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Messages - {AR}MetalKiller

#46
SWBF1 Modding / Re: Flickering objects on mod map
August 24, 2022, 02:46:24 AM
Cheers for the input.

I tried to fiddle around with the values from the original maps. However, it seems that the scene values do mostly have an effect on the terrain but almost none on the objects.
Is there a documentation of these function, or do you know which parameter affects what?

Thanks again!
#47
SWBF1 Modding / Flickering objects on mod map
August 23, 2022, 10:09:50 AM
Hey folks,

I am on the finishing touches of my new mod map and have a problem with distant objects.

The only related post I found was from wsa30h: https://www.swbfgamers.com/index.php?topic=13489.msg121504#msg121504
However, I don't believe that my map is that detail-heavy.

I hid away quite a few objects under the map that I didn't need. I put them -200 under the surface (does it even matter how far they are donw?).
Could this be the source of my problems?


Video showing the flickering:
https://mega.nz/file/4aUzVaAQ#3oixSPLSirm_5KuoJ-KyMLMwapWzwAA6nmeel59QGBk

As always, thanks for any suggestions.
See you.
#48
SWBF1 Modding / Missing foliage
June 30, 2022, 09:47:47 AM
Hey guys,

since it is 2022, I thought it would be a good time to create my first mod map in swbf  :rofl: .
I am on my finishing touches, but ran into some issues with the foliage.
Below you find the .prp file of the map, which is pretty standard.
The foliage shows in the zero editor but not in the game after munging.
I already tried to reduce the spread of the foliage and the number of used layers, with the same result.
Do you have any ideas what might be the problem?

Layer(0)
{
SpreadFactor(0.2);
Mesh()
{
GrassPatch("end_prop_grass.odf", 80);
File("editor_grasspatch.msh", 80);
Frequency(50);
Scale(1);
Stiffness(0.0);
        CollisionSound("foliage_collision");
        ColorVariation(0.2);
}
}

Layer(1)
{
SpreadFactor(0.4);
  Mesh()
{
File("end_prop_fern2.msh", 30);
Frequency(20);
Scale(1);
Stiffness(0.0);
CollisionSound("foliage_collision");
                ColorVariation(0.2);
}
}

Layer(2)
{
SpreadFactor(0.4);

  Mesh()
{
File("end_prop_foliage7.msh", 180);
Frequency(50);
Scale(1);
Stiffness(0.5);
CollisionSound("foliage_collision");
                ColorVariation(0.1);
FadeDist(10.0);
}
}

Layer(3)
{
SpreadFactor(0.4);

  Mesh()
{
File("end_prop_foliage6.msh", 180);
Frequency(50);
Scale(1);
Stiffness(0.5);
CollisionSound("foliage_collision");
                ColorVariation(0.1);
FadeDist(10.0);
}
}

#49
Yes for the 2004 version.

Thanks for the reply, that explains a lot. Should have looked into the exe beforehand  :slap:
Do you know if there is a built-in way to handle map selection etc. with the ingame commands?
Or does this only exist in later versions of the game?

I made list of commands found in the steam version: https://github.com/21stcenturyclan/SWBFdocumentation
However, I was not aware that some commands were added that can't be found in the original ...

These are the commands found in the 1.2 exe. Feel free to extend missing, or remove false ones.
I think there might be some commands that have nothing to do with the gameplay.

/spawn
/logfinalscore
/audiomaxchannels
/audiosamplerate
/audionoenhance
/audiomixbuffer
/ppass
/email
/name
/connect
/install
/fixedfunction
/win
/nocheckcd
/log
/resolution
/gameslice
/difficulty
/noteamdamage
/noaim
/password
/noframelock
/tps
/nomovies
/randomize
/heroes
/netregion
/bots
/sideselect
/netplayers
/throttle
/crashed
/noai
/soundwarning
/quakecam
/skill
/team
/fixedrate
/nostartupmusic
/nosound
/nowait
/norender
/lan
/gamename
/playerlimit
/playercount
/autonet
/nodrag
/loss
/latency
/bandwidth
/nonames
/firstperson
/nointro
/ShowAllServers
/ShowAllSessions
/notvalues
/playback
/record
/loadspam
/lang
/demomode
/unlimitedammo
/invincible
/framerate
/ainotext
#50
Hi,

I am trying to start a swbf server on a Linux machine with wine and the in-game "admin console".

Using wine with the Server Manager UI works fine:
wine "battlefront server.exe"
Running it from the command line also works:
wine battlefront.exe /norender /resolution 320 240 /autonet dedicated /gamename test kam1c 1 1
However, when I add the "adminpw" command I get a segfault:
wine battlefront.exe /norender /resolution 320 240 /autonet dedicated /adminpw blub /gamename test kam1c 1 1
Does anyone have an idea what might be the problem?
Is it even possible to use the adminpw command?
#51
Nice work.
Thanks to everybody involved  ;)
#52
Hey,

since the SWBF1 Steam/GOG versions require to change you account name we created a SWBF Name Changer that bypasses this problem.
It should be similar to the one that BattleBelk developed for the original version.

Link: https://github.com/21stcenturyclan/swbf-name-changer/
Follow the link on the bottom to 'releases'. You should use the latest version for smaller fixes and improvements.

Any feedback/suggestions/improvements are welcome. Either here, in Discord, on Steam, or GitHub.

See you on the battlefield.
#53
SWBF 1 and 2 Tournaments / Re: SWBF Leaderboards 3
June 01, 2020, 10:49:23 PM
Looks nice!

Thanks for your work.  :cheers:
#54
Thanks again for participating, and thanks Anyder for hosting  ;)
We played a 4v4 on Cloud City (CW), Hoth, and Citadell (GCW).

There is no planned event for this week, but the next weekend is probably the best chance to join one.

Also here is a link to the discord that never expires: https://discord.gg/dJFAnaM
A couple of people joined, so I would imagine that there is a slight interest on this forum.
#55
Thanks all for participation, the battle was fun  :moo:
We played 5v5 on Citadell and Kamino.

The next date is sunday.

SWBF 1
24.05.2020
20:00 CEST

Let us know if we should shift the time for the people in the US.
As always, you can find us in the discord.

Maybe we can also get a little league started with regular matches?
#56
The weekend is almost there :tu:, so better get ready for another round.

The planned time to start:
SWBF 1
22.05.2020
20:00 CEST

If you want to join the Discord server (link is expiring in ~24 hours):
https://discord.gg/4ETqH7

See you around.
#57
When we play, one of us with the best internet connection hosts a game. Then we can easily play 4 map iterations without incident.
We usually name it something like 'NO CP | NO BOTS' or simply '21'.
Feel free to join one of our servers, maybe this works better for you.
Most of us live in Central European timezone (GMT+2), so we play ~6pm local time to open end.

We also hosted a discord server for people who apply to the rules: https://discord.gg/vAZQaaa
There we post new passwords if we will ever use one.
The link has 10 activations left at the time of the posting.

What helps to close the game when its frozen is to start it in windowed mode. At least you can open the Task Manager properly and end the process.
Steam Library -> Right click -> Properties -> Start options -> add '/win'.
Otherwise, if you have a second monitor you can use keyboard shortcuts to show the Task Manager on it.

Also, please let me know if you know more about server hosting.

Cheers  :cheers:
#58
Hi,

we (21st clan) got back into SWBF with the new Steam release and are quite active at the moment with ~5 Members.
Feel free to join us on public servers.
Or if we get a 'real' server running, to have some clan wars.  ;)

Cheers
#59
SWBF1 Modding / Re: LevelPack
May 10, 2020, 02:42:18 AM
I found the solution. LevelPack takes a *.req file that specifies the file it needs to build into the *.lvl file.
#60
Same here. As you can see from my previous post (http://www.swbfgamers.com/index.php?topic=13988.0), I was trying to use LevelPack to create the new lvl files.
There is a tool https://github.com/SleepKiller/swbf-unmunge that is able to unpack a lvl file.