SWBFII Map Assets.7z by sleepkiller
http://www.swbfgamers.com/index.php?action=downloads;sa=view;down=683 (http://www.swbfgamers.com/index.php?action=downloads;sa=view;down=683)
Quick question. Have these maps already been converted or should I to go about doing that?
Ummm yes. http://www.swbfgamers.com/index.php?action=downloads;cat=13 (http://www.swbfgamers.com/index.php?action=downloads;cat=13)
Ah okay. I still can't open geonosis in zeroedit. Unless I'm not supposed to do that?
Quote from: jdee-barc on August 18, 2012, 03:12:18 PM
Ah okay. I still can't open geonosis in zeroedit. Unless I'm not supposed to do that?
As I said in the topic I posted them in.
Quote from: SleepKiller on July 20, 2012, 08:03:34 PM
Yup the droideka's shield stuff is in the CIS folder.
All my SWBFII worlds assets. Some may be broken when you just flat out compile them I remember that a couple were crashing when I was working on my conversion pack. But the mshs should still be good.
https://docs.google.com/open?id=0Byk6aK__xf0uZkRYUDlzcVRQTWM (https://docs.google.com/open?id=0Byk6aK__xf0uZkRYUDlzcVRQTWM)
edit by buckler: local link http://www.swbfgamers.com/index.php?action=downloads;sa=view;down=683
Some of them are broken and no some of them aren't meant to be open able in ZE.
They are a useful resource for mappers who want to put the object in there maps.