire.com/profile/rtlbuckler/videos/
Edit:
The interesting thing is that players that dont have the new mission.lvl file dont see the second map. But the collision is modified--they can fall through the floor.
It may be possible then to load a second map that was just, say for example, vehicle spawns. So then cloud city could have an at-st spawn in the court or something. I have not done any mapping, so if someone wants to help, perhaps we could try it out
#6102
SWBF1 Modding / Using Two Standard Maps
December 27, 2010, 11:21:07 AM
Hi MPCers,
Having looked at some old modding topics, I found that I can make combo maps with only requiring the download of a new mission.lvl file (245 kb) .
For example, platforms + city:
http://www.xfire.com/video/3dc824/
I used Battlebelks mission tool and loaded one map on top of another.
by adding this line to the bottom of the bes1r.lua:
ReadDataFile("BES\\bes2.lvl")
I have a PC server up if you want to try. The mission file is located here:
http://www.filefront.com/17709439/mission.lvl/
I eventually want to release a new mission.lvl with serveral combos.
Can you give me suggestions?
Thanks!
Led
Having looked at some old modding topics, I found that I can make combo maps with only requiring the download of a new mission.lvl file (245 kb) .
For example, platforms + city:
http://www.xfire.com/video/3dc824/
I used Battlebelks mission tool and loaded one map on top of another.
by adding this line to the bottom of the bes1r.lua:
ReadDataFile("BES\\bes2.lvl")
I have a PC server up if you want to try. The mission file is located here:
http://www.filefront.com/17709439/mission.lvl/
I eventually want to release a new mission.lvl with serveral combos.
Can you give me suggestions?
Thanks!
Led
#6103
SWBF1 Modding Tutorials / Re: How to make mission maps
December 25, 2010, 06:33:45 PM
ReadDataFile("dc:..\\..\\..\\..\\Data\\_LVL_PC\\BES\\bes2.lvl")
is the command to load in a standard map
if you want to load a map from another mod map *that is already in addon* use
ReadDataFile("dc:..\\..\\..\\modidofmaptouse\\Data\\_LVL_PC\\modidofmaptouse\\modidofmaptouse.lvl")
if you want to load a side from another mod map *that is already in addon* use, for example, to read from
the mod map ewok01
ReadDataFile("dc:..\\..\\..\\ewok01\\Data\\_LVL_PC\\SIDE\\ewk.lvl",
"all_end_music",
"ewk_inf_basic")
is the command to load in a standard map
if you want to load a map from another mod map *that is already in addon* use
ReadDataFile("dc:..\\..\\..\\modidofmaptouse\\Data\\_LVL_PC\\modidofmaptouse\\modidofmaptouse.lvl")
if you want to load a side from another mod map *that is already in addon* use, for example, to read from
the mod map ewok01
ReadDataFile("dc:..\\..\\..\\ewok01\\Data\\_LVL_PC\\SIDE\\ewk.lvl",
"all_end_music",
"ewk_inf_basic")
#6104
SWBF1 Modding / solved: using standard map with custom sides
December 25, 2010, 06:11:46 PM
Hi,
I have done side mods and want to release an addon level using the standard cloud city map.
I have edited my lua file to be:
ReadDataFile("dc:..\\..\\..\\..\\Data\\_LVL_PC\\BES\\bes2.lvl")
as from my understanding in this topic:
http://forums.mpcgamers.com/index.php?topic=417.0 by Pi-man.
But it does not work--any suggestions? [edit: works now!]
Thanks!
I have done side mods and want to release an addon level using the standard cloud city map.
I have edited my lua file to be:
ReadDataFile("dc:..\\..\\..\\..\\Data\\_LVL_PC\\BES\\bes2.lvl")
as from my understanding in this topic:
http://forums.mpcgamers.com/index.php?topic=417.0 by Pi-man.
But it does not work--any suggestions? [edit: works now!]
Thanks!
#6105
SWBF1 Modding / Re: Making my own Mission.lvl (Battlefront 1)
December 22, 2010, 05:02:49 PM
Here is a link to the gametoast topic for Battlebelks mission tool:
http://www.gametoast.com/forums/viewtopic.php?f=1&t=15271
However, the download link is dead. I will update this post if I can find the download link.
Led
http://www.gametoast.com/forums/viewtopic.php?f=1&t=15271
However, the download link is dead. I will update this post if I can find the download link.
Led