SWBFGamers

Modding for the Original SWBF1 and SWBF2 => Released Assets => Topic started by: Led on July 21, 2012, 07:38:01 AM

Title: SWBFII Map Assets.7z by sleepkiller
Post by: Led on July 21, 2012, 07:38:01 AM
SWBFII Map Assets.7z by sleepkiller

http://www.swbfgamers.com/index.php?action=downloads;sa=view;down=683 (http://www.swbfgamers.com/index.php?action=downloads;sa=view;down=683)
Title: Re: SWBFII Map Assets.7z by sleepkiller
Post by: jdee-barc on August 15, 2012, 03:58:29 PM
Quick question. Have these maps already been converted or should I to go about doing that?
Title: Re: SWBFII Map Assets.7z by sleepkiller
Post by: SleepKiller on August 15, 2012, 05:02:18 PM
Ummm yes. http://www.swbfgamers.com/index.php?action=downloads;cat=13 (http://www.swbfgamers.com/index.php?action=downloads;cat=13)
Title: Re: SWBFII Map Assets.7z by sleepkiller
Post by: jdee-barc on August 18, 2012, 03:12:18 PM
Ah okay. I still can't open geonosis in zeroedit. Unless I'm not supposed to do that?
Title: Re: SWBFII Map Assets.7z by sleepkiller
Post by: SleepKiller on August 18, 2012, 04:08:45 PM
Quote from: jdee-barc on August 18, 2012, 03:12:18 PM
Ah okay. I still can't open geonosis in zeroedit. Unless I'm not supposed to do that?
As I said in the topic I posted them in.
Quote from: SleepKiller on July 20, 2012, 08:03:34 PM
Yup the droideka's shield stuff is in the CIS folder.

All my SWBFII worlds assets. Some may be broken when you just flat out compile them I remember that a couple were crashing when I was working on my conversion pack. But the mshs should still be good.

https://docs.google.com/open?id=0Byk6aK__xf0uZkRYUDlzcVRQTWM (https://docs.google.com/open?id=0Byk6aK__xf0uZkRYUDlzcVRQTWM)

edit by buckler:  local link  http://www.swbfgamers.com/index.php?action=downloads;sa=view;down=683
Some of them are broken and no some of them aren't meant to be open able in ZE.

They are a useful resource for mappers who want to put the object in there maps.
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