There's a slight problem which has been bothering me for quite some time. Namely, it often happens that after editing textures with alpha channels there's a shine effect which appears where it shouldn't. For example, if I retexture Boba Fett, it always happens that his pants become shiny and when I retexture Rebel pilot's boots and gloves, they also become shiny. How can I remove the glow from particular materials or simply remove it entirely from the model?
look in SWBF1 section for a tutorial by Sereja on alpha channels and transparency, and see if that helps.
Quote from: Led on May 06, 2020, 06:00:18 AM
look in SWBF1 section for a tutorial by Sereja on alpha channels and transparency, and see if that helps.
Actually, I was looking through "The Ultimate How-To Thread" and I couldn't find the tutorial you had mentioned, but I managed to find your tutorial called "removing specularity (shiney-ness of DarkTrooper also CIS)" and it actually helped. Thanks a lot for your help! :cheer: