OverrideTexture compatible Imperial Pilot
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tirpider - editing
Pandemic - source materials
A kitbash of the following:
SWBF1 imp_inf_pilot.msh (Pandemic)
and the various tga's, .options, and lowres models that they came with.
Changes:
- Removed redundant geometry(notes)
- Rebuilt NDXL and NDXT tags for compatibility with my process. (only affects console munging, and should be fine.)
- Made OverrideTexture compatible
- Merged unweighted MODL's as SEGM's into main body MODL.
- Created/adjusted weight.
- renamed MODLs.
Possible future edits:
- ?
To make use of the override texture, the following line needs to be in the unit's odf
(replace texturename with the name of your texture)
OverrideTexture = "texturename" // body
I left the filename the same as the original as it is meant to be used as a replacement for the original.
It still requires the same tga as the original
Tie_pilot.tga
NOTES:
The body has the hands, but there are also un-weghted hand modl's. I tested, they seem to have no difference. I removed the un-weighted to simplify thestructure. If this turns into an issue, they can be re-introduced.
-tirpider (tirpider@yahoo.com)
visit http://www.swbfgamers.com/