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Modding for the Original SWBF1 and SWBF2 => Released Assets => Topic started by: tirpider on October 20, 2012, 08:19:08 PM

Title: OverrideTexture compatible Imperial Pilot
Post by: tirpider on October 20, 2012, 08:19:08 PM
OverrideTexture compatible Imperial Pilot

http://www.swbfgamers.com/index.php?action=downloads;sa=view;down=776 (http://www.swbfgamers.com/index.php?action=downloads;sa=view;down=776)

(https://www.swbfgamers.com/proxy.php?request=http%3A%2F%2Fdl.dropbox.com%2Fu%2F58361588%2FSWBFG%2FProjects%2FOTC%2FIMP%2FBF1%2FOTC_ImpPilot.png&hash=09af4a2afeb34c01ce0c4dffd239b83872fd69d9)

tirpider - editing
Pandemic - source materials

A kitbash of the following:
SWBF1 imp_inf_pilot.msh (Pandemic)
and the various tga's, .options, and lowres models that they came with.

Changes:
- Removed redundant geometry(notes)
- Rebuilt NDXL and NDXT tags for compatibility with my process. (only affects console munging, and should be fine.)
- Made OverrideTexture compatible
   - Merged unweighted MODL's as SEGM's into main body MODL.
   - Created/adjusted weight.
   - renamed MODLs.

Possible future edits:
- ?

To make use of the override texture, the following line needs to be in the unit's odf
(replace texturename with the name of your texture)
OverrideTexture  = "texturename"  // body

I left the filename the same as the original as it is meant to be used as a replacement for the original.
It still requires the same tga as the original
Tie_pilot.tga

NOTES:
The body has the hands, but there are also un-weghted hand modl's. I tested, they seem to have no difference. I removed the un-weighted to simplify thestructure. If this turns into an issue, they can be re-introduced.

-tirpider (tirpider@yahoo.com)
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