How to make Stormtroopers behave like Wampas

Started by Eldelnas, August 02, 2016, 04:12:10 AM

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So my question is simple, I'm trying to make zombie troopers  and I think Wampa's movement and attacks are perfect for that. How can I make a Stormtrooper behave like a Wampa?  :)
SWBF2 player since 2005 but noob modder.

Mod projects:
-Battle of Jakku
-Malachor
-Death Troopers

Get the wampa odf file and replace the msh names with the stormtrooper ones.Try and see if it will work.

I already tried that, it didn't work :(
SWBF2 player since 2005 but noob modder.

Mod projects:
-Battle of Jakku
-Malachor
-Death Troopers

Quote from: Eldelnas on August 02, 2016, 08:28:23 AM
I already tried that, it didn't work :(
Did you add an animation

For example

AnimationName              ="aayla"
PROJECTS:                                 
BF1:
Sector 3-4482-F
Solar System
BF2:
Shattered Galaxy
Project 171A

May also be a good idea to copy out all of the files in the snw\MUNGED folder and put them into your side's MUNGED folder.
"Birth, pain, fear, death; the cycle of existence." -Dread Master Calphayus.

SWBF1 Maps: Tatooine: Mos Anek, Kashyyyk: Village, Naboo: Province, Tatooine: Gulch.

SWBF2 Maps: Space Carida.

I didn't put any animation like you said. Which one should I put?

I'll also try copying the munged folder.
SWBF2 player since 2005 but noob modder.

Mod projects:
-Battle of Jakku
-Malachor
-Death Troopers

Quote from: Eldelnas on August 02, 2016, 02:53:13 PM
I didn't put any animation like you said. Which one should I put?

I'll also try copying the munged folder.

Try finding the Wampa's odf file, it'll have the animation name there. That'll probably be the one you want to use.
Feel free to contact me on Steam, I answer instantly (Unless I'm offline):<br /><br />YouTube: https://www.youtube.com/user/roblox751123

August 02, 2016, 04:27:47 PM #7 Last Edit: August 02, 2016, 04:30:14 PM by Delta327
Quote from: TheGangstarTY on August 02, 2016, 03:04:17 PM
Try finding the Wampa's odf file, it'll have the animation name there. That'll probably be the one you want to use.

Try this
Change this on your jedi or wampa odf file:

[GameObjectClass]
ClassParent           = "com_jedi_default"
GeometryName            = "jed_inf_jedi.msh"

[Properties]
AISizeType              = "HOVER"

GeometryName        = "jed_inf_jedi"
GeometryLowRes      = "jed_inf_jedi_low1"

To this:

[GameObjectClass]
ClassParent           = "com_jedi_default"
GeometryName            = "imp_inf_snowtrooper.msh"

[Properties]
AISizeType              = "HOVER"

GeometryName        = "imp_inf_snowtrooper"
GeometryLowRes      = "imp_inf_snowtrooper"
PROJECTS:                                 
BF1:
Sector 3-4482-F
Solar System
BF2:
Shattered Galaxy
Project 171A

Quote from: TheGangstarTY on August 02, 2016, 03:04:17 PM
Try finding the Wampa's odf file, it'll have the animation name there. That'll probably be the one you want to use.

I can't find any animation in the wampa's odf file.
SWBF2 player since 2005 but noob modder.

Mod projects:
-Battle of Jakku
-Malachor
-Death Troopers

Quote from: Delta327 on August 02, 2016, 04:27:47 PM
Try this
Change this on your jedi or wampa odf file:

[GameObjectClass]
ClassParent           = "com_jedi_default"
GeometryName            = "jed_inf_jedi.msh"

[Properties]
AISizeType              = "HOVER"

GeometryName        = "jed_inf_jedi"
GeometryLowRes      = "jed_inf_jedi_low1"

To this:

[GameObjectClass]
ClassParent           = "com_jedi_default"
GeometryName            = "imp_inf_snowtrooper.msh"

[Properties]
AISizeType              = "HOVER"

GeometryName        = "imp_inf_snowtrooper"
GeometryLowRes      = "imp_inf_snowtrooper"

Delta, that's what I tried first but it didn't work, I don't know what I'm doing wrong.
SWBF2 player since 2005 but noob modder.

Mod projects:
-Battle of Jakku
-Malachor
-Death Troopers

In SWBF1, for the wampa walking style responsible not the unit himself, but the weapon which he use. Perhaps SWBF2 works the same way. Make sure your trooper use exactly wampa's claw weapon.
Beauty is, the way to perfection.

Glory to Ukraine!  :mf:

When I give the Stormtrooper the Wampa's weapon, the game crashes :/
SWBF2 player since 2005 but noob modder.

Mod projects:
-Battle of Jakku
-Malachor
-Death Troopers

Quote from: Eldelnas on August 03, 2016, 01:26:18 AM
When I give the Stormtrooper the Wampa's weapon, the game crashes :/


Could we see your ODF files? That would probably be the fastest way to identify the problems
"Birth, pain, fear, death; the cycle of existence." -Dread Master Calphayus.

SWBF1 Maps: Tatooine: Mos Anek, Kashyyyk: Village, Naboo: Province, Tatooine: Gulch.

SWBF2 Maps: Space Carida.

Quote from: Ascertes on August 03, 2016, 06:30:13 AM
Could we see your ODF files? That would probably be the fastest way to identify the problems

Arent wampa and jedi odf files the same?
(Just a curiosity)
PROJECTS:                                 
BF1:
Sector 3-4482-F
Solar System
BF2:
Shattered Galaxy
Project 171A

August 03, 2016, 09:20:47 AM #14 Last Edit: August 03, 2016, 09:59:03 AM by Ascertes
Quote from: Delta327 on August 03, 2016, 08:59:27 AM
Arent wampa and jedi odf files the same?
(Just a curiosity)

I haven't done much editing with either wampas or Jedi, but after a quick glance at their respective ODF's I'd have to say no. They function very much the same, however.

EDIT: Eldelnas, I have a link for you that might help you out a bit. http://gametoast.com/viewtopic.php?f=27&t=31914  (the topic relevant to you is at the bottom of the post.)
"Birth, pain, fear, death; the cycle of existence." -Dread Master Calphayus.

SWBF1 Maps: Tatooine: Mos Anek, Kashyyyk: Village, Naboo: Province, Tatooine: Gulch.

SWBF2 Maps: Space Carida.