SWBFGamers

Modding for the Original SWBF1 and SWBF2 => Released Maps and Mods => Topic started by: Rayce on March 27, 2014, 12:14:21 PM

Title: Big Battles Mod
Post by: Rayce on March 27, 2014, 12:14:21 PM
Big Battles Mod

http://www.swbfgamers.com/index.php?action=downloads;sa=view;down=1122 (http://www.swbfgamers.com/index.php?action=downloads;sa=view;down=1122)

Well, I got bored so I decided to make this.  :)  It is a modified mission.lvl that increases the unit and reinforcement counts in the following maps:
Geonosis: Spire
Hoth: Echo Base
Kasyyyk: Docks
Rhen Var: Harbor
Tatooine: Dune Sea


Credits:
Me - for the edited scripts.
Battlebelk - for the mission.lvl builder.
SWBFGamers.com - for your awesome tutorials and mods.
Pandemic/Lucasarts - for creating this awesome game and making it modable.
George Lucas - for creating Star Wars.

Title: Re: Big Battles Mod
Post by: Dark_Phantom on March 27, 2014, 03:43:04 PM
If it is just a mission mod with only increased units and reinforcements, it is online compatible.
Title: Re: Big Battles Mod
Post by: RepComm on March 27, 2014, 03:59:15 PM
Right, thats how people did those "Zombie" servers a while back before the server shut down, you never had to download to play with them. -- Here's a topic by our good friend Led explaining what you can and can not do in multiplayer mods without having other players download it: http://www.swbfgamers.com/index.php?topic=4279.0

I can't remember how many times I've crashed my game with putting too many Geonosians on the map at once :P
What fun days those were.

Keep modding, it never gets old
Title: Re: Big Battles Mod
Post by: Rayce on March 27, 2014, 06:17:55 PM
Quote from: -RepublicCommando- on March 27, 2014, 03:59:15 PM
Right, thats how people did those "Zombie" servers a while back before the server shut down, you never had to download to play with them. -- Here's a topic by our good friend Led explaining what you can and can not do in multiplayer mods without having other players download it: http://www.swbfgamers.com/index.php?topic=4279.0

I can't remember how many times I've crashed my game with putting too many Geonosians on the map at once :P
What fun days those were.

Keep modding, it never gets old
Well, I didn't change the locals, so it should be fine then.
Title: Re: Big Battles Mod
Post by: RepComm on March 27, 2014, 06:32:30 PM
Actually it wouldn't make a difference.
You can interchange the classes you play as from the locals, and can increase the amount of ais they use at once just like any other faction loaded up in the map by default.
Title: Re: Big Battles Mod
Post by: Rayce on March 27, 2014, 06:53:33 PM
Quote from: -RepublicCommando- on March 27, 2014, 06:32:30 PM
Actually it wouldn't make a difference.
You can interchange the classes you play as from the locals, and can increase the amount of ais they use at once just like any other faction loaded up in the map by default.
Quote from: -RepublicCommando- on March 27, 2014, 03:59:15 PM
I can't remember how many times I've crashed my game with putting too many Geonosians on the map at once :P
I thought that what you meant, sorry for the confusion.
Title: Re: Big Battles Mod
Post by: Snake on March 30, 2014, 05:12:10 PM
Nice mod. On a side note, something that would be cool would be tuskens vs empire or rebels on Dune Sea.
Title: Re: Big Battles Mod
Post by: Ltin on March 30, 2014, 07:28:56 PM
Does this actually have a noticeable effect on the battlefield? I can recall changing ai count to 32 on a lan server once, and I didnt notice a difference.
Title: Re: Big Battles Mod
Post by: Rayce on March 31, 2014, 09:37:14 AM
Quote from: Ltin on March 30, 2014, 07:28:56 PM
Does this actually have a noticeable effect on the battlefield? I can recall changing ai count to 32 on a lan server once, and I didnt notice a difference.
I changed it to 64 AI and 640 reinforcements per team (128 AI & 1280 reinforcements total). The change was quite noticeable when I tested it.
Title: Re: Big Battles Mod
Post by: Led on March 31, 2014, 01:57:10 PM
MP has different AI limits than SP.
Title: Re: Big Battles Mod
Post by: Rayce on March 31, 2014, 02:26:36 PM
Quote from: Led on March 31, 2014, 01:57:10 PM
MP has different AI limits than SP.
So it's not OC then?
Title: Re: Big Battles Mod
Post by: Led on April 01, 2014, 05:42:34 AM
Quote from: CommanderAwesome on March 31, 2014, 02:26:36 PM
So it's not OC then?

Some mission.lvl mods are online compatible meaning that players will not have to download anything, but you are still limited by the MP limits of the game.
Title: Re: Big Battles Mod
Post by: Rayce on April 01, 2014, 11:07:06 AM
Quote from: Led on April 01, 2014, 05:42:34 AM
Some mission.lvl mods are online compatible meaning that players will not have to download anything, but you are still limited by the MP limits of the game.
So it's still online compatible, but I'll still only be 32 AI per team in MP, right?

(Off topic: What is the AI limit (Per team) in SP?)
Title: Re: Big Battles Mod
Post by: {TCE}Call-of-Duty on April 01, 2014, 11:22:12 AM
Either 16 or 12, probably 16
Title: Re: Big Battles Mod
Post by: Rayce on April 01, 2014, 11:51:16 AM
Quote from: {TCE}Call-of-Duty on April 01, 2014, 11:22:12 AM
Either 16 or 12, probably 16
Then how was I able to get it to 64? (Just to clarify, it meant singleplayer not multiplayer.)
Title: Re: Big Battles Mod
Post by: SleepKiller on April 01, 2014, 03:49:40 PM
Quote from: CommanderAwesome on April 01, 2014, 11:07:06 AM
(Off topic: What is the AI limit (Per team) in SP?)
I don't think the game imposes any limit on the AI count but go to high and bugs start to happen. Limit yourself to around 100 per team to be safe.
Title: Re: Big Battles Mod
Post by: Led on April 01, 2014, 04:03:29 PM
If I recall correctly, you can have up to 32 AI per team in MP.  You can also do some tricks like making additional allied teams to have more AI on the map.
Title: Re: Big Battles Mod
Post by: Rayce on April 01, 2014, 04:50:43 PM
Quote from: SleepKiller on April 01, 2014, 03:49:40 PM
I don't think the game imposes any limit on the AI count but go to high and bugs start to happen. Limit yourself to around 100 per team to be safe.
Quote from: Led on April 01, 2014, 04:03:29 PM
If I recall correctly, you can have up to 32 AI per team in MP.  You can also do some tricks like making additional allied teams to have more AI on the map.
Thanks for the info.
Title: Re: Big Battles Mod
Post by: Snake on April 19, 2014, 10:35:58 AM
Just fyi, to have a lot of AI without too many glitches (or even a crash from overload) Try to keep the total AI number under 200. You can go way above that but things start to get weird after that.
Title: Re: Big Battles Mod
Post by: Rayce on April 19, 2014, 11:08:19 AM
Quote from: Snake on April 19, 2014, 10:35:58 AM
Just fyi, to have a lot of AI without too many glitches (or even a crash from overload) Try to keep the total AI number under 200. You can go way above that but things start to get weird after that.
Thanks for the heads up.
Title: Re: Big Battles Mod
Post by: Kit Fisto on July 15, 2014, 07:48:16 PM
Just tried this out and had a lot of fun with it! Just my kind of mod.

Geonosis is my favorite.  8)
Title: Re: Big Battles Mod
Post by: Rayce on July 15, 2014, 08:43:36 PM
Thanks! Glad you enjoy it!  :)
Title: Re: Big Battles Mod
Post by: Dreamrr on February 11, 2023, 06:18:58 PM
Anyone have a link to the mod?
Title: Re: Big Battles Mod
Post by: Led on February 12, 2023, 02:50:53 AM
It was posted in 2014...does not look like is is around anymore...however, since it is a mission.lvl mod, you can use battle belks mission.lvl builder to just make it.

We have mission mod tutorials.  Change some numbers, munge (compile it) and you are done.
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