Thread for all of DarthC3PO88's questions

Started by DarthC3PO88, June 23, 2014, 07:24:11 PM

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July 19, 2014, 04:26:42 AM #45 Last Edit: July 19, 2014, 05:55:34 AM by Hades
U mean How to change the sky in BFbuilder ?
Cause otherwise I don't understand u lol, this thread should be moved to the Modding threads, in case someone uses the ignore board option and only read those threads that are there...

Edit: Thanks Unit
Anyder | Talent, Ops & Culture | SWBF & Player Engagement
Email: communityambassador@swbfgamers.com
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What about the sky would you like to change?

Quote from:  SnakeThe Question: How do I change the sky?
The Answer: Go to your maps sky file (ModID.sky) and go down to DomeInfo. Here you can change the sky texture, the dome model, background models, and the far detail texture.
Notes: your sky file is in BFBuilder>ModIdData>Worlds>World1

More expansive tutorial by PsycoFred:
http://www.swbfgamers.com/index.php?topic=4692.msg45263#msg45263

July 22, 2014, 07:38:35 PM #47 Last Edit: July 30, 2014, 06:29:53 AM by Anyder
So when I munged my map I go on swbf1 and I test my map and the atte didnt spawn can anyone help me with this problem ???

Edit by Anyder: Previous thread name: How to put tanks in swbf1 CWs era


July 22, 2014, 08:03:14 PM #49 Last Edit: July 23, 2014, 05:34:58 AM by Led
The website gave me an error
Can I type down the SetMemoryPoolSize (entitny walker,10 )

July 22, 2014, 08:11:23 PM #50 Last Edit: July 30, 2014, 06:37:50 AM by Anyder
Can anyone request a map that I would like to do for you

Edit by Anyder: Previous thread name: SWBF Map ideas


Can you make a cool Christophisis map?
(that's assuming there isn't one for SWBF. i cant remember)
Formerly:
{Alpha}Gen.Ultimo
[212]Cpl.Ultimo
WUSi.Whisper

Can't get enough zombie maps, and there's plenty of great assets for that kind of thing floating around here as well.

Just don't kill yourself trying to get it all done at once, I've done this so many times and ended up scratching a lot of fun projects.

--
I do not recall any Christophisis maps for swbf. That may be quite easy to do though, as the majority of the buildings on the planet or all boxy and pointy at the top, a rather bland color palette as well. The only real thing you'd have to work on is roads and ai pathing, which would still be easy since most of the map would be flat street anyways.

Yeah. A Christophisis like this for SWBF would be absolutely incredible, though.
Formerly:
{Alpha}Gen.Ultimo
[212]Cpl.Ultimo
WUSi.Whisper

Lucas files is down, but read the content of the post.  It explains it all very well.

Do not double post.  Edit your post instead.

Time to crack some heads for double posting too much.
Quote from: Abraham Lincoln. on November 04, 1971, 12:34:40 PM
Don't believe everything you read on the internet


I'm hoping you do realize that someone's already made Christophsis for SWBF2, right?