SWBFGamers

Modding for the Original SWBF1 and SWBF2 => Requests => Topic started by: Giftheck on December 26, 2014, 01:30:20 AM

Title: Lightsaber Blade model
Post by: Giftheck on December 26, 2014, 01:30:20 AM
I have an OBJ for a lightsaber blade. It just needs to be fitted to the stock lightsaber hilt. Can somebody do that for me, please?
Title: Re: Lightsaber Blade model
Post by: RepComm on December 26, 2014, 09:48:41 AM
i'll do it on monday when i get home, if no one else decides to do it before then, that is. (travelled for christmas).
Title: Re: Lightsaber Blade model
Post by: Giftheck on December 26, 2014, 09:59:00 AM
Thanks :)
Title: Re: Lightsaber Blade model
Post by: RepComm on December 30, 2014, 12:26:29 PM
Nearly forgot about your request, here you are!

Took me a second to figure out why the hilt wouldn't appear.. Fixed it.
Title: Re: Lightsaber Blade model
Post by: Giftheck on December 30, 2014, 01:20:32 PM
It's much appreciated, thanks :D
Title: Re: Lightsaber Blade model
Post by: Giftheck on January 02, 2015, 12:10:41 PM
I hate to ask too much, but is it possible to turn this into an addon mesh that I can hex-edit onto models? I want to make dual-wielding characters (Mainly Grievous and Maul).
Title: Re: Lightsaber Blade model
Post by: RepComm on January 02, 2015, 09:42:29 PM
Sure thing, try this out.

You probably don't have to hex-weld it on, might only have to do it within the odfs, and attach it to "bone_l_hand." Unless you want to reserve that for a cape or something.
Title: Re: Lightsaber Blade model
Post by: Giftheck on January 02, 2015, 11:36:50 PM
Thanks for the conversion!

Having it in the ODF file as an addon may cause problems if the cape is loaded at the same time as the lightsaber addon.

EDIT:, well, this seems to be what happens when I hex-edit it in to the model:

(https://www.swbfgamers.com/proxy.php?request=http%3A%2F%2Fi23.photobucket.com%2Falbums%2Fb356%2Fggctuk%2FGrievousSaberAddonProblem.jpg&hash=552de2697ebca63bb6ec6ceb281091c4a7c1380e) (http://s23.photobucket.com/user/ggctuk/media/GrievousSaberAddonProblem.jpg.html)

Is there a way to modify the rotation value of a mesh part by hex-editing, I wonder? I'm told I can use "TRAN" to alter the position of the meshes but I have no idea how.

Failing that, I could try it as an addon with a different name under the "AnimationName" setting.
Title: Re: Lightsaber Blade model
Post by: RepComm on January 03, 2015, 12:14:28 PM
Grevious skeleton may be a bit different than swbf unit anims.
I'd still try it ingame to see what happens (SWBFViewer doesn't always suggest what really happens ingame, as I'm sure you know).

-Only one addon at a time is possible.

If you know how to convert data types, and (I think) know how to use Quaternion rotation/tansform (4 numbers for 3 axises), I think you might be able to do it with hex-editing.

If you upload your Grevious model (or point me to where you got it), I'll use XSI to put them together.
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